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	<id>https://apewiki.siontea.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SioN</id>
	<title>Ape Escape Speedruns - User contributions [en]</title>
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	<updated>2026-05-13T22:04:18Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://apewiki.siontea.com/index.php?title=AE1/Dexter%27s_Island&amp;diff=272</id>
		<title>AE1/Dexter&#039;s Island</title>
		<link rel="alternate" type="text/html" href="https://apewiki.siontea.com/index.php?title=AE1/Dexter%27s_Island&amp;diff=272"/>
		<updated>2026-02-02T21:21:07Z</updated>

		<summary type="html">&lt;p&gt;SioN: dexter skip video&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox_level&lt;br /&gt;
| level = Dexter&#039;s Island&lt;br /&gt;
| image = &lt;br /&gt;
| monkeys = &lt;br /&gt;
| specter_coins = &lt;br /&gt;
| new_gadgets = &lt;br /&gt;
| prev_level = &lt;br /&gt;
| next_level = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The level with a run-ending trick called &amp;quot;Dexter skip&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Tricks ==&lt;br /&gt;
&lt;br /&gt;
=== Dexter Skip ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;E1y_IQAqb5Y&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>SioN</name></author>
	</entry>
	<entry>
		<id>https://apewiki.siontea.com/index.php?title=Capturing&amp;diff=271</id>
		<title>Capturing</title>
		<link rel="alternate" type="text/html" href="https://apewiki.siontea.com/index.php?title=Capturing&amp;diff=271"/>
		<updated>2026-01-12T13:53:23Z</updated>

		<summary type="html">&lt;p&gt;SioN: hdmi card link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will have some general suggestions on how you can record or stream your monkeys.&lt;br /&gt;
&lt;br /&gt;
Unless you already know what you are going with, i recommend reading through all options here.&lt;br /&gt;
&lt;br /&gt;
== Minimum/Cheapest (Works for all platforms) ==&lt;br /&gt;
The very least you need is your phone.&lt;br /&gt;
&lt;br /&gt;
point the camera at your tv and the official Twitch app should have an option to start a stream.&lt;br /&gt;
&lt;br /&gt;
* Cons&lt;br /&gt;
** Hard to read chat.&lt;br /&gt;
** No timer on screen.&lt;br /&gt;
** Bad quality with both audio and video.&lt;br /&gt;
* Pros&lt;br /&gt;
** Cheap.&lt;br /&gt;
&lt;br /&gt;
== Phone/Webcam + Computer (Works for all platforms) ==&lt;br /&gt;
This is a slight step up from the cheapest method.&lt;br /&gt;
&lt;br /&gt;
You can connect your phone to your PC with the charging cable and use it as a camera like in the cheapest method.&lt;br /&gt;
&lt;br /&gt;
I found the app [https://droidcam.app/ DroidCam] should be able to do this both wired and wirelessly.&lt;br /&gt;
&lt;br /&gt;
the difference is that you are now able to use OBS and with it you can have a timer on the screen and reading chat is easier.&lt;br /&gt;
&lt;br /&gt;
* Cons&lt;br /&gt;
** First time setup can be annoying.&lt;br /&gt;
** Depending on the method used, the camera feed could cut out.&lt;br /&gt;
* Pros&lt;br /&gt;
** Easier to read chat.&lt;br /&gt;
** Stream layout customizability.&lt;br /&gt;
&lt;br /&gt;
== Composite/S-Video (PS1/PS2/PS3/PSP) ==&lt;br /&gt;
For this method you need a computer and a composite capturecard.&lt;br /&gt;
&lt;br /&gt;
Composite capture cards are relatively cheap but beware that cards from EasyCap are nutoriously difficult to get working and they have many bootlegs.&lt;br /&gt;
&lt;br /&gt;
Classic recommendations are the [https://www.amazon.com/DATA-connection-video-capture-GV-USB2/dp/B00428BF1Y GV-USB2] for around 60$ as far as i know it&#039;s regarded as the best one and the [https://www.pinnaclesys.com/en/products/dazzle/dvd-recorder-hd/ Dazzle] is a classic name.&lt;br /&gt;
&lt;br /&gt;
After you&#039;ve got your composite capture card of choice, you simply add it to OBS as a &amp;quot;Video Capture Device&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Cons&lt;br /&gt;
** Nowadays these cards are rarer and thus can be pricey for the quality.&lt;br /&gt;
** At best you can get S-Video with this which is nice but composite is more common and worse looking.&lt;br /&gt;
* Pros&lt;br /&gt;
** Good audio quality.&lt;br /&gt;
** Stream layout customizability.&lt;br /&gt;
** Cleaner game feed.&lt;br /&gt;
&lt;br /&gt;
== Component (PS1*/PS2/PS3/PSP) ==&lt;br /&gt;
&#039;&#039;*The PS1 doesn&#039;t output component natively but you can use a PS2 to play your PS1 games and get component quality&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The setup is identical to with a Composite setup, you&#039;ll just need a capture card that has component inputs.&lt;br /&gt;
&lt;br /&gt;
* Cons&lt;br /&gt;
** Capture cards with component inputs aren&#039;t common at all.&lt;br /&gt;
* Pros&lt;br /&gt;
** Component is the best quality you can get with PS1, PS2 and PSP games natively.&lt;br /&gt;
&lt;br /&gt;
== HDMI (PS1*/PS2/PS3/PS4/PS5) ==&lt;br /&gt;
This requires you to have an HDMI capture card. these can be around 100$ for well known brands but these so called &amp;quot;[https://www.amazon.com/Capture-Streaming-Broadcasting-Conference-Teaching/dp/B09FLN63B3/ El Cheapo]&#039;s&amp;quot; exist and are very cheap and i&#039;ve heard good things about them.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve personally tried [https://www.aliexpress.com/item/1005006904639597.html this] cheap HDMI capture card (around 10 euros) and i know a few others with the exact same thing.  It has HDMI out and it strips the HDCP so you can use it with a PS3&lt;br /&gt;
&lt;br /&gt;
=== PS1/2 ===&lt;br /&gt;
&#039;&#039;*For the PS1 you can use a PS2 to play your PS1 games&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Note that most modern TVs and HDMI capture cards DO NOT support the low resolutions the PS1 games use and will display no signal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*You can use the [https://www.psx-place.com/threads/graphics-synthesizer-mode-selector-gsm.19028/ GSM]PS2 homebrew app to upscale PS1 games, most games do not work but i used to use it successfully with AE1 (it temporarily screws up the ps2 menu so you need to navigate blind).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can find &amp;quot;PS2 To HDMI&amp;quot; adapters for relatively cheap but i&#039;m not sure about the quality, i assume its converting component to HDMI.&lt;br /&gt;
&lt;br /&gt;
=== PS3 ===&lt;br /&gt;
Now this one is quite annoying. The console has HDCP turned on and you can&#039;t take it off. It makes it so that you cannot capture the console with HDMI, it&#039;s an antipiracy/copyright thing.&lt;br /&gt;
&lt;br /&gt;
HDCP doesn&#039;t exist on component/composite but assuming you want HDMI quality you are going to need to search and find an HDMI splitter that can &amp;quot;strip&amp;quot; the HDCP.&lt;br /&gt;
&lt;br /&gt;
[https://www.aliexpress.com/item/1005006904639597.html Link] to a cheap capture card that strips the HDCP (around 10 euros).&lt;br /&gt;
&lt;br /&gt;
=== PS4/5 ===&lt;br /&gt;
These systems have built in features to stream and record but I believe recording is limited to 1 hour. The problem with streaming natively is that you can&#039;t have a timer on the screen.&lt;br /&gt;
&lt;br /&gt;
If you wish to use an HDMI capture card with either console make sure to go to the settings to turn off HDCP.&lt;br /&gt;
&lt;br /&gt;
== Upscalers (PS1/PS2/PS3*/PSP) ==&lt;br /&gt;
&#039;&#039;*Upscalers usually have a passthrough settings, this might need to be used with PS2/3 games with component.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the highest quality option for these systems, it&#039;s also the priciest as it requires an HDMI capture card and an upscaler.&lt;br /&gt;
&lt;br /&gt;
The upscaler is a piece of equipment that&#039;s placed between the console (composite, s-video, component) and the capture card (HDMI).&lt;br /&gt;
&lt;br /&gt;
A better and more indepth resource can be found [https://junkerhq.net/xrgb/index.php?title=Classic_Console_Upscaler_wiki. here].&lt;br /&gt;
&lt;br /&gt;
The RetroTink line has many amazing upscalers you can use but they are pricey.&lt;br /&gt;
&lt;br /&gt;
* 2X-Classic (*Not produced anymore and must be bought used)&lt;br /&gt;
* 2X-Pro (140$)&lt;br /&gt;
* 2X-Mini (100$ *Composite only)&lt;br /&gt;
* 5X-Pro (325$)&lt;br /&gt;
* 4K-Pro (750$)&lt;br /&gt;
&lt;br /&gt;
There is also the OSSC (seems to be around 120$) and its Pro (335$) version.&lt;br /&gt;
&lt;br /&gt;
The thing with the OSSC is that it doesn&#039;t have a composite or s-video input so you must use either RGB or component.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are cheap alternatives too like the [https://www.aliexpress.com/item/1005005763694233.html?srcSns=sns_Copy&amp;amp;spreadType=socialShare&amp;amp;bizType=ProductDetail&amp;amp;social_params=21109582048&amp;amp;aff_fcid=a34225aaffcf40a18f91cf5805554741-1692275631526-07985-_msP84rY&amp;amp;tt=MG&amp;amp;aff_fsk=_msP84rY&amp;amp;aff_platform=default&amp;amp;sk=_msP84rY&amp;amp;aff_trace_key=a34225aaffcf40a18f91cf5805554741-1692275631526-07985-_msP84rY&amp;amp;shareId=21109582048&amp;amp;businessType=ProductDetail&amp;amp;platform=AE&amp;amp;terminal_id=c670774dbbbe4360b7a9a7418ed0ab82&amp;amp;afSmartRedirect=y RetroScaler 2x] which is a cheap (45$) bootleg of the RetroTink 2X-Classic, it has composite, s-video and component inputs.&lt;br /&gt;
&lt;br /&gt;
Another one is the [https://www.retrorgb.com/gbs-control-installation-overview.html GBS Control] but this one i believe needs some soldering to mod it.&lt;/div&gt;</summary>
		<author><name>SioN</name></author>
	</entry>
	<entry>
		<id>https://apewiki.siontea.com/index.php?title=File:Testjpg.jpg&amp;diff=228</id>
		<title>File:Testjpg.jpg</title>
		<link rel="alternate" type="text/html" href="https://apewiki.siontea.com/index.php?title=File:Testjpg.jpg&amp;diff=228"/>
		<updated>2025-10-30T13:04:34Z</updated>

		<summary type="html">&lt;p&gt;SioN: test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
test&lt;/div&gt;</summary>
		<author><name>SioN</name></author>
	</entry>
	<entry>
		<id>https://apewiki.siontea.com/index.php?title=AE1/Cryptic_Relics&amp;diff=227</id>
		<title>AE1/Cryptic Relics</title>
		<link rel="alternate" type="text/html" href="https://apewiki.siontea.com/index.php?title=AE1/Cryptic_Relics&amp;diff=227"/>
		<updated>2025-10-25T17:14:34Z</updated>

		<summary type="html">&lt;p&gt;SioN: /* Any% No IJ */ neutral boule link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox_level&lt;br /&gt;
| level = Cryptic Relics&lt;br /&gt;
| image = File:CrypticRelics-0.jpg&lt;br /&gt;
| monkeys = 5/8&lt;br /&gt;
| specter_coins = 1&lt;br /&gt;
| new_gadgets = Slingshot&lt;br /&gt;
| prev_level = [[AE1/Dark Ruins|Dark Ruins]]&lt;br /&gt;
| next_level = [[AE1/Stadium Attack|Stadium Attack]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The first level where No IJ starts to deviate due to obvious reasons.&lt;br /&gt;
&lt;br /&gt;
== Slingshot Training Room ==&lt;br /&gt;
&lt;br /&gt;
=== No IJ ===&lt;br /&gt;
&amp;lt;youtube&amp;gt;MEzhFv6XuFw&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Any% ==&lt;br /&gt;
&lt;br /&gt;
talk about the any% route and tricks.&lt;br /&gt;
&lt;br /&gt;
== Any% No IJ ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cryptic Relics - Basic Routing and Cliff Monkey Explanation: Video Tutorial&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;RmqZH3pIFwg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The hardest monkey to catch in this level is Bazzle - (a.k.a. cliff monkey).&lt;br /&gt;
&lt;br /&gt;
You need to be able to [[AE1/tricks#Neutral Double Jump|Neutral Double Jump]] in order to catch cliff monkey, there is a backup shown in the video above.&lt;br /&gt;
&lt;br /&gt;
== All Monkeys ==&lt;br /&gt;
talk about the all monks route and tricks.&lt;br /&gt;
&lt;br /&gt;
== Tricks ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;ill Catch&amp;quot; ===&lt;br /&gt;
The second monkey normally requires you to push the block onto the button to open a door.&lt;br /&gt;
&lt;br /&gt;
Instead you can catch him through the wall.&lt;br /&gt;
&lt;br /&gt;
IJ up from the first monkey onto the wall, here you want to walk towards the second monkey. As you are above him, jump and swing the net backwards to turn around. Hit L1 to center the camera.&lt;br /&gt;
&lt;br /&gt;
Here you want to grab onto the ledge. The easiest way to achieve this is by jumping and while midair moving down, if done this way you wont turn around as you move.&lt;br /&gt;
&lt;br /&gt;
On the ledge you&#039;ll see a darker line vaguely in the shape of an &#039;L&#039;. The monkey is directly under this spot on the wall.&lt;br /&gt;
&lt;br /&gt;
Grab onto the ledge on that line then tap down on the left stick to fall. As you&#039;re falling hold the net out upwards towards the wall to get the monkey through it.&lt;br /&gt;
[[File:Ae1Ill.gif|none|frame|ill Catch]]&lt;/div&gt;</summary>
		<author><name>SioN</name></author>
	</entry>
	<entry>
		<id>https://apewiki.siontea.com/index.php?title=AE1/History&amp;diff=226</id>
		<title>AE1/History</title>
		<link rel="alternate" type="text/html" href="https://apewiki.siontea.com/index.php?title=AE1/History&amp;diff=226"/>
		<updated>2025-10-13T15:34:29Z</updated>

		<summary type="html">&lt;p&gt;SioN: srvr tst&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General ==&lt;br /&gt;
Before speedrun.com became the big speedrunning hub that it is now.  Ape Escape was a part of the Spyro &amp;amp; Crash (&amp;quot;Sprash&amp;quot;) community, Sharing a [https://docs.google.com/spreadsheets/d/1HyxqfOB7QRz8nLQNpTovA5-ntLC1S8W_eD8rtpNRbvo/edit?usp=sharing Google sheets document] for leaderboards.&lt;br /&gt;
&lt;br /&gt;
== Glitches &amp;amp; Tricks ==&lt;br /&gt;
&lt;br /&gt;
=== Infinite Jump ===&lt;br /&gt;
This trick was very likely found independently by many people who played the game.&lt;br /&gt;
&lt;br /&gt;
=== Super Fly ===&lt;br /&gt;
Initial find by Japanese TASer [[yosuke77]] on Feb 15, 2015.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;Nt2QHS5s69I&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was believed to be TAS only as a whole, but occasionally people stumbled upon it in RTA: [https://clips.twitch.tv/AntsySavoryLegTwitchRPG example 1], [https://clips.twitch.tv/NaiveExpensivePineappleNomNom-3nuWEImHRw4nZkFx example 2].&lt;br /&gt;
&lt;br /&gt;
On May 10th, 2024. nearly a decade of knowing about Super Fly runner [[Finchie]] finally investigated the trick a bit more after stumbling on it while running No IJ.  He  realized it was possible to humanly do and in No IJ could be used to skip Specter&#039;s castle straight to the boss like in the normal Any%, saving a couple minutes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;Jppz-a74aro&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finchie&#039;s method used a difficult hoop bounce however.  Then two days later on the 12th of May, [[SioN]] found an easier way to perform a super fly using the slinghsot, club or net.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;TV6lOCCZqvU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;GQB94EQ9HDQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ultra Fly ===&lt;br /&gt;
Upon the discovery of the easy [[AE1/History#Super Fly|Super Flier]], [[SioN]] further investigated on why it works.  During his investigation, he realized that the flier breaks if its internal value goes negative.&lt;br /&gt;
&lt;br /&gt;
After a little more testing with this value, it was found that this value can be easily increased to high values in game and upon hitting the 16 bit integer limit of 32767 the value would loop back to negative 32767, breaking the flier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;GQB94EQ9HDQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;VI3adcQEaME&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== World Records ==&lt;br /&gt;
&#039;&#039;todo: link the rest of the videos&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;Any% World records&#039;&#039; &lt;br /&gt;
!Runner&lt;br /&gt;
!Time&lt;br /&gt;
!Date&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|[https://youtu.be/P9bvR4Zkoe0 48:41]&lt;br /&gt;
|2012/10/11&lt;br /&gt;
|Video deleted&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|[https://youtu.be/ZQzcLmgJ1fQ 47:30]&lt;br /&gt;
|2014/05/25&lt;br /&gt;
|Video deleted&lt;br /&gt;
|-&lt;br /&gt;
|kintonians&lt;br /&gt;
|[http://www.twitch.tv/kintonians/c/5390192 47:19]&lt;br /&gt;
|2014/10/26&lt;br /&gt;
|Video deleted&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|[https://youtu.be/pa1lq8zfgM0 47:15]&lt;br /&gt;
|2014/11/18&lt;br /&gt;
|Video deleted&lt;br /&gt;
|-&lt;br /&gt;
|kintonians&lt;br /&gt;
|[https://www.twitch.tv/videos/44736779 47:01]&lt;br /&gt;
|2014/12/12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|kintonians&lt;br /&gt;
|[https://www.twitch.tv/kintonians/v/44716599 46:33]&lt;br /&gt;
|2014/12/14&lt;br /&gt;
|First run of a &amp;quot;5 Any%&amp;quot; race with SSBMstuff&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|[https://www.twitch.tv/videos/3607211 46:31]&lt;br /&gt;
|2014/12/14&lt;br /&gt;
|Last run of a &amp;quot;5 Any%&amp;quot; race with kintonians&lt;br /&gt;
|-&lt;br /&gt;
|Hornlitz&lt;br /&gt;
|[https://www.youtube.com/watch?v=yBYCFrDWGHA 45:45]&lt;br /&gt;
|2016/02/19&lt;br /&gt;
|Video cut out, technically never counted as WR.&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|[https://www.twitch.tv/videos/56913902 45:44]&lt;br /&gt;
|2016/03/26&lt;br /&gt;
|Video deleted&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|[https://www.twitch.tv/videos/57107054 45:25]&lt;br /&gt;
|2016/03/27&lt;br /&gt;
|Video deleted&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|[https://youtu.be/L1h5YQMC3UQ 45:04]&lt;br /&gt;
|2016/04/06&lt;br /&gt;
|Video deleted&lt;br /&gt;
|-&lt;br /&gt;
|eednob&lt;br /&gt;
|[https://www.youtube.com/watch?v=HVcwLeHtbic 45:02]&lt;br /&gt;
|2017/07/16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|eednob&lt;br /&gt;
|[https://www.youtube.com/watch?v=iKHGlizpLRc 44:48]&lt;br /&gt;
|2017/07/29&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|El_Dorado&lt;br /&gt;
|[https://www.youtube.com/watch?v=j6wslNBK7iM 44:44]&lt;br /&gt;
|2019/01/05&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Evertyo&lt;br /&gt;
|[https://www.youtube.com/watch?v=ikkOzLLMGgo 44:31]&lt;br /&gt;
|2025/09/23&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+All Monkeys World Records&lt;br /&gt;
!Runner&lt;br /&gt;
!Time&lt;br /&gt;
!Date&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|Ihavenoname248&lt;br /&gt;
|01:34:08&lt;br /&gt;
|2014/01/20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|01:30:37&lt;br /&gt;
|2014/02/07&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|eednob&lt;br /&gt;
|01:30:01&lt;br /&gt;
|2016/12/05&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|eednob&lt;br /&gt;
|01:29:51&lt;br /&gt;
|2016/12/13&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|eednob&lt;br /&gt;
|01:29:15&lt;br /&gt;
|2017/01/24&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|eednob&lt;br /&gt;
|01:29:11&lt;br /&gt;
|2017/06/24&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|eednob&lt;br /&gt;
|01:28:45&lt;br /&gt;
|2017/06/28&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|El_Dorado&lt;br /&gt;
|01:27:20&lt;br /&gt;
|2020/02/22&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Evertyo&lt;br /&gt;
|01:27:11&lt;br /&gt;
|2021/12/18&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Evertyo&lt;br /&gt;
|01:26:57&lt;br /&gt;
|2021/12/19&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Evertyo&lt;br /&gt;
|01:25:37&lt;br /&gt;
|2021/12/20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|El_Dorado&lt;br /&gt;
|01:25:27&lt;br /&gt;
|2022/09/26&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Evertyo&lt;br /&gt;
|01:25:20&lt;br /&gt;
|2025/07/12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|El_Dorado&lt;br /&gt;
|01:24:42&lt;br /&gt;
|2025/07/16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|El_Dorado&lt;br /&gt;
|01:24:35&lt;br /&gt;
|2025/07/19&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|El_Dorado&lt;br /&gt;
|01:24:00&lt;br /&gt;
|2025/07/28&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+100% World Records&lt;br /&gt;
!Runner&lt;br /&gt;
!Time&lt;br /&gt;
!Date&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|Ihavenoname248&lt;br /&gt;
|02:13:26&lt;br /&gt;
|2013/02/03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ihavenoname248&lt;br /&gt;
|02:05:57&lt;br /&gt;
|2013/12/16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ihavenoname248&lt;br /&gt;
|02:02:33&lt;br /&gt;
|2013/12/19&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|markhest&lt;br /&gt;
|02:02:22&lt;br /&gt;
|2014/01/18&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|kintonians&lt;br /&gt;
|02:00:52&lt;br /&gt;
|2015/02/10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|01:58:42&lt;br /&gt;
|2015/10/11&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|01:56:59&lt;br /&gt;
|2015/10/12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|eednob&lt;br /&gt;
|01:55:59&lt;br /&gt;
|2016/12/12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|01:55:17&lt;br /&gt;
|2017/06/13&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|01:53:08&lt;br /&gt;
|2017/06/14&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|eednob&lt;br /&gt;
|01:52:48&lt;br /&gt;
|2017/07/21&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Evertyo&lt;br /&gt;
|01:51:45&lt;br /&gt;
|2022/06/06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Evertyo&lt;br /&gt;
|01:51:25&lt;br /&gt;
|2022/06/07&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Evertyo&lt;br /&gt;
|01:50:48&lt;br /&gt;
|2022/06/09&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|El_Dorado&lt;br /&gt;
|01:50:27&lt;br /&gt;
|2022/11/04&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Evertyo&lt;br /&gt;
|01:50:12&lt;br /&gt;
|2025/05/27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Evertyo&lt;br /&gt;
|01:50:08&lt;br /&gt;
|2025/05/29&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Evertyo&lt;br /&gt;
|01:49:49&lt;br /&gt;
|2025/05/30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Evertyo&lt;br /&gt;
|01:49:14&lt;br /&gt;
|2025/06/02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Evertyo&lt;br /&gt;
|01:48:06&lt;br /&gt;
|2025/06/13&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Evertyo&lt;br /&gt;
|01:47:49&lt;br /&gt;
|2025/07/12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|El_Dorado&lt;br /&gt;
|01:47:35&lt;br /&gt;
|2025/07/14&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Any% No IJ World Records&lt;br /&gt;
!Runner&lt;br /&gt;
!Time&lt;br /&gt;
!Date&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|Ihavenoname248&lt;br /&gt;
|01:00:20&lt;br /&gt;
|2013/09/14&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ihavenoname248&lt;br /&gt;
|59:53&lt;br /&gt;
|2013/09/18&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ihavenoname248&lt;br /&gt;
|59:08&lt;br /&gt;
|2013/10/10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ihavenoname248&lt;br /&gt;
|58:09&lt;br /&gt;
|2014/02/17&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ihavenoname248&lt;br /&gt;
|57:21&lt;br /&gt;
|2014/07/19&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|kintonians&lt;br /&gt;
|56:04&lt;br /&gt;
|2015/01/26&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ihavenoname248&lt;br /&gt;
|55:58&lt;br /&gt;
|2015/10/27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|eednob&lt;br /&gt;
|55:07&lt;br /&gt;
|2017/05/29&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|goatpuncherarctic&lt;br /&gt;
|54:51&lt;br /&gt;
|2018/09/11&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Finchie&lt;br /&gt;
|54:48&lt;br /&gt;
|2024/05/10&lt;br /&gt;
|First record with [[AE1/History#Super Flies|Super Flies]]&lt;br /&gt;
|-&lt;br /&gt;
|Finchie&lt;br /&gt;
|53:06&lt;br /&gt;
|2024/05/12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Evertyo&lt;br /&gt;
|52:36&lt;br /&gt;
|2024/05/12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Finchie&lt;br /&gt;
|52:26&lt;br /&gt;
|2024/05/14&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Evertyo&lt;br /&gt;
|52:00&lt;br /&gt;
|2024/05/14&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Finchie&lt;br /&gt;
|51:48&lt;br /&gt;
|2024/05/15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Drunk_Kami&lt;br /&gt;
|51:17&lt;br /&gt;
|2024/05/16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Finchie&lt;br /&gt;
|50:49&lt;br /&gt;
|2024/05/18&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Finchie&lt;br /&gt;
|50:30&lt;br /&gt;
|2024/05/25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Finchie&lt;br /&gt;
|50:24&lt;br /&gt;
|2024/05/31&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Finchie&lt;br /&gt;
|50:22&lt;br /&gt;
|2024/06/08&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Finchie&lt;br /&gt;
|50:16&lt;br /&gt;
|2024/06/15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Finchie&lt;br /&gt;
|50:13&lt;br /&gt;
|2024/07/10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Finchie&lt;br /&gt;
|49:57&lt;br /&gt;
|2024/07/21&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|El_Dorado&lt;br /&gt;
|49:49&lt;br /&gt;
|2024/08/15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Finchie&lt;br /&gt;
|49:42&lt;br /&gt;
|2025/07/29&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|El_Dorado&lt;br /&gt;
|49:38&lt;br /&gt;
|2025/08/24&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+All Monkeys No IJ&lt;br /&gt;
!Runner&lt;br /&gt;
!Time&lt;br /&gt;
!Date&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|eednob&lt;br /&gt;
|01:53:46&lt;br /&gt;
|2015/10/06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|eednob&lt;br /&gt;
|01:45:03&lt;br /&gt;
|2017/05/26&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Finchie&lt;br /&gt;
|01:44:04&lt;br /&gt;
|2024/07/12&lt;br /&gt;
|First WR with Super Fly&lt;br /&gt;
|-&lt;br /&gt;
|Finchie&lt;br /&gt;
|01:42:35&lt;br /&gt;
|2024/07/14&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Finchie&lt;br /&gt;
|01:39:55&lt;br /&gt;
|2024/07/27&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+100% No IJ&lt;br /&gt;
!Runner&lt;br /&gt;
!Time&lt;br /&gt;
!Date&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|Ihavenoname248&lt;br /&gt;
|02:16:29&lt;br /&gt;
|2015/01/28&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|eednob&lt;br /&gt;
|02:11:33&lt;br /&gt;
|2017/06/04&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Finchie&lt;br /&gt;
|02:09:42&lt;br /&gt;
|2025/06/01&lt;br /&gt;
|First WR with Super Fly&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SioN</name></author>
	</entry>
	<entry>
		<id>https://apewiki.siontea.com/index.php?title=AE1/History&amp;diff=225</id>
		<title>AE1/History</title>
		<link rel="alternate" type="text/html" href="https://apewiki.siontea.com/index.php?title=AE1/History&amp;diff=225"/>
		<updated>2025-09-25T09:40:02Z</updated>

		<summary type="html">&lt;p&gt;SioN: /* World Records */ new any% wr&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General ==&lt;br /&gt;
Before speedrun.com became the big speedrunning hub that it is now.  Ape Escape was a part of the Spyro &amp;amp; Crash (&amp;quot;Sprash&amp;quot;) community, Sharing a [https://docs.google.com/spreadsheets/d/1HyxqfOB7QRz8nLQNpTovA5-ntLC1S8W_eD8rtpNRbvo/edit?usp=sharing Google sheets document] for leaderboards.&lt;br /&gt;
&lt;br /&gt;
== Glitches &amp;amp; Tricks ==&lt;br /&gt;
&lt;br /&gt;
=== Infinite Jump ===&lt;br /&gt;
This trick was very likely found independently by many people who played the game.&lt;br /&gt;
&lt;br /&gt;
=== Super Fly ===&lt;br /&gt;
Initial find by Japanese TASer [[yosuke77]] on Feb 15, 2015.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;Nt2QHS5s69I&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was believed to be TAS only as a whole, but occasionally people stumbled upon it in RTA: [https://clips.twitch.tv/AntsySavoryLegTwitchRPG example 1], [https://clips.twitch.tv/NaiveExpensivePineappleNomNom-3nuWEImHRw4nZkFx example 2].&lt;br /&gt;
&lt;br /&gt;
On May 10th, 2024. nearly a decade of knowing about Super Fly runner [[Finchie]] finally investigated the trick a bit more after stumbling on it while running No IJ.  He  realized it was possible to humanly do and in No IJ could be used to skip Specter&#039;s castle straight to the boss like in the normal Any%, saving a couple minutes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;Jppz-a74aro&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finchie&#039;s method used a difficult hoop bounce however.  Then two days later on the 12th of May, [[SioN]] found an easier way to perform a super fly using the slinghsot, club or net.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;TV6lOCCZqvU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;GQB94EQ9HDQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ultra Fly ===&lt;br /&gt;
Upon the discovery of the easy [[AE1/History#Super Fly|Super Flier]], [[SioN]] further investigated on why it works.  During his investigation, he realized that the flier breaks if its internal value goes negative.&lt;br /&gt;
&lt;br /&gt;
After a little more testing with this value, it was found that this value can be easily increased to high values in game and upon hitting the 16 bit integer limit of 32767 the value would loop back to negative 32767, breaking the flier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;GQB94EQ9HDQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;VI3adcQEaME&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== World Records ==&lt;br /&gt;
&#039;&#039;todo: link the rest of the videos&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;Any% World records&#039;&#039; &lt;br /&gt;
!Runner&lt;br /&gt;
!Time&lt;br /&gt;
!Date&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|[https://youtu.be/P9bvR4Zkoe0 48:41]&lt;br /&gt;
|2012/10/11&lt;br /&gt;
|Video deleted&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|[https://youtu.be/ZQzcLmgJ1fQ 47:30]&lt;br /&gt;
|2014/05/25&lt;br /&gt;
|Video deleted&lt;br /&gt;
|-&lt;br /&gt;
|kintonians&lt;br /&gt;
|[http://www.twitch.tv/kintonians/c/5390192 47:19]&lt;br /&gt;
|2014/10/26&lt;br /&gt;
|Video deleted&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|[https://youtu.be/pa1lq8zfgM0 47:15]&lt;br /&gt;
|2014/11/18&lt;br /&gt;
|Video deleted&lt;br /&gt;
|-&lt;br /&gt;
|kintonians&lt;br /&gt;
|[https://www.twitch.tv/videos/44736779 47:01]&lt;br /&gt;
|2014/12/12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|kintonians&lt;br /&gt;
|[https://www.twitch.tv/kintonians/v/44716599 46:33]&lt;br /&gt;
|2014/12/14&lt;br /&gt;
|First run of a &amp;quot;5 Any%&amp;quot; race with SSBMstuff&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|[https://www.twitch.tv/videos/3607211 46:31]&lt;br /&gt;
|2014/12/14&lt;br /&gt;
|Last run of a &amp;quot;5 Any%&amp;quot; race with kintonians&lt;br /&gt;
|-&lt;br /&gt;
|Hornlitz&lt;br /&gt;
|[https://www.youtube.com/watch?v=yBYCFrDWGHA 45:45]&lt;br /&gt;
|2016/02/19&lt;br /&gt;
|Video cut out, technically never counted as WR.&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|[https://www.twitch.tv/videos/56913902 45:44]&lt;br /&gt;
|2016/03/26&lt;br /&gt;
|Video deleted&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|[https://www.twitch.tv/videos/57107054 45:25]&lt;br /&gt;
|2016/03/27&lt;br /&gt;
|Video deleted&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|[https://youtu.be/L1h5YQMC3UQ 45:04]&lt;br /&gt;
|2016/04/06&lt;br /&gt;
|Video deleted&lt;br /&gt;
|-&lt;br /&gt;
|eednob&lt;br /&gt;
|[https://www.youtube.com/watch?v=HVcwLeHtbic 45:02]&lt;br /&gt;
|2017/07/16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|eednob&lt;br /&gt;
|[https://www.youtube.com/watch?v=iKHGlizpLRc 44:48]&lt;br /&gt;
|2017/07/29&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|El_Dorado&lt;br /&gt;
|[https://www.youtube.com/watch?v=j6wslNBK7iM 44:44]&lt;br /&gt;
|2019/01/05&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Evertyo&lt;br /&gt;
|[https://www.youtube.com/watch?v=ikkOzLLMGgo 44:31]&lt;br /&gt;
|2025/09/23&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+All Monkeys World Records&lt;br /&gt;
!Runner&lt;br /&gt;
!Time&lt;br /&gt;
!Date&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|Ihavenoname248&lt;br /&gt;
|01:34:08&lt;br /&gt;
|2014/01/20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|01:30:37&lt;br /&gt;
|2014/02/07&lt;br /&gt;
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|-&lt;br /&gt;
|eednob&lt;br /&gt;
|01:30:01&lt;br /&gt;
|2016/12/05&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|eednob&lt;br /&gt;
|01:29:51&lt;br /&gt;
|2016/12/13&lt;br /&gt;
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|-&lt;br /&gt;
|eednob&lt;br /&gt;
|01:29:15&lt;br /&gt;
|2017/01/24&lt;br /&gt;
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|-&lt;br /&gt;
|eednob&lt;br /&gt;
|01:29:11&lt;br /&gt;
|2017/06/24&lt;br /&gt;
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|eednob&lt;br /&gt;
|01:28:45&lt;br /&gt;
|2017/06/28&lt;br /&gt;
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|-&lt;br /&gt;
|El_Dorado&lt;br /&gt;
|01:27:20&lt;br /&gt;
|2020/02/22&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Evertyo&lt;br /&gt;
|01:27:11&lt;br /&gt;
|2021/12/18&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Evertyo&lt;br /&gt;
|01:26:57&lt;br /&gt;
|2021/12/19&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Evertyo&lt;br /&gt;
|01:25:37&lt;br /&gt;
|2021/12/20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|El_Dorado&lt;br /&gt;
|01:25:27&lt;br /&gt;
|2022/09/26&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Evertyo&lt;br /&gt;
|01:25:20&lt;br /&gt;
|2025/07/12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|El_Dorado&lt;br /&gt;
|01:24:42&lt;br /&gt;
|2025/07/16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|El_Dorado&lt;br /&gt;
|01:24:35&lt;br /&gt;
|2025/07/19&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|El_Dorado&lt;br /&gt;
|01:24:00&lt;br /&gt;
|2025/07/28&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+100% World Records&lt;br /&gt;
!Runner&lt;br /&gt;
!Time&lt;br /&gt;
!Date&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|Ihavenoname248&lt;br /&gt;
|02:13:26&lt;br /&gt;
|2013/02/03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ihavenoname248&lt;br /&gt;
|02:05:57&lt;br /&gt;
|2013/12/16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ihavenoname248&lt;br /&gt;
|02:02:33&lt;br /&gt;
|2013/12/19&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|markhest&lt;br /&gt;
|02:02:22&lt;br /&gt;
|2014/01/18&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|kintonians&lt;br /&gt;
|02:00:52&lt;br /&gt;
|2015/02/10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|01:58:42&lt;br /&gt;
|2015/10/11&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|01:56:59&lt;br /&gt;
|2015/10/12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|eednob&lt;br /&gt;
|01:55:59&lt;br /&gt;
|2016/12/12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|01:55:17&lt;br /&gt;
|2017/06/13&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|01:53:08&lt;br /&gt;
|2017/06/14&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|eednob&lt;br /&gt;
|01:52:48&lt;br /&gt;
|2017/07/21&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Evertyo&lt;br /&gt;
|01:51:45&lt;br /&gt;
|2022/06/06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Evertyo&lt;br /&gt;
|01:51:25&lt;br /&gt;
|2022/06/07&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Evertyo&lt;br /&gt;
|01:50:48&lt;br /&gt;
|2022/06/09&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|El_Dorado&lt;br /&gt;
|01:50:27&lt;br /&gt;
|2022/11/04&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Evertyo&lt;br /&gt;
|01:50:12&lt;br /&gt;
|2025/05/27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Evertyo&lt;br /&gt;
|01:50:08&lt;br /&gt;
|2025/05/29&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Evertyo&lt;br /&gt;
|01:49:49&lt;br /&gt;
|2025/05/30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Evertyo&lt;br /&gt;
|01:49:14&lt;br /&gt;
|2025/06/02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Evertyo&lt;br /&gt;
|01:48:06&lt;br /&gt;
|2025/06/13&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Evertyo&lt;br /&gt;
|01:47:49&lt;br /&gt;
|2025/07/12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|El_Dorado&lt;br /&gt;
|01:47:35&lt;br /&gt;
|2025/07/14&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Any% No IJ World Records&lt;br /&gt;
!Runner&lt;br /&gt;
!Time&lt;br /&gt;
!Date&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|Ihavenoname248&lt;br /&gt;
|01:00:20&lt;br /&gt;
|2013/09/14&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ihavenoname248&lt;br /&gt;
|59:53&lt;br /&gt;
|2013/09/18&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ihavenoname248&lt;br /&gt;
|59:08&lt;br /&gt;
|2013/10/10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ihavenoname248&lt;br /&gt;
|58:09&lt;br /&gt;
|2014/02/17&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ihavenoname248&lt;br /&gt;
|57:21&lt;br /&gt;
|2014/07/19&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|kintonians&lt;br /&gt;
|56:04&lt;br /&gt;
|2015/01/26&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ihavenoname248&lt;br /&gt;
|55:58&lt;br /&gt;
|2015/10/27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|eednob&lt;br /&gt;
|55:07&lt;br /&gt;
|2017/05/29&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|goatpuncherarctic&lt;br /&gt;
|54:51&lt;br /&gt;
|2018/09/11&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Finchie&lt;br /&gt;
|54:48&lt;br /&gt;
|2024/05/10&lt;br /&gt;
|First record with [[AE1/History#Super Flies|Super Flies]]&lt;br /&gt;
|-&lt;br /&gt;
|Finchie&lt;br /&gt;
|53:06&lt;br /&gt;
|2024/05/12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Evertyo&lt;br /&gt;
|52:36&lt;br /&gt;
|2024/05/12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Finchie&lt;br /&gt;
|52:26&lt;br /&gt;
|2024/05/14&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Evertyo&lt;br /&gt;
|52:00&lt;br /&gt;
|2024/05/14&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Finchie&lt;br /&gt;
|51:48&lt;br /&gt;
|2024/05/15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Drunk_Kami&lt;br /&gt;
|51:17&lt;br /&gt;
|2024/05/16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Finchie&lt;br /&gt;
|50:49&lt;br /&gt;
|2024/05/18&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Finchie&lt;br /&gt;
|50:30&lt;br /&gt;
|2024/05/25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Finchie&lt;br /&gt;
|50:24&lt;br /&gt;
|2024/05/31&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Finchie&lt;br /&gt;
|50:22&lt;br /&gt;
|2024/06/08&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Finchie&lt;br /&gt;
|50:16&lt;br /&gt;
|2024/06/15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Finchie&lt;br /&gt;
|50:13&lt;br /&gt;
|2024/07/10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Finchie&lt;br /&gt;
|49:57&lt;br /&gt;
|2024/07/21&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|El_Dorado&lt;br /&gt;
|49:49&lt;br /&gt;
|2024/08/15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Finchie&lt;br /&gt;
|49:42&lt;br /&gt;
|2025/07/29&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|El_Dorado&lt;br /&gt;
|49:38&lt;br /&gt;
|2025/08/24&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+All Monkeys No IJ&lt;br /&gt;
!Runner&lt;br /&gt;
!Time&lt;br /&gt;
!Date&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|eednob&lt;br /&gt;
|01:53:46&lt;br /&gt;
|2015/10/06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|eednob&lt;br /&gt;
|01:45:03&lt;br /&gt;
|2017/05/26&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Finchie&lt;br /&gt;
|01:44:04&lt;br /&gt;
|2024/07/12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Finchie&lt;br /&gt;
|01:42:35&lt;br /&gt;
|2024/07/14&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Finchie&lt;br /&gt;
|01:39:55&lt;br /&gt;
|2024/07/27&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+100% No IJ&lt;br /&gt;
!Runner&lt;br /&gt;
!Time&lt;br /&gt;
!Date&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|Ihavenoname248&lt;br /&gt;
|02:16:29&lt;br /&gt;
|2015/01/28&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|eednob&lt;br /&gt;
|02:11:33&lt;br /&gt;
|2017/06/04&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Finchie&lt;br /&gt;
|02:09:42&lt;br /&gt;
|2025/06/01&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SioN</name></author>
	</entry>
	<entry>
		<id>https://apewiki.siontea.com/index.php?title=AE1/RNG&amp;diff=224</id>
		<title>AE1/RNG</title>
		<link rel="alternate" type="text/html" href="https://apewiki.siontea.com/index.php?title=AE1/RNG&amp;diff=224"/>
		<updated>2025-09-09T06:34:00Z</updated>

		<summary type="html">&lt;p&gt;SioN: specter fight rng stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Still a bit of a mystery but here are some of the community&#039;s findings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From Ihavenoname248 at [https://www.speedrun.com/posts/7vxlz speedrun.com]&#039;&#039;    &lt;br /&gt;
 It has recently been discovered that what gadget is being held affects monkey behavior. These effects are fairly small, but have substantial impacts in some notable places, including 3 of the most inconsistent monkeys in the game becoming much more reliable.&lt;br /&gt;
 &lt;br /&gt;
  -Dexter&#039;s Island, RC Car monkey. Much larger alert with the RC Car equipped. Can catch with water net.&lt;br /&gt;
  -Thick Jungle, UFOless. Equip with net and neutral double from very far back. 60-70+% consistent.&lt;br /&gt;
  -Dark Ruins fan monkey. Club or Radar are much more reliable than Net, as Net results in a very aggressive pattern.&lt;br /&gt;
  -City Park 1st/Specter&#039;s Factory RC Car monkeys. Equip the hoop and they run out much more often.&lt;br /&gt;
  -Other City Park RC Car monkey. Stand at a distance with the car.&lt;br /&gt;
  -Cryptic Relics river monkey. Keep the club equipped as much as possible to increase the odds of close side.&lt;br /&gt;
  -Primordial Ooze 100% first visit ending. Jump from the 2nd monkey with the stun club instead of the net.&lt;br /&gt;
 &lt;br /&gt;
 Additionally, srgtsilent did some testing on Specter with different gadgets as well. Statistical significance is still low, but having the hoop or sling selected appears to give better luck on average than other gadgets.&lt;br /&gt;
Srgtsilent&#039;s [https://docs.google.com/spreadsheets/d/1JIiK4_jfcUmNNBKSkHwenVRT2ONl86WG3a4NagTjn28/edit?usp=sharing spreadsheet] about specter mentioned in above forum post.                                                &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0x0B4980&lt;br /&gt;
&lt;br /&gt;
This memory address is possibly a cooldown value for the monkeys actions, freezing it to 0 will make the monkeys constantly sneeze, dance or be alert. &lt;br /&gt;
&lt;br /&gt;
Freezing it at a higher value makes the monkeys do their actions less and less often.  &lt;br /&gt;
&lt;br /&gt;
This value changes at quite random, sometimes it&#039;ll stay on one value for 8 frames, sometimes 30.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0x0AE770&lt;br /&gt;
&lt;br /&gt;
This address seems to be the general RNG.  It changes every frame and doing one of the following actions will change the RNG.&lt;br /&gt;
&lt;br /&gt;
* changing your gadget (pressing the button you&#039;re already on won&#039;t affect RNG)&lt;br /&gt;
* jumping&lt;br /&gt;
* double juming&lt;br /&gt;
* ground pounding&lt;br /&gt;
* crawling&lt;br /&gt;
* curling up&lt;br /&gt;
* gadget use&lt;br /&gt;
&lt;br /&gt;
This value determines the attacks specter does in the 2nd phase of the final boss in Any%.&lt;br /&gt;
&lt;br /&gt;
It also affects where the blue laser shots from him land and what items if any the little robot&#039;s shots drop.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;UP2Qui3ig38&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0x0B4950&lt;br /&gt;
&lt;br /&gt;
Unsure what this address is.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Feezing these two values makes the first specter fight (2nd phase) repeat the same two attacks over and over again.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Freezing both to 0 makes specter do: pink lazer (left), chest smacking and repeat.  If you then destroy the left arm, he&#039;ll just do the same but shoot with right arm.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Just freezing 0x0AE770 at 1111 will do laser (left), slam. after breaking the left arm, he&#039;ll repeatedly do laser on the remaining arm. odd thing though is that despite doing the laser attack, no lasers are actually shot&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;These two values change every single frame and seemingly most actions the player can do, will advance the values.  Such as:  Skipping the level intro, Changing gadget, Jumping, Pressing a D-pad direction.&amp;lt;/s&amp;gt;&lt;/div&gt;</summary>
		<author><name>SioN</name></author>
	</entry>
	<entry>
		<id>https://apewiki.siontea.com/index.php?title=AE3/Blue_Monkey&amp;diff=223</id>
		<title>AE3/Blue Monkey</title>
		<link rel="alternate" type="text/html" href="https://apewiki.siontea.com/index.php?title=AE3/Blue_Monkey&amp;diff=223"/>
		<updated>2025-08-31T16:15:29Z</updated>

		<summary type="html">&lt;p&gt;SioN: Created page with &amp;quot;&amp;lt;youtube&amp;gt;iRir2NZ1SBQ&amp;lt;/youtube&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;youtube&amp;gt;iRir2NZ1SBQ&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>SioN</name></author>
	</entry>
	<entry>
		<id>https://apewiki.siontea.com/index.php?title=AE3/Wild_West_Town&amp;diff=222</id>
		<title>AE3/Wild West Town</title>
		<link rel="alternate" type="text/html" href="https://apewiki.siontea.com/index.php?title=AE3/Wild_West_Town&amp;diff=222"/>
		<updated>2025-08-31T16:15:05Z</updated>

		<summary type="html">&lt;p&gt;SioN: Created page with &amp;quot;&amp;lt;youtube&amp;gt;Frvqd0vRHBU&amp;lt;/youtube&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;youtube&amp;gt;Frvqd0vRHBU&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>SioN</name></author>
	</entry>
	<entry>
		<id>https://apewiki.siontea.com/index.php?title=AE3/Bootown&amp;diff=221</id>
		<title>AE3/Bootown</title>
		<link rel="alternate" type="text/html" href="https://apewiki.siontea.com/index.php?title=AE3/Bootown&amp;diff=221"/>
		<updated>2025-08-31T16:14:42Z</updated>

		<summary type="html">&lt;p&gt;SioN: Created page with &amp;quot;&amp;lt;youtube&amp;gt;CGrlyGYwx08&amp;lt;/youtube&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;youtube&amp;gt;CGrlyGYwx08&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>SioN</name></author>
	</entry>
	<entry>
		<id>https://apewiki.siontea.com/index.php?title=AE3/Specter_TV_Studio&amp;diff=220</id>
		<title>AE3/Specter TV Studio</title>
		<link rel="alternate" type="text/html" href="https://apewiki.siontea.com/index.php?title=AE3/Specter_TV_Studio&amp;diff=220"/>
		<updated>2025-08-31T16:14:15Z</updated>

		<summary type="html">&lt;p&gt;SioN: Created page with &amp;quot; &amp;lt;youtube&amp;gt;bQek5BqnPck&amp;lt;/youtube&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;bQek5BqnPck&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>SioN</name></author>
	</entry>
	<entry>
		<id>https://apewiki.siontea.com/index.php?title=AE3/The_Big_City&amp;diff=219</id>
		<title>AE3/The Big City</title>
		<link rel="alternate" type="text/html" href="https://apewiki.siontea.com/index.php?title=AE3/The_Big_City&amp;diff=219"/>
		<updated>2025-08-31T16:14:00Z</updated>

		<summary type="html">&lt;p&gt;SioN: Created page with &amp;quot;&amp;lt;youtube&amp;gt;syToFhb_bZw&amp;lt;/youtube&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;youtube&amp;gt;syToFhb_bZw&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>SioN</name></author>
	</entry>
	<entry>
		<id>https://apewiki.siontea.com/index.php?title=AE3/White_Monkey&amp;diff=218</id>
		<title>AE3/White Monkey</title>
		<link rel="alternate" type="text/html" href="https://apewiki.siontea.com/index.php?title=AE3/White_Monkey&amp;diff=218"/>
		<updated>2025-08-31T16:13:39Z</updated>

		<summary type="html">&lt;p&gt;SioN: Created page with &amp;quot;&amp;lt;youtube&amp;gt;74ECrCacWoI&amp;lt;/youtube&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;youtube&amp;gt;74ECrCacWoI&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>SioN</name></author>
	</entry>
	<entry>
		<id>https://apewiki.siontea.com/index.php?title=AE1/Mechanics&amp;diff=217</id>
		<title>AE1/Mechanics</title>
		<link rel="alternate" type="text/html" href="https://apewiki.siontea.com/index.php?title=AE1/Mechanics&amp;diff=217"/>
		<updated>2025-08-29T18:32:35Z</updated>

		<summary type="html">&lt;p&gt;SioN: /* Movement Speeds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mechanics ==&lt;br /&gt;
Here is a list of good to know mechanics in the game.  Some the game won&#039;t tell you about.&lt;br /&gt;
&lt;br /&gt;
* You can hit Start to immediately close a mailbox.&lt;br /&gt;
* Hitting R1 or L1 in the level select will move one era over.&lt;br /&gt;
* Both R3 and the button your gadget is on can active the alternate effect (like changing pellets or summoning the car).&lt;br /&gt;
* Select opens the pause menu straight into the gadget screen.&lt;br /&gt;
* You can use swingable gadgets (net/club) to quickly turn yourself around in place or midair! very useful for changing your angle midair to grab onto a ledge.&lt;br /&gt;
* The Net can interact with objects through walls. Example: The specter coin in the big open room in TV Tower can be gotten without breaking the box. same for the inside dexter coin beneath the slide.&lt;br /&gt;
* The Magic Punch and the net shot from the Water Net can collect energy chips (very important in time trial ILs).&lt;br /&gt;
* Spinning the right stick while already running with hoop speed, will extend the duration of the hoop slightly.&lt;br /&gt;
&lt;br /&gt;
== Movement Speeds ==&lt;br /&gt;
Note that you run slightly faster when going at a small angle rather than straight.&lt;br /&gt;
&lt;br /&gt;
The difference is so minimal you do not need to worry about it unless you&#039;re doing a TAS.  Hornlitz estimated on discord that it saves at max 4 frames when walking over to [[AE1/tricks#Ill Catch|Ill Catch]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Action&lt;br /&gt;
!Speed&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|Running&lt;br /&gt;
|30&lt;br /&gt;
|The steepness of the ground (going up or down) decreases this.&lt;br /&gt;
|-&lt;br /&gt;
|Hooping&lt;br /&gt;
|62&lt;br /&gt;
|The steepness of the ground (going up or down) decreases this.&lt;br /&gt;
|-&lt;br /&gt;
|Landing a jump&lt;br /&gt;
|28&lt;br /&gt;
|Landing from a jump dips your speed to 28.&lt;br /&gt;
|-&lt;br /&gt;
|Air&lt;br /&gt;
|30&lt;br /&gt;
|If greater than 30, it&#039;ll decelerate down to 30.&lt;br /&gt;
|-&lt;br /&gt;
|Swim&lt;br /&gt;
|20&lt;br /&gt;
|Depth doesn&#039;t matter.&lt;br /&gt;
|-&lt;br /&gt;
|Swim (Boost)&lt;br /&gt;
|31&lt;br /&gt;
|Slightly faster than running. Depth doesn&#039;t matter.&lt;br /&gt;
|-&lt;br /&gt;
|Double Jump&lt;br /&gt;
|15&lt;br /&gt;
|If a direction is held, Spike&#039;s speed is set to 15.  Where it accelerates to air speed.&lt;br /&gt;
|-&lt;br /&gt;
|Jumping from hoop&lt;br /&gt;
|30&lt;br /&gt;
|Speed is set to running speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;35:55 in the video&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;mt1v4OzV3Rc&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>SioN</name></author>
	</entry>
	<entry>
		<id>https://apewiki.siontea.com/index.php?title=AE1&amp;diff=216</id>
		<title>AE1</title>
		<link rel="alternate" type="text/html" href="https://apewiki.siontea.com/index.php?title=AE1&amp;diff=216"/>
		<updated>2025-08-29T18:25:22Z</updated>

		<summary type="html">&lt;p&gt;SioN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Information ==&lt;br /&gt;
&lt;br /&gt;
* [https://speedrun.com/ae1 speedrun.com]&lt;br /&gt;
* [[AE1/general|General Information]]&lt;br /&gt;
* [[AE1/tricks|Tricks and Glitches]]&lt;br /&gt;
* [[AE1/Mechanics|Mechanics and Basics]]&lt;br /&gt;
* [[AE1/RNG|RNG]]&lt;br /&gt;
* [[AE1/Memory Addresses|Memory Addresses]]&lt;br /&gt;
* [[AE1/History|History]]&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Lost Land&#039;&#039;&#039;&lt;br /&gt;
** [[AE1/Fossil Field|Level 1-1 Fossil Field]]&lt;br /&gt;
** [[AE1/Primordial Ooze|Level 1-2 Primordial Ooze]]&lt;br /&gt;
** [[AE1/Molten Lava|Level 1-3 Molten Lava]]&lt;br /&gt;
* &#039;&#039;&#039;Mysterious Age&#039;&#039;&#039;&lt;br /&gt;
** [[AE1/Thick Jungle|Level 2-1 Thick Jungle]]&lt;br /&gt;
** [[AE1/Dark Ruins|Level 2-2 Dark Ruins]]&lt;br /&gt;
** [[AE1/Cryptic Relics|Level 2-3 Cryptic Relics]]&lt;br /&gt;
* &#039;&#039;&#039;Dimension X&#039;&#039;&#039;&lt;br /&gt;
** [[AE1/Stadium Attack|Level 3 - Stadium Attack]]&lt;br /&gt;
* &#039;&#039;&#039;Oceana&#039;&#039;&#039;&lt;br /&gt;
** [[AE1/Crabby Beach|Level 4-1 Crabby Beach]]&lt;br /&gt;
** [[AE1/Coral Cave|Level 4-2 Coral Cave]]&lt;br /&gt;
** [[AE1/Dexter&#039;s Island|Level 4-3 Dexter&#039;s Island]]&lt;br /&gt;
* &#039;&#039;&#039;New Freezeland&#039;&#039;&#039;&lt;br /&gt;
** [[AE1/Snowy Mammoth|Level 5-1 Snowy Mammoth]]&lt;br /&gt;
** [[AE1/Frosty Retreat|Level 5-2 Frosty Retreat]]&lt;br /&gt;
** [[AE1/Hot Springs|Level 5-3 Hot Springs]]&lt;br /&gt;
* &#039;&#039;&#039;Dimension X&#039;&#039;&#039;&lt;br /&gt;
** [[AE1/Gladiator Attack|Level 6 - Gladiator Attack]]&lt;br /&gt;
* &#039;&#039;&#039;Midieval Mayhem&#039;&#039;&#039;&lt;br /&gt;
** [[AE1/Sushi Temple|Level 7-1 Sushi Temple]]&lt;br /&gt;
** [[AE1/Wabi Sabi Wall|Level 7-2 Wabi Sabi Wall]]&lt;br /&gt;
** [[AE1/Crumbling Castle|Level 7-3 Crumbling Castle]]&lt;br /&gt;
* &#039;&#039;&#039;Futurama&#039;&#039;&#039;&lt;br /&gt;
** [[AE1/City Park|Level 8-1 City Park]]&lt;br /&gt;
** [[AE1/Specter&#039;s Factory|Level 8-2 Specter&#039;s Factory]]&lt;br /&gt;
** [[AE1/TV Tower|Level 8-3 TV Tower]]&lt;br /&gt;
* &#039;&#039;&#039;Specter Land&#039;&#039;&#039;&lt;br /&gt;
** [[AE1/Monkey Madness|Level 9-1 Monkey Madness]]&lt;br /&gt;
* &#039;&#039;&#039;Dimension X&#039;&#039;&#039;&lt;br /&gt;
** [[AE1/Peak Point Matrix|Level 10-1 Peak Point Matrix]]&lt;/div&gt;</summary>
		<author><name>SioN</name></author>
	</entry>
	<entry>
		<id>https://apewiki.siontea.com/index.php?title=AE1/tricks&amp;diff=215</id>
		<title>AE1/tricks</title>
		<link rel="alternate" type="text/html" href="https://apewiki.siontea.com/index.php?title=AE1/tricks&amp;diff=215"/>
		<updated>2025-08-29T18:24:59Z</updated>

		<summary type="html">&lt;p&gt;SioN: move mechanics to their own page + cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tricks ==&lt;br /&gt;
&lt;br /&gt;
=== Gadget Cancel ===&lt;br /&gt;
You do this one a lot. Whenever you use a gadget you are stuck in its animation and cannot move until it completes.&lt;br /&gt;
&lt;br /&gt;
You can cancel this animation by simply switching to another gadget.&lt;br /&gt;
&lt;br /&gt;
This should be done after every monkey catch, if you miss a monkey catch, if you swing the club (either hit or miss your target) and basically whenever you use a gadget.&lt;br /&gt;
&lt;br /&gt;
==== Video(s) ====&lt;br /&gt;
&amp;lt;youtube&amp;gt;mt1v4OzV3Rc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Neutral Double Jump ===&lt;br /&gt;
The most basic trick and one of the most used ones too.&lt;br /&gt;
&lt;br /&gt;
If you hold a direction as you do a double jump, your speed is set to a 15 which is lower than your running speed of 30.&lt;br /&gt;
&lt;br /&gt;
In a neutral double jump you let go of the left stick before you do the double jump. When done like this, you only lose minimal speed.&lt;br /&gt;
&lt;br /&gt;
The longer you have the left stick neutral, the more speed you lose. Optimally you would hold a direction right until the double jump and then start holding the direction again right after the double.&lt;br /&gt;
&lt;br /&gt;
==== Inputs ====&lt;br /&gt;
Forward (Hold) --&amp;gt; Jump --&amp;gt; Forward (Release) --&amp;gt; Double Jump --&amp;gt; Forward&lt;br /&gt;
&lt;br /&gt;
==== Video(s) ====&lt;br /&gt;
&amp;lt;youtube&amp;gt;fXi46HZuM7o&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;T6coGIWPIuk&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;mt1v4OzV3Rc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Boost Jump ===&lt;br /&gt;
Another way to preserve your speed.&lt;br /&gt;
&lt;br /&gt;
If you are running with the hoop active and try to jump, you lose the hoop speed.&lt;br /&gt;
&lt;br /&gt;
You can cirumvent this by simply cancelling the hoop by pressing the face button it&#039;s on right before you jump.&lt;br /&gt;
&lt;br /&gt;
The timing is very lenient but note that the more it lags the longer you want to wait before pressing jump.&lt;br /&gt;
&lt;br /&gt;
combine with the neutral double for maximum distance.&lt;br /&gt;
==== Inputs ====&lt;br /&gt;
(Assuming you have hoop on X and you are currently running with the hoop active.)&lt;br /&gt;
&lt;br /&gt;
X --&amp;gt; Jump&lt;br /&gt;
&lt;br /&gt;
==== Video(s) ====&lt;br /&gt;
&amp;lt;youtube&amp;gt;fXi46HZuM7o&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;mt1v4OzV3Rc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fall Damage Cancel ===&lt;br /&gt;
You can negate all fall damage you would receive by simply using a gadget.&lt;br /&gt;
&lt;br /&gt;
It&#039;ll work when you&#039;re in the gadget using animation.&lt;br /&gt;
&lt;br /&gt;
Gadgets you can use are the net, the club and the slingshot.&lt;br /&gt;
&lt;br /&gt;
==== Inputs ====&lt;br /&gt;
Hold right stick to any direction before hitting the floor.&lt;br /&gt;
&lt;br /&gt;
==== Video(s) ====&lt;br /&gt;
&amp;lt;youtube&amp;gt;mt1v4OzV3Rc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Slope Jumps ===&lt;br /&gt;
There are effectively four types of slope jumps but they are all referred with the same name.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;todo: add gif.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Video(s) ====&lt;br /&gt;
&amp;lt;youtube&amp;gt;mt1v4OzV3Rc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Basic ====&lt;br /&gt;
You can slightly run up most slopes in the game and the steeper the slope is, the more vertical speed spike will have to run up it.&lt;br /&gt;
&lt;br /&gt;
For the highest slope jump you will want to jump the very frame you touch the slope.&lt;br /&gt;
&lt;br /&gt;
An example slope in Snowy Mammoth gives you 40 upwards velocity when you hit it, Jumping at that moment will add the 46 velocity from the jump on top of that, making you jump twice as high.&lt;br /&gt;
&lt;br /&gt;
The longer you wait to jump, the more your upwards velocity has decreased and the less extra height you will get.&lt;br /&gt;
&lt;br /&gt;
This can be done out of water too ([[AE1/Primordial Ooze|Primordial Ooze]]).&lt;br /&gt;
&lt;br /&gt;
==== Advanced ====&lt;br /&gt;
If a slope is steep enough, you can perform a slope jump that you can double jump out of.&lt;br /&gt;
&lt;br /&gt;
Jumping right before hitting the steep slope will make spike ride up it in the standing state, from which he can perform a normal jump and then a double jump.&lt;br /&gt;
&lt;br /&gt;
The steepness of the slope decides how precise this timing is, for example the &amp;quot;right side&amp;quot; in [[AE1/Thick Jungle|Thick Jungle]] is a 2 frame window to hit jump.&lt;br /&gt;
&lt;br /&gt;
This can be done out of water too ([[AE1/Primordial Ooze|Primordial Ooze]]).&lt;br /&gt;
&lt;br /&gt;
==== Hoop Basic ====&lt;br /&gt;
This one isn&#039;t technically even a jump.&lt;br /&gt;
&lt;br /&gt;
If you run at a steep slope with the hoop active and then hit the face button it&#039;s on right before touching the slope, spike will shoot up the slope in the standing state.&lt;br /&gt;
&lt;br /&gt;
That same Snowy Mammoth slope that gave you 40 velocity, will give you around 200 when you hoop at it.&lt;br /&gt;
&lt;br /&gt;
==== Hoop Advanced ====&lt;br /&gt;
You can combine the basic hoop slope jump with a boost jump.&lt;br /&gt;
&lt;br /&gt;
performing a boost jump right before hitting the slope will give you a small extra vertical velocity boost, making you go even higher.&lt;br /&gt;
&lt;br /&gt;
== Glitches ==&lt;br /&gt;
&lt;br /&gt;
=== Infinite Jump ===&lt;br /&gt;
The main glitch of the game which allows you to go as high as you want.&lt;br /&gt;
&lt;br /&gt;
When you jump and pull the slingshot back in the air with a flick of the right stick, the game allows spike to jump for a short period of time.&lt;br /&gt;
&lt;br /&gt;
This can be then chained to go up infinitely.&lt;br /&gt;
&lt;br /&gt;
Depending on how quickly or slowly you do the inputs you can either go more vertically or more horizontally.&lt;br /&gt;
&lt;br /&gt;
The optimal timing for most distance is by timing the jump to each note in a 120BPM metronome.&lt;br /&gt;
&lt;br /&gt;
Generally new runners do the inputs way too fast, essentially spamming the inputs which makes it easy to drop it.&lt;br /&gt;
&lt;br /&gt;
The inputs can be done way slower than you first might think.&lt;br /&gt;
&lt;br /&gt;
The timing is also affected by lag, as in: the more it lags the slower you need to do the inputs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that if you try to push up towards a wall right in front of you as you ij, spike will start to &amp;quot;hug it&amp;quot; which stops the IJ.&lt;br /&gt;
&lt;br /&gt;
You can use this as a back up for [[AE1/Dexter&#039;s Island#Dexter Skip|Dexter Skip]] because you can jump out of the push up animation, meaning that you can start ij&#039;ing from it.&lt;br /&gt;
&lt;br /&gt;
==== Technical Info ====&lt;br /&gt;
During the slingshot pull animation, spike&#039;s state is 3. Canceling the slingshot by letting go of the right stick will make his state go straight to 19 (standing on ground.).&lt;br /&gt;
&lt;br /&gt;
From the state 19 he is able to perform all normal actions he could when normally on ground, example: tiptoe, walk, run, jump, crawl.&lt;br /&gt;
&lt;br /&gt;
The shortest time it will take for the state to go from 3 to 19 is 10 frames.&lt;br /&gt;
&lt;br /&gt;
When spikes downward velocity goes above 20, he will change states again, meaning that he cannot jump anymore.&lt;br /&gt;
&lt;br /&gt;
The longest you can be in state 19 from a normal jump is 14 frames, this is from jumping and pulling the slingshot on the same frame.&lt;br /&gt;
&lt;br /&gt;
==== Inputs ====&lt;br /&gt;
Jump (big jump) --&amp;gt; Flick right stick (do not hold) --&amp;gt; repeat&lt;br /&gt;
&lt;br /&gt;
If spike ends up shooting a pellet, you held the right stick for too long.&lt;br /&gt;
&lt;br /&gt;
if spike just falls, then you were too late on the following jump.&lt;br /&gt;
&lt;br /&gt;
==== Video(s) ====&lt;br /&gt;
&amp;lt;youtube&amp;gt;P-dbmaZjWdY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;mt1v4OzV3Rc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Boost Jump to Infinite Jump ===&lt;br /&gt;
While not a separate glitch/trick from boost jumping or infinite jumping the two can be combined for even more horizontal distance and speed to your IJs.&lt;br /&gt;
&lt;br /&gt;
This trick is why some runners have the hoop on the X button so that they can easily slide their thumb from X to square.&lt;br /&gt;
&lt;br /&gt;
The timing is tough at first but thankfully this one isn&#039;t required in a run.&lt;br /&gt;
&lt;br /&gt;
==== Inputs ====&lt;br /&gt;
(Assuming you have slingshot on square and hoop on X and that you are running with the hoop active.)&lt;br /&gt;
&lt;br /&gt;
X --&amp;gt; Jump --&amp;gt; Square (immediately after) --&amp;gt; Flick right stick --&amp;gt; Repeat IJ inputs&lt;br /&gt;
&lt;br /&gt;
==== Video(s) ====&lt;br /&gt;
&amp;lt;youtube&amp;gt;mt1v4OzV3Rc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Super Fly ===&lt;br /&gt;
This is a big one for the no infinite jump categories.&lt;br /&gt;
&lt;br /&gt;
With the first usage of the sky flyer in a stage you may perform this glitch.&lt;br /&gt;
&lt;br /&gt;
It is quite simple, all you need to do is: jump and use a gadget (net,club or sling) at the sametime, then quickly (nearly immediately) hit select to open the gadget menu.&lt;br /&gt;
&lt;br /&gt;
In the gadget menu you want to equip the sky flyer over the button the gadget is that you just used, start spinning the right stick and hit select to unpause the game.&lt;br /&gt;
&lt;br /&gt;
Depending on your what part of the jump use you switched to the flier you get more or less height. (You can jump, swing and hit select on the same frame. This will yield maximum height.)&lt;br /&gt;
&lt;br /&gt;
==== Video(s) ====&lt;br /&gt;
&amp;lt;youtube&amp;gt;mt1v4OzV3Rc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Why it happens? ====&lt;br /&gt;
The sky flyer and the animation of spike entering a level use the same internal value.&lt;br /&gt;
&lt;br /&gt;
When you enter a stage, this value goes from 30 down to 0 after the animation ends.&lt;br /&gt;
&lt;br /&gt;
The sky flyer really doesn&#039;t like the value 0 and it causes you to fly super high.&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;youtube&amp;gt;GQB94EQ9HDQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ultra Fly ===&lt;br /&gt;
This glitch isn&#039;t useful in any situation sadly.&lt;br /&gt;
&lt;br /&gt;
The Ultra Fly is just a 16 bit integer overflow of the value the sky flyer uses.&lt;br /&gt;
&lt;br /&gt;
If you use the flyer so that you gain height, an internal value starts from 1 and increases by 1 every frame you keep hovering down.&lt;br /&gt;
&lt;br /&gt;
If this value goes over 32768, it wraps around to -32767 and this completely destroys the sky flyer.&lt;br /&gt;
&lt;br /&gt;
If you now spin the flyer you will keep going up with high speed as long as this value is below 1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;VI3adcQEaME&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous, Useless, Detrimental ==&lt;br /&gt;
The tricks, glitches and mechanics here are worthy enough to write up but likely will never have any practical use or they are straight up something that you do not want to experience.&lt;br /&gt;
&lt;br /&gt;
Tricks here are labeled with [M]isc, [U]seless, [Detrimental].&lt;br /&gt;
&lt;br /&gt;
=== Slow Swing [M] ===&lt;br /&gt;
If you slowly move your right stick with the club out, you will do a slow swing.&lt;br /&gt;
&lt;br /&gt;
This means you can hit something multiple times in quick succession from just one swing.&lt;br /&gt;
&lt;br /&gt;
I believe this makes the hitbox stay out for longer which causes the extra damage.&lt;br /&gt;
&lt;br /&gt;
* Instantly breaks the breakable wall at the start of dexter.&lt;br /&gt;
* Two swings will max out a cog wheel (Some longer ones need three while some only need one to be useful, like most gates.&lt;br /&gt;
&lt;br /&gt;
=== Fast First Person Turn [M] ===&lt;br /&gt;
Using both the d-pad and the left stick to look around in first person doubles the turning speed.&lt;br /&gt;
&lt;br /&gt;
=== Clown ===&lt;br /&gt;
&lt;br /&gt;
==== Lingering Hitbox [D] ====&lt;br /&gt;
After the first phase is done and he falls down, his hitbox is still invisible and active at the top of the cage for a moment.&lt;br /&gt;
&lt;br /&gt;
==== Clown Out Of Bounds [D] ====&lt;br /&gt;
In the second phase, if you guide the clown to hit the wall nearly parallel to it and then make him roll towards you parallel to the wall he might bonk into the inside of the wall.&lt;br /&gt;
&lt;br /&gt;
Once he bonks the inside of the wall he is out of the cage.  He gets up and tries to roll again only to bonk immediately.  he&#039;ll eventually leave bonk far enough to leave the room.&lt;br /&gt;
&lt;br /&gt;
You might be able to use an explosive on him when he&#039;s out but the only way to stop this is to Infinite Jump up out of the cage, leave and come back into the room.  You&#039;ll have to redo the whole fight.&lt;br /&gt;
&lt;br /&gt;
==== Clown Clip [D] ====&lt;br /&gt;
Not only can the clown escape the cage, he can fling you out of it too.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t know what the requirements for this is but getting between the wall and him rolling will clip you through the gate and out of it.&lt;br /&gt;
&lt;br /&gt;
(Audio warning)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;_5ORLqqjxP8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mech Crash [D] ===&lt;br /&gt;
Sometimes for an unknown reason, the mech fight in the middle of specter&#039;s factory can crash the game upon dying.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;opFdHqqYqpU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;khDqzsNKKW0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;4i55ruMtdO0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== First Person Ledge Grab [U] ===&lt;br /&gt;
If you either use the slingshot to go first person or go first person before sliding off a ledge you can grab onto a ledge while in first person.&lt;br /&gt;
&lt;br /&gt;
This allows you to turn left and right while still hanging off the ledge, turning too much so that spike&#039;s body enters the ledge will make spike climb up.&lt;br /&gt;
&lt;br /&gt;
With a sharp enough corner you can use this to clip inside it and die instantly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;D74wWt3LeUo&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fog Glitch [D] ===&lt;br /&gt;
Sometimes the game might have a hard time loading an area so it might use a very small fog distance, making everything either black or invisible around you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;sGU17v1QcrE&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Crumbling Castle Hard Lock [D] ===&lt;br /&gt;
If you die at the perfectly wrong moment after defeating the knight boss, the game marks the boss as defeated so it won&#039;t respawn again but since you died you weren&#039;t pulled out of the level which is required for you to unlock the next one.&lt;br /&gt;
&lt;br /&gt;
The outcome is that you cannot fight the boss again to beat the level and the city park will never be unlocked.  Only way out of this is to load your save file.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;JXkrBIU4rRQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ledge Zip [M] ===&lt;br /&gt;
Hitting a ledge in a specific way will make spike teleport on top of it and to the end of the polygon on top.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;_2qH_tsuNoU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dying Inside Walls [D] ===&lt;br /&gt;
In some spots of the game or under certain circumstances, spike might end up inside a wall which will kill him.&lt;br /&gt;
&lt;br /&gt;
Many bigger doors are easy to die to.  They don&#039;t have collision as they are opening so you can Boost Jump inside them and then die once they get their collision back.&lt;br /&gt;
&lt;br /&gt;
some examples: [https://clips.twitch.tv/TacitCharmingCrocodileBrainSlug-3-7iCRRKXUQpprRw 1], [https://clips.twitch.tv/SlickCogentStapleOhMyDog 2], [https://clips.twitch.tv/AmazingBreakablePidgeonPRChase-cN3reWQ5f5ACNf79 3], [https://clips.twitch.tv/AwkwardBrainyTireTheTarFu 4]&lt;br /&gt;
&lt;br /&gt;
=== Clipping Through Pipes (City Park) [D] ===&lt;br /&gt;
The collision on those pipes is very thin, bonking a purple pikachu with a hoop will very easily send you through.&lt;br /&gt;
&lt;br /&gt;
Sometimes to your [https://www.twitch.tv/sion_510n/clip/MagnificentPiercingSquidTheTarFu-LncKmLpc9Qwf_MiF death].&lt;br /&gt;
&lt;br /&gt;
=== Sound Glitch [M] ===&lt;br /&gt;
Starting the hoop and running with it multiple times in a single level will eventually break the audio of the hoop.&lt;br /&gt;
&lt;br /&gt;
Getting stuck on replaying loud glitched hoop audio.  Using the sky flyer sometimes makes the sound quieter.&lt;/div&gt;</summary>
		<author><name>SioN</name></author>
	</entry>
	<entry>
		<id>https://apewiki.siontea.com/index.php?title=AE1/Mechanics&amp;diff=214</id>
		<title>AE1/Mechanics</title>
		<link rel="alternate" type="text/html" href="https://apewiki.siontea.com/index.php?title=AE1/Mechanics&amp;diff=214"/>
		<updated>2025-08-29T18:20:15Z</updated>

		<summary type="html">&lt;p&gt;SioN: separate from tricks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mechanics ==&lt;br /&gt;
Here is a list of good to know mechanics in the game.  Some the game won&#039;t tell you about.&lt;br /&gt;
&lt;br /&gt;
* You can hit Start to immediately close a mailbox.&lt;br /&gt;
* Hitting R1 or L1 in the level select will move one era over.&lt;br /&gt;
* Both R3 and the button your gadget is on can active the alternate effect (like changing pellets or summoning the car).&lt;br /&gt;
* Select opens the pause menu straight into the gadget screen.&lt;br /&gt;
* You can use swingable gadgets (net/club) to quickly turn yourself around in place or midair! very useful for changing your angle midair to grab onto a ledge.&lt;br /&gt;
* The Net can interact with objects through walls. Example: The specter coin in the big open room in TV Tower can be gotten without breaking the box. same for the inside dexter coin beneath the slide.&lt;br /&gt;
* The Magic Punch and the net shot from the Water Net can collect energy chips (very important in time trial ILs).&lt;br /&gt;
* Spinning the right stick while already running with hoop speed, will extend the duration of the hoop slightly.&lt;br /&gt;
&lt;br /&gt;
== Movement Speeds ==&lt;br /&gt;
Note that you run slightly faster when going at a small angle rather than straight.&lt;br /&gt;
&lt;br /&gt;
The difference is so minimal you do not need to worry about it unless you&#039;re doing a TAS.  Hornlitz estimated on discord that it saves at max 4 frames when walking over to [[AE1/tricks#Ill Catch|Ill Catch]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Action&lt;br /&gt;
!Speed&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|Running&lt;br /&gt;
|30&lt;br /&gt;
|The steepness of the ground (going up or down) decreases this.&lt;br /&gt;
|-&lt;br /&gt;
|Hooping&lt;br /&gt;
|62&lt;br /&gt;
|The steepness of the ground (going up or down) decreases this.&lt;br /&gt;
|-&lt;br /&gt;
|Landing a jump&lt;br /&gt;
|28&lt;br /&gt;
|Landing from a jump dips your speed to 28.&lt;br /&gt;
|-&lt;br /&gt;
|Air&lt;br /&gt;
|30&lt;br /&gt;
|If greater than 30, it&#039;ll decelerate down to 30.&lt;br /&gt;
|-&lt;br /&gt;
|Swim&lt;br /&gt;
|20&lt;br /&gt;
|Depth doesn&#039;t matter.&lt;br /&gt;
|-&lt;br /&gt;
|Swim (Boost)&lt;br /&gt;
|31&lt;br /&gt;
|Slightly faster than running. Depth doesn&#039;t matter.&lt;br /&gt;
|-&lt;br /&gt;
|Double Jump&lt;br /&gt;
|15&lt;br /&gt;
|If a direction is held, Spike&#039;s speed is set to 15.  Where it accelerates to air speed.&lt;br /&gt;
|-&lt;br /&gt;
|Jumping from hoop&lt;br /&gt;
|30&lt;br /&gt;
|Speed is set to running speed.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SioN</name></author>
	</entry>
	<entry>
		<id>https://apewiki.siontea.com/index.php?title=AE1&amp;diff=213</id>
		<title>AE1</title>
		<link rel="alternate" type="text/html" href="https://apewiki.siontea.com/index.php?title=AE1&amp;diff=213"/>
		<updated>2025-08-29T18:18:13Z</updated>

		<summary type="html">&lt;p&gt;SioN: separate mechanics from tricks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Information ==&lt;br /&gt;
&lt;br /&gt;
* [https://speedrun.com/ae1 speedrun.com]&lt;br /&gt;
* [[AE1/general|General Information]]&lt;br /&gt;
* [[AE1/tricks|Tricks, Glitches]]&lt;br /&gt;
* [[AE1/Mechanics|Mechanics and Basics]]&lt;br /&gt;
* [[AE1/RNG|RNG]]&lt;br /&gt;
* [[AE1/Memory Addresses|Memory Addresses]]&lt;br /&gt;
* [[AE1/History|History]]&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Lost Land&#039;&#039;&#039;&lt;br /&gt;
** [[AE1/Fossil Field|Level 1-1 Fossil Field]]&lt;br /&gt;
** [[AE1/Primordial Ooze|Level 1-2 Primordial Ooze]]&lt;br /&gt;
** [[AE1/Molten Lava|Level 1-3 Molten Lava]]&lt;br /&gt;
* &#039;&#039;&#039;Mysterious Age&#039;&#039;&#039;&lt;br /&gt;
** [[AE1/Thick Jungle|Level 2-1 Thick Jungle]]&lt;br /&gt;
** [[AE1/Dark Ruins|Level 2-2 Dark Ruins]]&lt;br /&gt;
** [[AE1/Cryptic Relics|Level 2-3 Cryptic Relics]]&lt;br /&gt;
* &#039;&#039;&#039;Dimension X&#039;&#039;&#039;&lt;br /&gt;
** [[AE1/Stadium Attack|Level 3 - Stadium Attack]]&lt;br /&gt;
* &#039;&#039;&#039;Oceana&#039;&#039;&#039;&lt;br /&gt;
** [[AE1/Crabby Beach|Level 4-1 Crabby Beach]]&lt;br /&gt;
** [[AE1/Coral Cave|Level 4-2 Coral Cave]]&lt;br /&gt;
** [[AE1/Dexter&#039;s Island|Level 4-3 Dexter&#039;s Island]]&lt;br /&gt;
* &#039;&#039;&#039;New Freezeland&#039;&#039;&#039;&lt;br /&gt;
** [[AE1/Snowy Mammoth|Level 5-1 Snowy Mammoth]]&lt;br /&gt;
** [[AE1/Frosty Retreat|Level 5-2 Frosty Retreat]]&lt;br /&gt;
** [[AE1/Hot Springs|Level 5-3 Hot Springs]]&lt;br /&gt;
* &#039;&#039;&#039;Dimension X&#039;&#039;&#039;&lt;br /&gt;
** [[AE1/Gladiator Attack|Level 6 - Gladiator Attack]]&lt;br /&gt;
* &#039;&#039;&#039;Midieval Mayhem&#039;&#039;&#039;&lt;br /&gt;
** [[AE1/Sushi Temple|Level 7-1 Sushi Temple]]&lt;br /&gt;
** [[AE1/Wabi Sabi Wall|Level 7-2 Wabi Sabi Wall]]&lt;br /&gt;
** [[AE1/Crumbling Castle|Level 7-3 Crumbling Castle]]&lt;br /&gt;
* &#039;&#039;&#039;Futurama&#039;&#039;&#039;&lt;br /&gt;
** [[AE1/City Park|Level 8-1 City Park]]&lt;br /&gt;
** [[AE1/Specter&#039;s Factory|Level 8-2 Specter&#039;s Factory]]&lt;br /&gt;
** [[AE1/TV Tower|Level 8-3 TV Tower]]&lt;br /&gt;
* &#039;&#039;&#039;Specter Land&#039;&#039;&#039;&lt;br /&gt;
** [[AE1/Monkey Madness|Level 9-1 Monkey Madness]]&lt;br /&gt;
* &#039;&#039;&#039;Dimension X&#039;&#039;&#039;&lt;br /&gt;
** [[AE1/Peak Point Matrix|Level 10-1 Peak Point Matrix]]&lt;/div&gt;</summary>
		<author><name>SioN</name></author>
	</entry>
	<entry>
		<id>https://apewiki.siontea.com/index.php?title=AE1/tricks&amp;diff=212</id>
		<title>AE1/tricks</title>
		<link rel="alternate" type="text/html" href="https://apewiki.siontea.com/index.php?title=AE1/tricks&amp;diff=212"/>
		<updated>2025-08-29T05:19:05Z</updated>

		<summary type="html">&lt;p&gt;SioN: /* Movement Speeds */ add note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mechanics ==&lt;br /&gt;
Here is a list of good to know mechanics in the game.&lt;br /&gt;
&lt;br /&gt;
* You can hit Start to immediately close a mailbox.&lt;br /&gt;
* Hitting R1 or L1 in the level select will move one era over.&lt;br /&gt;
* Both R3 and the button your gadget is on can active the alternate effect (like changing pellets or summoning the car).&lt;br /&gt;
* Select opens the pause menu straight into the gadget screen.&lt;br /&gt;
* You can use swingable gadgets (net/club) to quickly turn yourself around in place or midair! very useful for changing your angle midair to grab onto a ledge.&lt;br /&gt;
* The Net can interact with objects through walls. Example: The specter coin in the big open room in TV Tower can be gotten without breaking the box. same for the inside dexter coin beneath the slide.&lt;br /&gt;
* The Magic Punch and the net shot from the Water Net can collect energy chips (very important in time trial ILs).&lt;br /&gt;
&lt;br /&gt;
== Movement Speeds ==&lt;br /&gt;
Note that you run slightly faster when going at a small angle rather than straight.&lt;br /&gt;
&lt;br /&gt;
The difference is so minimal you do not need to worry about it unless you&#039;re doing a TAS.  Hornlitz estimated on discord that it saves at max 4 frames when walking over to [[AE1/tricks#Ill Catch|Ill Catch]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Action&lt;br /&gt;
!Speed&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|Running&lt;br /&gt;
|30&lt;br /&gt;
|The steepness of the ground (going up or down) decreases this.&lt;br /&gt;
|-&lt;br /&gt;
|Hooping&lt;br /&gt;
|62&lt;br /&gt;
|The steepness of the ground (going up or down) decreases this.&lt;br /&gt;
|-&lt;br /&gt;
|Landing a jump&lt;br /&gt;
|28&lt;br /&gt;
|Landing from a jump dips your speed to 28.&lt;br /&gt;
|-&lt;br /&gt;
|Air&lt;br /&gt;
|30&lt;br /&gt;
|If greater than 30, it&#039;ll decelerate down to 30.&lt;br /&gt;
|-&lt;br /&gt;
|Swim&lt;br /&gt;
|20&lt;br /&gt;
|Depth doesn&#039;t matter.&lt;br /&gt;
|-&lt;br /&gt;
|Swim (Boost)&lt;br /&gt;
|31&lt;br /&gt;
|Slightly faster than running. Depth doesn&#039;t matter.&lt;br /&gt;
|-&lt;br /&gt;
|Double Jump&lt;br /&gt;
|15&lt;br /&gt;
|If a direction is held, Spike&#039;s speed is set to 15.  Where it accelerates to air speed.&lt;br /&gt;
|-&lt;br /&gt;
|Jumping from hoop&lt;br /&gt;
|30&lt;br /&gt;
|Speed is set to running speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tricks ==&lt;br /&gt;
&lt;br /&gt;
=== Gadget Cancel ===&lt;br /&gt;
You do this one a lot. Whenever you use a gadget you are stuck in its animation and cannot move until it completes.&lt;br /&gt;
&lt;br /&gt;
You can cancel this animation by simply switching to another gadget.&lt;br /&gt;
&lt;br /&gt;
This should be done after every monkey catch, if you miss a monkey catch, if you swing the club (either hit or miss your target) and basically whenever you use a gadget.&lt;br /&gt;
&lt;br /&gt;
=== Video(s) ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;mt1v4OzV3Rc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Neutral Double Jump ===&lt;br /&gt;
The most basic trick and one of the most used ones too.&lt;br /&gt;
&lt;br /&gt;
If you hold a direction as you do a double jump, your speed is set to a 15 which is lower than your running speed of 30.&lt;br /&gt;
&lt;br /&gt;
In a neutral double jump you let go of the left stick before you do the double jump. When done like this, you only lose minimal speed.&lt;br /&gt;
&lt;br /&gt;
The longer you have the left stick neutral, the more speed you lose. Optimally you would hold a direction right until the double jump and then start holding the direction again right after the double.&lt;br /&gt;
&lt;br /&gt;
==== Inputs ====&lt;br /&gt;
Forward (Hold) --&amp;gt; Jump --&amp;gt; Forward (Release) --&amp;gt; Double Jump --&amp;gt; Forward&lt;br /&gt;
&lt;br /&gt;
=== Video(s) ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;fXi46HZuM7o&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;T6coGIWPIuk&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;mt1v4OzV3Rc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Boost Jump ===&lt;br /&gt;
Another way to preserve your speed.&lt;br /&gt;
&lt;br /&gt;
If you are running with the hoop active and try to jump, you lose the hoop speed.&lt;br /&gt;
&lt;br /&gt;
You can cirumvent this by simply cancelling the hoop by pressing the face button it&#039;s on right before you jump.&lt;br /&gt;
&lt;br /&gt;
The timing is very lenient but note that the more it lags the longer you want to wait before pressing jump.&lt;br /&gt;
&lt;br /&gt;
combine with the neutral double for maximum distance.&lt;br /&gt;
==== Inputs ====&lt;br /&gt;
(Assuming you have hoop on X and you are currently running with the hoop active.)&lt;br /&gt;
&lt;br /&gt;
X --&amp;gt; Jump&lt;br /&gt;
&lt;br /&gt;
==== Video(s) ====&lt;br /&gt;
&amp;lt;youtube&amp;gt;fXi46HZuM7o&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;mt1v4OzV3Rc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fall Damage Cancel ===&lt;br /&gt;
You can negate all fall damage you would receive by simply using a gadget.&lt;br /&gt;
&lt;br /&gt;
It&#039;ll work when you&#039;re in the gadget using animation.&lt;br /&gt;
&lt;br /&gt;
Gadgets you can use are the net, the club and the slingshot.&lt;br /&gt;
&lt;br /&gt;
==== Inputs ====&lt;br /&gt;
Hold right stick to any direction before hitting the floor.&lt;br /&gt;
&lt;br /&gt;
=== Video(s) ===&lt;br /&gt;
&amp;lt;youtube&amp;gt;mt1v4OzV3Rc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Slope Jumps ===&lt;br /&gt;
There are effectively four types of slope jumps but they are all referred with the same name.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;todo: add gif.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Video(s) ===&lt;br /&gt;
&amp;lt;youtube&amp;gt;mt1v4OzV3Rc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Basic ====&lt;br /&gt;
You can slightly run up most slopes in the game and the steeper the slope is, the more vertical speed spike will have to run up it.&lt;br /&gt;
&lt;br /&gt;
For the highest slope jump you will want to jump the very frame you touch the slope.&lt;br /&gt;
&lt;br /&gt;
An example slope in Snowy Mammoth gives you 40 upwards velocity when you hit it, Jumping at that moment will add the 46 velocity from the jump on top of that, making you jump twice as high.&lt;br /&gt;
&lt;br /&gt;
The longer you wait to jump, the more your upwards velocity has decreased and the less extra height you will get.&lt;br /&gt;
&lt;br /&gt;
This can be done out of water too ([[AE1/Primordial Ooze|Primordial Ooze]]).&lt;br /&gt;
&lt;br /&gt;
==== Advanced ====&lt;br /&gt;
If a slope is steep enough, you can perform a slope jump that you can double jump out of.&lt;br /&gt;
&lt;br /&gt;
Jumping right before hitting the steep slope will make spike ride up it in the standing state, from which he can perform a normal jump and then a double jump.&lt;br /&gt;
&lt;br /&gt;
The steepness of the slope decides how precise this timing is, for example the &amp;quot;right side&amp;quot; in [[AE1/Thick Jungle|Thick Jungle]] is a 2 frame window to hit jump.&lt;br /&gt;
&lt;br /&gt;
This can be done out of water too ([[AE1/Primordial Ooze|Primordial Ooze]]).&lt;br /&gt;
&lt;br /&gt;
==== Hoop Basic ====&lt;br /&gt;
This one isn&#039;t technically even a jump.&lt;br /&gt;
&lt;br /&gt;
If you run at a steep slope with the hoop active and then hit the face button it&#039;s on right before touching the slope, spike will shoot up the slope in the standing state.&lt;br /&gt;
&lt;br /&gt;
That same Snowy Mammoth slope that gave you 40 velocity, will give you around 200 when you hoop at it.&lt;br /&gt;
&lt;br /&gt;
==== Hoop Advanced ====&lt;br /&gt;
You can combine the basic hoop slope jump with a boost jump.&lt;br /&gt;
&lt;br /&gt;
performing a boost jump right before hitting the slope will give you a small extra vertical velocity boost, making you go even higher.&lt;br /&gt;
&lt;br /&gt;
== Glitches ==&lt;br /&gt;
&lt;br /&gt;
=== Infinite Jump ===&lt;br /&gt;
The main glitch of the game which allows you to go as high as you want.&lt;br /&gt;
&lt;br /&gt;
When you jump and pull the slingshot back in the air with a flick of the right stick, the game allows spike to jump for a short period of time.&lt;br /&gt;
&lt;br /&gt;
This can be then chained to go up infinitely.&lt;br /&gt;
&lt;br /&gt;
Depending on how quickly or slowly you do the inputs you can either go more vertically or more horizontally.&lt;br /&gt;
&lt;br /&gt;
The optimal timing for most distance is by timing the jump to each note in a 120BPM metronome.&lt;br /&gt;
&lt;br /&gt;
Generally new runners do the inputs way too fast, essentially spamming the inputs which makes it easy to drop it.&lt;br /&gt;
&lt;br /&gt;
The inputs can be done way slower than you first might think.&lt;br /&gt;
&lt;br /&gt;
The timing is also affected by lag, as in: the more it lags the slower you need to do the inputs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that if you try to push up towards a wall right in front of you as you ij, spike will start to &amp;quot;hug it&amp;quot; which stops the IJ.&lt;br /&gt;
&lt;br /&gt;
You can use this as a back up for [[AE1/Dexter&#039;s Island#Dexter Skip|Dexter Skip]] because you can jump out of the push up animation, meaning that you can start ij&#039;ing from it.&lt;br /&gt;
&lt;br /&gt;
==== Technical Info ====&lt;br /&gt;
During the slingshot pull animation, spike&#039;s state is 3. Canceling the slingshot by letting go of the right stick will make his state go straight to 19 (standing on ground.).&lt;br /&gt;
&lt;br /&gt;
From the state 19 he is able to perform all normal actions he could when normally on ground, example: tiptoe, walk, run, jump, crawl.&lt;br /&gt;
&lt;br /&gt;
The shortest time it will take for the state to go from 3 to 19 is 10 frames.&lt;br /&gt;
&lt;br /&gt;
When spikes downward velocity goes above 20, he will change states again, meaning that he cannot jump anymore.&lt;br /&gt;
&lt;br /&gt;
The longest you can be in state 19 from a normal jump is 14 frames, this is from jumping and pulling the slingshot on the same frame.&lt;br /&gt;
&lt;br /&gt;
==== Inputs ====&lt;br /&gt;
Jump (big jump) --&amp;gt; Flick right stick (do not hold) --&amp;gt; repeat&lt;br /&gt;
&lt;br /&gt;
If spike ends up shooting a pellet, you held the right stick for too long.&lt;br /&gt;
&lt;br /&gt;
if spike just falls, then you were too late on the following jump.&lt;br /&gt;
&lt;br /&gt;
==== Video(s) ====&lt;br /&gt;
&amp;lt;youtube&amp;gt;P-dbmaZjWdY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;mt1v4OzV3Rc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Boost Jump to Infinite Jump ===&lt;br /&gt;
While not a separate glitch/trick from boost jumping or infinite jumping the two can be combined for even more horizontal distance and speed to your IJs.&lt;br /&gt;
&lt;br /&gt;
This trick is why some runners have the hoop on the X button so that they can easily slide their thumb from X to square.&lt;br /&gt;
&lt;br /&gt;
The timing is tough at first but thankfully this one isn&#039;t required in a run.&lt;br /&gt;
&lt;br /&gt;
==== Inputs ====&lt;br /&gt;
(Assuming you have slingshot on square and hoop on X and that you are running with the hoop active.)&lt;br /&gt;
&lt;br /&gt;
X --&amp;gt; Jump --&amp;gt; Square (immediately after) --&amp;gt; Flick right stick --&amp;gt; Repeat IJ inputs&lt;br /&gt;
&lt;br /&gt;
=== Video(s) ===&lt;br /&gt;
&amp;lt;youtube&amp;gt;mt1v4OzV3Rc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Super Fly ===&lt;br /&gt;
This is a big one for the no infinite jump categories.&lt;br /&gt;
&lt;br /&gt;
With the first usage of the sky flyer in a stage you may perform this glitch.&lt;br /&gt;
&lt;br /&gt;
It is quite simple, all you need to do is: jump and use a gadget (net,club or sling) at the sametime, then quickly (nearly immediately) hit select to open the gadget menu.&lt;br /&gt;
&lt;br /&gt;
In the gadget menu you want to equip the sky flyer over the button the gadget is that you just used, start spinning the right stick and hit select to unpause the game.&lt;br /&gt;
&lt;br /&gt;
Depending on your what part of the jump use you switched to the flier you get more or less height. (You can jump, swing and hit select on the same frame. This will yield maximum height.)&lt;br /&gt;
&lt;br /&gt;
=== Video(s) ===&lt;br /&gt;
&amp;lt;youtube&amp;gt;mt1v4OzV3Rc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Why it happens? ====&lt;br /&gt;
The sky flyer and the animation of spike entering a level use the same internal value.&lt;br /&gt;
&lt;br /&gt;
When you enter a stage, this value goes from 30 down to 0 after the animation ends.&lt;br /&gt;
&lt;br /&gt;
The sky flyer really doesn&#039;t like the value 0 and it causes you to fly super high.&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;youtube&amp;gt;GQB94EQ9HDQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ultra Fly ===&lt;br /&gt;
This glitch isn&#039;t useful in any situation sadly.&lt;br /&gt;
&lt;br /&gt;
The Ultra Fly is just a 16 bit integer overflow of the value the sky flyer uses.&lt;br /&gt;
&lt;br /&gt;
If you use the flyer so that you gain height, an internal value starts from 1 and increases by 1 every frame you keep hovering down.&lt;br /&gt;
&lt;br /&gt;
If this value goes over 32768, it wraps around to -32767 and this completely destroys the sky flyer.&lt;br /&gt;
&lt;br /&gt;
If you now spin the flyer you will keep going up with high speed as long as this value is below 1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;VI3adcQEaME&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous, Useless, Detrimental ==&lt;br /&gt;
The tricks, glitches and mechanics here are worthy enough to write up but likely will never have any practical use or they are straight up something that you do not want to experience.&lt;br /&gt;
&lt;br /&gt;
=== Slow Swing ===&lt;br /&gt;
If you slowly move your right stick with the club out, you will do a slow swing.&lt;br /&gt;
&lt;br /&gt;
This means you can hit something multiple times in quick succession from just one swing.&lt;br /&gt;
&lt;br /&gt;
I believe this makes the hitbox stay out for longer which causes the extra damage.&lt;br /&gt;
&lt;br /&gt;
* Instantly breaks the breakable wall at the start of dexter.&lt;br /&gt;
* Two swings will max out a cog wheel (Some longer ones need three while some only need one to be useful, like most gates.&lt;br /&gt;
&lt;br /&gt;
=== Fast First Person Turn ===&lt;br /&gt;
Using both the d-pad and the left stick to look around in first person doubles the turning speed.&lt;br /&gt;
&lt;br /&gt;
=== Clown ===&lt;br /&gt;
&lt;br /&gt;
==== Lingering Hitbox ====&lt;br /&gt;
After the first phase is done and he falls down, his hitbox is still invisible and active at the top of the cage for a moment.&lt;br /&gt;
&lt;br /&gt;
==== Clown Out Of Bounds ====&lt;br /&gt;
In the second phase, if you guide the clown to hit the wall nearly parallel to it and then make him roll towards you parallel to the wall he might bonk into the inside of the wall.&lt;br /&gt;
&lt;br /&gt;
Once he bonks the inside of the wall he is out of the cage.  He gets up and tries to roll again only to bonk immediately.  he&#039;ll eventually leave bonk far enough to leave the room.&lt;br /&gt;
&lt;br /&gt;
You might be able to use an explosive on him when he&#039;s out but the only way to stop this is to Infinite Jump up out of the cage, leave and come back into the room.  You&#039;ll have to redo the whole fight.&lt;br /&gt;
&lt;br /&gt;
==== Clown Clip ====&lt;br /&gt;
Not only can the clown escape the cage, he can fling you out of it too.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t know what the requirements for this is but getting between the wall and him rolling will clip you through the gate and out of it.&lt;br /&gt;
&lt;br /&gt;
(Audio warning)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;_5ORLqqjxP8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mech Crash ===&lt;br /&gt;
Sometimes for an unknown reason, the mech fight in the middle of specter&#039;s factory can crash the game upon dying.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;opFdHqqYqpU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;khDqzsNKKW0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;4i55ruMtdO0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== First Person Ledge Grab ===&lt;br /&gt;
If you either use the slingshot to go first person or go first person before sliding off a ledge you can grab onto a ledge while in first person.&lt;br /&gt;
&lt;br /&gt;
This allows you to turn left and right while still hanging off the ledge, turning too much so that spike&#039;s body enters the ledge will make spike climb up.&lt;br /&gt;
&lt;br /&gt;
With a sharp enough corner you can use this to clip inside it and die instantly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;D74wWt3LeUo&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fog Glitch ===&lt;br /&gt;
Sometimes the game might have a hard time loading an area so it might use a very small fog distance, making everything either black or invisible around you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;sGU17v1QcrE&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Crumbling Castle Hard Lock ===&lt;br /&gt;
If you die at the perfectly wrong moment after defeating the knight boss, the game marks the boss as defeated so it won&#039;t respawn again but since you died you weren&#039;t pulled out of the level which is required for you to unlock the next one.&lt;br /&gt;
&lt;br /&gt;
The outcome is that you cannot fight the boss again to beat the level and the city park will never be unlocked.  Only way out of this is to load your save file.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;JXkrBIU4rRQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ledge Zip ===&lt;br /&gt;
Hitting a ledge in a specific way will make spike teleport on top of it and to the end of the polygon on top.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;_2qH_tsuNoU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dying Inside Walls ===&lt;br /&gt;
In some spots of the game or under certain circumstances, spike might end up inside a wall which will kill him.&lt;br /&gt;
&lt;br /&gt;
Many bigger doors are easy to die to.  They don&#039;t have collision as they are opening so you can Boost Jump inside them and then die once they get their collision back.&lt;br /&gt;
&lt;br /&gt;
some examples: [https://clips.twitch.tv/TacitCharmingCrocodileBrainSlug-3-7iCRRKXUQpprRw 1], [https://clips.twitch.tv/SlickCogentStapleOhMyDog 2], [https://clips.twitch.tv/AmazingBreakablePidgeonPRChase-cN3reWQ5f5ACNf79 3], [https://clips.twitch.tv/AwkwardBrainyTireTheTarFu 4]&lt;br /&gt;
&lt;br /&gt;
=== Clipping Through Pipes (City Park) ===&lt;br /&gt;
The collision on those pipes is very thin, bonking a purple pikachu with a hoop will very easily send you through.&lt;br /&gt;
&lt;br /&gt;
Sometimes to your [https://www.twitch.tv/sion_510n/clip/MagnificentPiercingSquidTheTarFu-LncKmLpc9Qwf_MiF death].&lt;br /&gt;
&lt;br /&gt;
=== Sound Glitch ===&lt;br /&gt;
Starting the hoop and running with it multiple times in a single level will eventually break the audio of the hoop.&lt;br /&gt;
&lt;br /&gt;
Getting stuck on replaying loud glitched hoop audio.  Using the sky flyer sometimes makes the sound quieter.&lt;/div&gt;</summary>
		<author><name>SioN</name></author>
	</entry>
	<entry>
		<id>https://apewiki.siontea.com/index.php?title=AE3/general&amp;diff=210</id>
		<title>AE3/general</title>
		<link rel="alternate" type="text/html" href="https://apewiki.siontea.com/index.php?title=AE3/general&amp;diff=210"/>
		<updated>2025-08-28T15:48:41Z</updated>

		<summary type="html">&lt;p&gt;SioN: /* Version/Region Differences */ fix lie&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Version/Region Differences ==&lt;br /&gt;
There are three region versions of Ape 3: PAL (Europe), NTSC-U (USA) and NTSC-J (Japan).&lt;br /&gt;
&lt;br /&gt;
As with Ape Escape 1, the PAL version should be avoided because it runs at 5/6th the speed of the NTSC versions. The water in [[AE3/The Hot Springs|The Hot Springs]] is yellow in the JP version and blue in the other versions.&lt;br /&gt;
&lt;br /&gt;
The Japanese version has an unique glitch in [[AE3/Airplane Squadron|Airplane Squadron]] where you can skip the elephant tank section as there is no cealing.&lt;br /&gt;
&lt;br /&gt;
== Platform Differences ==&lt;br /&gt;
The game can be played on the following platforms:&lt;br /&gt;
&lt;br /&gt;
* PS2&lt;br /&gt;
* PS3 (Disc)&lt;br /&gt;
* PS3 (PSN)&lt;br /&gt;
&lt;br /&gt;
The PSN version was only released in Japan and is the fastest because of the load speed and the bad emulation which causes lava to not hurt you.&lt;br /&gt;
&lt;br /&gt;
You can play the original disc on the PS3 but this needs a specific model of the console which are prone to failing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For speedruns the PSN is fastest for the above mentioned reasons.&lt;br /&gt;
&lt;br /&gt;
Emulators are banned.&lt;br /&gt;
&lt;br /&gt;
== Character Differences ==&lt;br /&gt;
Unlike Ape 1 and 2, this game has two playable characters. Sayaka the idol and Satoru the boy.&lt;br /&gt;
&lt;br /&gt;
This isn&#039;t just a cosmical change because Sayaka acts as a hidden &amp;quot;Easy Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
As Sayaka is an idol, she has a monkey fan club. This means that select few monkeys in the game do not fight back at all if you play as her.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sayaka&#039;&#039;&#039;&lt;br /&gt;
** Club does 11 damage.&lt;br /&gt;
** Knight Transform (on ground) does 18 damage on the first hit, 16 afterwards.&lt;br /&gt;
** Knight Transform (jump hit) does 18 damage.&lt;br /&gt;
** Monkey fan club.&lt;br /&gt;
* &#039;&#039;&#039;Satoru&#039;&#039;&#039;&lt;br /&gt;
** Club does 10 damage.&lt;br /&gt;
** Knight Transform does 16 damage.&lt;br /&gt;
** Monkeys see him from further away.&lt;br /&gt;
&lt;br /&gt;
More details about the different damage values can be found on [https://docs.google.com/spreadsheets/d/1bYatYnU-UzOAu5OslIEyIuh46cucdCm0yMwzMTesmfY/edit?gid=84851959#gid=84851959 this] google sheet, but in general Sayaka nearly always does 1 more damage than Satoru.Their hitboxes are also different size as some clips just don&#039;t work as Satoru.&lt;/div&gt;</summary>
		<author><name>SioN</name></author>
	</entry>
	<entry>
		<id>https://apewiki.siontea.com/index.php?title=AE1/tricks&amp;diff=209</id>
		<title>AE1/tricks</title>
		<link rel="alternate" type="text/html" href="https://apewiki.siontea.com/index.php?title=AE1/tricks&amp;diff=209"/>
		<updated>2025-08-28T12:00:21Z</updated>

		<summary type="html">&lt;p&gt;SioN: movement speed table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mechanics ==&lt;br /&gt;
Here is a list of good to know mechanics in the game.&lt;br /&gt;
&lt;br /&gt;
* You can hit Start to immediately close a mailbox.&lt;br /&gt;
* Hitting R1 or L1 in the level select will move one era over.&lt;br /&gt;
* Both R3 and the button your gadget is on can active the alternate effect (like changing pellets or summoning the car).&lt;br /&gt;
* Select opens the pause menu straight into the gadget screen.&lt;br /&gt;
* You can use swingable gadgets (net/club) to quickly turn yourself around in place or midair! very useful for changing your angle midair to grab onto a ledge.&lt;br /&gt;
* The Net can interact with objects through walls. Example: The specter coin in the big open room in TV Tower can be gotten without breaking the box. same for the inside dexter coin beneath the slide.&lt;br /&gt;
* The Magic Punch and the net shot from the Water Net can collect energy chips (very important in time trial ILs).&lt;br /&gt;
&lt;br /&gt;
== Movement Speeds ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Action&lt;br /&gt;
!Speed&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|Running&lt;br /&gt;
|30&lt;br /&gt;
|The steepness of the ground (going up or down) decreases this.&lt;br /&gt;
|-&lt;br /&gt;
|Hooping&lt;br /&gt;
|62&lt;br /&gt;
|The steepness of the ground (going up or down) decreases this.&lt;br /&gt;
|-&lt;br /&gt;
|Landing a jump&lt;br /&gt;
|28&lt;br /&gt;
|Landing from a jump dips your speed to 28.&lt;br /&gt;
|-&lt;br /&gt;
|Air&lt;br /&gt;
|30&lt;br /&gt;
|If greater than 30, it&#039;ll decelerate down to 30.&lt;br /&gt;
|-&lt;br /&gt;
|Swim&lt;br /&gt;
|20&lt;br /&gt;
|Depth doesn&#039;t matter.&lt;br /&gt;
|-&lt;br /&gt;
|Swim (Boost)&lt;br /&gt;
|31&lt;br /&gt;
|Slightly faster than running. Depth doesn&#039;t matter.&lt;br /&gt;
|-&lt;br /&gt;
|Double Jump&lt;br /&gt;
|15&lt;br /&gt;
|If a direction is held, Spike&#039;s speed is set to 15.  Where it accelerates to air speed.&lt;br /&gt;
|-&lt;br /&gt;
|Jumping from hoop&lt;br /&gt;
|30&lt;br /&gt;
|Speed is set to running speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tricks ==&lt;br /&gt;
&lt;br /&gt;
=== Gadget Cancel ===&lt;br /&gt;
You do this one a lot. Whenever you use a gadget you are stuck in its animation and cannot move until it completes.&lt;br /&gt;
&lt;br /&gt;
You can cancel this animation by simply switching to another gadget.&lt;br /&gt;
&lt;br /&gt;
This should be done after every monkey catch, if you miss a monkey catch, if you swing the club (either hit or miss your target) and basically whenever you use a gadget.&lt;br /&gt;
&lt;br /&gt;
=== Video(s) ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;mt1v4OzV3Rc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Neutral Double Jump ===&lt;br /&gt;
The most basic trick and one of the most used ones too.&lt;br /&gt;
&lt;br /&gt;
If you hold a direction as you do a double jump, your speed is set to a 15 which is lower than your running speed of 30.&lt;br /&gt;
&lt;br /&gt;
In a neutral double jump you let go of the left stick before you do the double jump. When done like this, you only lose minimal speed.&lt;br /&gt;
&lt;br /&gt;
The longer you have the left stick neutral, the more speed you lose. Optimally you would hold a direction right until the double jump and then start holding the direction again right after the double.&lt;br /&gt;
&lt;br /&gt;
==== Inputs ====&lt;br /&gt;
Forward (Hold) --&amp;gt; Jump --&amp;gt; Forward (Release) --&amp;gt; Double Jump --&amp;gt; Forward&lt;br /&gt;
&lt;br /&gt;
=== Video(s) ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;fXi46HZuM7o&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;T6coGIWPIuk&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;mt1v4OzV3Rc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Boost Jump ===&lt;br /&gt;
Another way to preserve your speed.&lt;br /&gt;
&lt;br /&gt;
If you are running with the hoop active and try to jump, you lose the hoop speed.&lt;br /&gt;
&lt;br /&gt;
You can cirumvent this by simply cancelling the hoop by pressing the face button it&#039;s on right before you jump.&lt;br /&gt;
&lt;br /&gt;
The timing is very lenient but note that the more it lags the longer you want to wait before pressing jump.&lt;br /&gt;
&lt;br /&gt;
combine with the neutral double for maximum distance.&lt;br /&gt;
==== Inputs ====&lt;br /&gt;
(Assuming you have hoop on X and you are currently running with the hoop active.)&lt;br /&gt;
&lt;br /&gt;
X --&amp;gt; Jump&lt;br /&gt;
&lt;br /&gt;
==== Video(s) ====&lt;br /&gt;
&amp;lt;youtube&amp;gt;fXi46HZuM7o&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;mt1v4OzV3Rc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fall Damage Cancel ===&lt;br /&gt;
You can negate all fall damage you would receive by simply using a gadget.&lt;br /&gt;
&lt;br /&gt;
It&#039;ll work when you&#039;re in the gadget using animation.&lt;br /&gt;
&lt;br /&gt;
Gadgets you can use are the net, the club and the slingshot.&lt;br /&gt;
&lt;br /&gt;
==== Inputs ====&lt;br /&gt;
Hold right stick to any direction before hitting the floor.&lt;br /&gt;
&lt;br /&gt;
=== Video(s) ===&lt;br /&gt;
&amp;lt;youtube&amp;gt;mt1v4OzV3Rc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Slope Jumps ===&lt;br /&gt;
There are effectively four types of slope jumps but they are all referred with the same name.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;todo: add gif.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Video(s) ===&lt;br /&gt;
&amp;lt;youtube&amp;gt;mt1v4OzV3Rc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Basic ====&lt;br /&gt;
You can slightly run up most slopes in the game and the steeper the slope is, the more vertical speed spike will have to run up it.&lt;br /&gt;
&lt;br /&gt;
For the highest slope jump you will want to jump the very frame you touch the slope.&lt;br /&gt;
&lt;br /&gt;
An example slope in Snowy Mammoth gives you 40 upwards velocity when you hit it, Jumping at that moment will add the 46 velocity from the jump on top of that, making you jump twice as high.&lt;br /&gt;
&lt;br /&gt;
The longer you wait to jump, the more your upwards velocity has decreased and the less extra height you will get.&lt;br /&gt;
&lt;br /&gt;
This can be done out of water too ([[AE1/Primordial Ooze|Primordial Ooze]]).&lt;br /&gt;
&lt;br /&gt;
==== Advanced ====&lt;br /&gt;
If a slope is steep enough, you can perform a slope jump that you can double jump out of.&lt;br /&gt;
&lt;br /&gt;
Jumping right before hitting the steep slope will make spike ride up it in the standing state, from which he can perform a normal jump and then a double jump.&lt;br /&gt;
&lt;br /&gt;
The steepness of the slope decides how precise this timing is, for example the &amp;quot;right side&amp;quot; in [[AE1/Thick Jungle|Thick Jungle]] is a 2 frame window to hit jump.&lt;br /&gt;
&lt;br /&gt;
This can be done out of water too ([[AE1/Primordial Ooze|Primordial Ooze]]).&lt;br /&gt;
&lt;br /&gt;
==== Hoop Basic ====&lt;br /&gt;
This one isn&#039;t technically even a jump.&lt;br /&gt;
&lt;br /&gt;
If you run at a steep slope with the hoop active and then hit the face button it&#039;s on right before touching the slope, spike will shoot up the slope in the standing state.&lt;br /&gt;
&lt;br /&gt;
That same Snowy Mammoth slope that gave you 40 velocity, will give you around 200 when you hoop at it.&lt;br /&gt;
&lt;br /&gt;
==== Hoop Advanced ====&lt;br /&gt;
You can combine the basic hoop slope jump with a boost jump.&lt;br /&gt;
&lt;br /&gt;
performing a boost jump right before hitting the slope will give you a small extra vertical velocity boost, making you go even higher.&lt;br /&gt;
&lt;br /&gt;
== Glitches ==&lt;br /&gt;
&lt;br /&gt;
=== Infinite Jump ===&lt;br /&gt;
The main glitch of the game which allows you to go as high as you want.&lt;br /&gt;
&lt;br /&gt;
When you jump and pull the slingshot back in the air with a flick of the right stick, the game allows spike to jump for a short period of time.&lt;br /&gt;
&lt;br /&gt;
This can be then chained to go up infinitely.&lt;br /&gt;
&lt;br /&gt;
Depending on how quickly or slowly you do the inputs you can either go more vertically or more horizontally.&lt;br /&gt;
&lt;br /&gt;
The optimal timing for most distance is by timing the jump to each note in a 120BPM metronome.&lt;br /&gt;
&lt;br /&gt;
Generally new runners do the inputs way too fast, essentially spamming the inputs which makes it easy to drop it.&lt;br /&gt;
&lt;br /&gt;
The inputs can be done way slower than you first might think.&lt;br /&gt;
&lt;br /&gt;
The timing is also affected by lag, as in: the more it lags the slower you need to do the inputs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that if you try to push up towards a wall right in front of you as you ij, spike will start to &amp;quot;hug it&amp;quot; which stops the IJ.&lt;br /&gt;
&lt;br /&gt;
You can use this as a back up for [[AE1/Dexter&#039;s Island#Dexter Skip|Dexter Skip]] because you can jump out of the push up animation, meaning that you can start ij&#039;ing from it.&lt;br /&gt;
&lt;br /&gt;
==== Technical Info ====&lt;br /&gt;
During the slingshot pull animation, spike&#039;s state is 3. Canceling the slingshot by letting go of the right stick will make his state go straight to 19 (standing on ground.).&lt;br /&gt;
&lt;br /&gt;
From the state 19 he is able to perform all normal actions he could when normally on ground, example: tiptoe, walk, run, jump, crawl.&lt;br /&gt;
&lt;br /&gt;
The shortest time it will take for the state to go from 3 to 19 is 10 frames.&lt;br /&gt;
&lt;br /&gt;
When spikes downward velocity goes above 20, he will change states again, meaning that he cannot jump anymore.&lt;br /&gt;
&lt;br /&gt;
The longest you can be in state 19 from a normal jump is 14 frames, this is from jumping and pulling the slingshot on the same frame.&lt;br /&gt;
&lt;br /&gt;
==== Inputs ====&lt;br /&gt;
Jump (big jump) --&amp;gt; Flick right stick (do not hold) --&amp;gt; repeat&lt;br /&gt;
&lt;br /&gt;
If spike ends up shooting a pellet, you held the right stick for too long.&lt;br /&gt;
&lt;br /&gt;
if spike just falls, then you were too late on the following jump.&lt;br /&gt;
&lt;br /&gt;
==== Video(s) ====&lt;br /&gt;
&amp;lt;youtube&amp;gt;P-dbmaZjWdY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;mt1v4OzV3Rc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Boost Jump to Infinite Jump ===&lt;br /&gt;
While not a separate glitch/trick from boost jumping or infinite jumping the two can be combined for even more horizontal distance and speed to your IJs.&lt;br /&gt;
&lt;br /&gt;
This trick is why some runners have the hoop on the X button so that they can easily slide their thumb from X to square.&lt;br /&gt;
&lt;br /&gt;
The timing is tough at first but thankfully this one isn&#039;t required in a run.&lt;br /&gt;
&lt;br /&gt;
==== Inputs ====&lt;br /&gt;
(Assuming you have slingshot on square and hoop on X and that you are running with the hoop active.)&lt;br /&gt;
&lt;br /&gt;
X --&amp;gt; Jump --&amp;gt; Square (immediately after) --&amp;gt; Flick right stick --&amp;gt; Repeat IJ inputs&lt;br /&gt;
&lt;br /&gt;
=== Video(s) ===&lt;br /&gt;
&amp;lt;youtube&amp;gt;mt1v4OzV3Rc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Super Fly ===&lt;br /&gt;
This is a big one for the no infinite jump categories.&lt;br /&gt;
&lt;br /&gt;
With the first usage of the sky flyer in a stage you may perform this glitch.&lt;br /&gt;
&lt;br /&gt;
It is quite simple, all you need to do is: jump and use a gadget (net,club or sling) at the sametime, then quickly (nearly immediately) hit select to open the gadget menu.&lt;br /&gt;
&lt;br /&gt;
In the gadget menu you want to equip the sky flyer over the button the gadget is that you just used, start spinning the right stick and hit select to unpause the game.&lt;br /&gt;
&lt;br /&gt;
Depending on your what part of the jump use you switched to the flier you get more or less height. (You can jump, swing and hit select on the same frame. This will yield maximum height.)&lt;br /&gt;
&lt;br /&gt;
=== Video(s) ===&lt;br /&gt;
&amp;lt;youtube&amp;gt;mt1v4OzV3Rc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Why it happens? ====&lt;br /&gt;
The sky flyer and the animation of spike entering a level use the same internal value.&lt;br /&gt;
&lt;br /&gt;
When you enter a stage, this value goes from 30 down to 0 after the animation ends.&lt;br /&gt;
&lt;br /&gt;
The sky flyer really doesn&#039;t like the value 0 and it causes you to fly super high.&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;youtube&amp;gt;GQB94EQ9HDQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ultra Fly ===&lt;br /&gt;
This glitch isn&#039;t useful in any situation sadly.&lt;br /&gt;
&lt;br /&gt;
The Ultra Fly is just a 16 bit integer overflow of the value the sky flyer uses.&lt;br /&gt;
&lt;br /&gt;
If you use the flyer so that you gain height, an internal value starts from 1 and increases by 1 every frame you keep hovering down.&lt;br /&gt;
&lt;br /&gt;
If this value goes over 32768, it wraps around to -32767 and this completely destroys the sky flyer.&lt;br /&gt;
&lt;br /&gt;
If you now spin the flyer you will keep going up with high speed as long as this value is below 1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;VI3adcQEaME&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous, Useless, Detrimental ==&lt;br /&gt;
The tricks, glitches and mechanics here are worthy enough to write up but likely will never have any practical use or they are straight up something that you do not want to experience.&lt;br /&gt;
&lt;br /&gt;
=== Slow Swing ===&lt;br /&gt;
If you slowly move your right stick with the club out, you will do a slow swing.&lt;br /&gt;
&lt;br /&gt;
This means you can hit something multiple times in quick succession from just one swing.&lt;br /&gt;
&lt;br /&gt;
I believe this makes the hitbox stay out for longer which causes the extra damage.&lt;br /&gt;
&lt;br /&gt;
* Instantly breaks the breakable wall at the start of dexter.&lt;br /&gt;
* Two swings will max out a cog wheel (Some longer ones need three while some only need one to be useful, like most gates.&lt;br /&gt;
&lt;br /&gt;
=== Fast First Person Turn ===&lt;br /&gt;
Using both the d-pad and the left stick to look around in first person doubles the turning speed.&lt;br /&gt;
&lt;br /&gt;
=== Clown ===&lt;br /&gt;
&lt;br /&gt;
==== Lingering Hitbox ====&lt;br /&gt;
After the first phase is done and he falls down, his hitbox is still invisible and active at the top of the cage for a moment.&lt;br /&gt;
&lt;br /&gt;
==== Clown Out Of Bounds ====&lt;br /&gt;
In the second phase, if you guide the clown to hit the wall nearly parallel to it and then make him roll towards you parallel to the wall he might bonk into the inside of the wall.&lt;br /&gt;
&lt;br /&gt;
Once he bonks the inside of the wall he is out of the cage.  He gets up and tries to roll again only to bonk immediately.  he&#039;ll eventually leave bonk far enough to leave the room.&lt;br /&gt;
&lt;br /&gt;
You might be able to use an explosive on him when he&#039;s out but the only way to stop this is to Infinite Jump up out of the cage, leave and come back into the room.  You&#039;ll have to redo the whole fight.&lt;br /&gt;
&lt;br /&gt;
==== Clown Clip ====&lt;br /&gt;
Not only can the clown escape the cage, he can fling you out of it too.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t know what the requirements for this is but getting between the wall and him rolling will clip you through the gate and out of it.&lt;br /&gt;
&lt;br /&gt;
(Audio warning)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;_5ORLqqjxP8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mech Crash ===&lt;br /&gt;
Sometimes for an unknown reason, the mech fight in the middle of specter&#039;s factory can crash the game upon dying.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;opFdHqqYqpU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;khDqzsNKKW0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;4i55ruMtdO0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== First Person Ledge Grab ===&lt;br /&gt;
If you either use the slingshot to go first person or go first person before sliding off a ledge you can grab onto a ledge while in first person.&lt;br /&gt;
&lt;br /&gt;
This allows you to turn left and right while still hanging off the ledge, turning too much so that spike&#039;s body enters the ledge will make spike climb up.&lt;br /&gt;
&lt;br /&gt;
With a sharp enough corner you can use this to clip inside it and die instantly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;D74wWt3LeUo&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fog Glitch ===&lt;br /&gt;
Sometimes the game might have a hard time loading an area so it might use a very small fog distance, making everything either black or invisible around you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;sGU17v1QcrE&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Crumbling Castle Hard Lock ===&lt;br /&gt;
If you die at the perfectly wrong moment after defeating the knight boss, the game marks the boss as defeated so it won&#039;t respawn again but since you died you weren&#039;t pulled out of the level which is required for you to unlock the next one.&lt;br /&gt;
&lt;br /&gt;
The outcome is that you cannot fight the boss again to beat the level and the city park will never be unlocked.  Only way out of this is to load your save file.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;JXkrBIU4rRQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ledge Zip ===&lt;br /&gt;
Hitting a ledge in a specific way will make spike teleport on top of it and to the end of the polygon on top.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;_2qH_tsuNoU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dying Inside Walls ===&lt;br /&gt;
In some spots of the game or under certain circumstances, spike might end up inside a wall which will kill him.&lt;br /&gt;
&lt;br /&gt;
Many bigger doors are easy to die to.  They don&#039;t have collision as they are opening so you can Boost Jump inside them and then die once they get their collision back.&lt;br /&gt;
&lt;br /&gt;
some examples: [https://clips.twitch.tv/TacitCharmingCrocodileBrainSlug-3-7iCRRKXUQpprRw 1], [https://clips.twitch.tv/SlickCogentStapleOhMyDog 2], [https://clips.twitch.tv/AmazingBreakablePidgeonPRChase-cN3reWQ5f5ACNf79 3], [https://clips.twitch.tv/AwkwardBrainyTireTheTarFu 4]&lt;br /&gt;
&lt;br /&gt;
=== Clipping Through Pipes (City Park) ===&lt;br /&gt;
The collision on those pipes is very thin, bonking a purple pikachu with a hoop will very easily send you through.&lt;br /&gt;
&lt;br /&gt;
Sometimes to your [https://www.twitch.tv/sion_510n/clip/MagnificentPiercingSquidTheTarFu-LncKmLpc9Qwf_MiF death].&lt;br /&gt;
&lt;br /&gt;
=== Sound Glitch ===&lt;br /&gt;
Starting the hoop and running with it multiple times in a single level will eventually break the audio of the hoop.&lt;br /&gt;
&lt;br /&gt;
Getting stuck on replaying loud glitched hoop audio.  Using the sky flyer sometimes makes the sound quieter.&lt;/div&gt;</summary>
		<author><name>SioN</name></author>
	</entry>
	<entry>
		<id>https://apewiki.siontea.com/index.php?title=AE1/TV_Tower&amp;diff=208</id>
		<title>AE1/TV Tower</title>
		<link rel="alternate" type="text/html" href="https://apewiki.siontea.com/index.php?title=AE1/TV_Tower&amp;diff=208"/>
		<updated>2025-08-28T11:22:47Z</updated>

		<summary type="html">&lt;p&gt;SioN: infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox_level&lt;br /&gt;
| level = TV Tower&lt;br /&gt;
| image = File:TWTower-0.jpg&lt;br /&gt;
| monkeys = Specter/11&lt;br /&gt;
| specter_coins = 2&lt;br /&gt;
| new_gadgets = None&lt;br /&gt;
| prev_level = [[AE1/Specter&#039;s Factory|Specter&#039;s Factory]]&lt;br /&gt;
| next_level = [[AE1/Monkey Madness|Monkey Madness]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Any% ==&lt;br /&gt;
&#039;&#039;talk about the any% no ij route and tricks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Any% No IJ ==&lt;br /&gt;
&#039;&#039;talk about the any% no ij route and tricks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== All Monkeys ==&lt;br /&gt;
&#039;&#039;talk about the all monks route and tricks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Tricks ==&lt;br /&gt;
&lt;br /&gt;
=== Basement Catch ===&lt;br /&gt;
The last monkey in the basement section can be caught immediately upon entering the room with a little trick.&lt;br /&gt;
&lt;br /&gt;
There is a monkey under your feet at the start of the room but you can knock him down from up here.&lt;br /&gt;
&lt;br /&gt;
When you hit him down, he bounces upwards and pops up through the floor for one single frame during which you are able to catch him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The easy way to do this is to use the RC car.&lt;br /&gt;
&lt;br /&gt;
place down the car (don&#039;t swap to another gadget afterwards), jump and ground pound to destroy it.&lt;br /&gt;
&lt;br /&gt;
Right as it explodes you want to spaw to the Time Net to catch it. With the RC car you have three frames to swap to the net.&lt;br /&gt;
&lt;br /&gt;
If the car doesn&#039;t explode, you changed to the net too early (net cannot deal damage and thus won&#039;t destroy the car).&lt;br /&gt;
&lt;br /&gt;
If the car explodes but you don&#039;t catch the monkey, you were either too far away, had a bad angle or you were too late on swapping to the net.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The hard way to do this is to use the club (or any non net gadget for that matter).&lt;br /&gt;
&lt;br /&gt;
You can jump and ground pound above the monkey and the moment you bonk the monkey you want to swap to the net.&lt;br /&gt;
&lt;br /&gt;
this method should be avoided because you only have one single frame to swap to the net and the RC car method is barely any slower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The fast way to do this is to immediately hoop upon entering the room and running over to the upper half of the grating on the floor on the 2nd last row (see picture).&lt;br /&gt;
&lt;br /&gt;
from here place down the RC car and do your magic.&lt;br /&gt;
[[File:AE1Basement.gif|none|frame|Basement Catch]]&lt;/div&gt;</summary>
		<author><name>SioN</name></author>
	</entry>
	<entry>
		<id>https://apewiki.siontea.com/index.php?title=AE1/Crabby_Beach&amp;diff=207</id>
		<title>AE1/Crabby Beach</title>
		<link rel="alternate" type="text/html" href="https://apewiki.siontea.com/index.php?title=AE1/Crabby_Beach&amp;diff=207"/>
		<updated>2025-08-28T11:20:03Z</updated>

		<summary type="html">&lt;p&gt;SioN: infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox_level&lt;br /&gt;
| level = Crabby Beach&lt;br /&gt;
| image = File:CrabbyBeach-0.jpg&lt;br /&gt;
| monkeys = 5/8&lt;br /&gt;
| specter_coins = 1&lt;br /&gt;
| new_gadgets = Dash Hoop&lt;br /&gt;
| prev_level = [[AE1/Stadium Attack|Stadium Attack]]&lt;br /&gt;
| next_level = [[AE1/Coral Cave|Coral Cave]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is where the run starts.&lt;br /&gt;
&lt;br /&gt;
== Hoop Training ==&lt;br /&gt;
&lt;br /&gt;
=== Skip ===&lt;br /&gt;
You can skip the hoop training room thanks to the conveniently placed mailbox at the start. This can be relatively tricky because of the out of bounds collision.&lt;br /&gt;
&lt;br /&gt;
This skip is about 2 seconds faster than doing the training room normally. Most of the potential &lt;br /&gt;
time save is lost from having to read the mailbox, which takes a few seconds to load for the first time. When practicing this trick, the text will load much faster than in runs.&lt;br /&gt;
&lt;br /&gt;
If you fall outside of the level you need to exit and re enter.&lt;br /&gt;
&lt;br /&gt;
Jump onto the mailbox and lineup somewhat like in the picture, it isn&#039;t precise.&lt;br /&gt;
&lt;br /&gt;
[[File:Hooptrainingskip1.jpg|link=File:Hooptrainingskip1.jpg|border|219x219px]]&lt;br /&gt;
&lt;br /&gt;
From here you run up and do a single jump, after you are past the corner on your right you want to start holding right and slightly up and then perform a double jump to reach a ledge.&lt;br /&gt;
&lt;br /&gt;
Once you are up there you want to follow along the wall you are standing on until you reach the angled corner (note that above the very beginning of the next room there is no cealing so if you go too far you will fall back in).&lt;br /&gt;
&lt;br /&gt;
[[File:Hooptraining2.jpg|border|253x253px]]&lt;br /&gt;
&lt;br /&gt;
From the corner you want to do a [[AE1/tricks#Boost Jump|Boost Jump]] towards the middle of the next room onto the blue box in the picture (it is about two spikes tall so you need to double jump).&lt;br /&gt;
&lt;br /&gt;
[[File:Hooptraining5.jpg|border|253x253px]][[File:Hooptraining4.jpg|border|253x253px]]&lt;br /&gt;
&lt;br /&gt;
After you land on the cealing of the room, you want to hoop towards the left corner past the gate (directly opposite to where you boost jumped earlier).&lt;br /&gt;
&lt;br /&gt;
[[File:Hooptraining6.jpg|border|253x253px]]&lt;br /&gt;
&lt;br /&gt;
From this corner you can just hoop on top of the wall you are on and then jump to the otherside of the last gate  (Don&#039;t go too far left or you&#039;ll fall out of bounds).&lt;br /&gt;
&lt;br /&gt;
[[File:Hooptraining7.jpg|border|251x251px]][[File:Hooptraining8.jpg|border|251x251px]]&lt;br /&gt;
&lt;br /&gt;
== Any% ==&lt;br /&gt;
talk about the any% no ij route and tricks.&lt;br /&gt;
&lt;br /&gt;
== Any% No IJ ==&lt;br /&gt;
talk about the any% no ij route and tricks.&lt;br /&gt;
&lt;br /&gt;
== All Monkeys ==&lt;br /&gt;
talk about the all monks route and tricks.&lt;/div&gt;</summary>
		<author><name>SioN</name></author>
	</entry>
	<entry>
		<id>https://apewiki.siontea.com/index.php?title=AE1/Cryptic_Relics&amp;diff=206</id>
		<title>AE1/Cryptic Relics</title>
		<link rel="alternate" type="text/html" href="https://apewiki.siontea.com/index.php?title=AE1/Cryptic_Relics&amp;diff=206"/>
		<updated>2025-08-28T11:17:49Z</updated>

		<summary type="html">&lt;p&gt;SioN: infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox_level&lt;br /&gt;
| level = Cryptic Relics&lt;br /&gt;
| image = File:CrypticRelics-0.jpg&lt;br /&gt;
| monkeys = 5/8&lt;br /&gt;
| specter_coins = 1&lt;br /&gt;
| new_gadgets = Slingshot&lt;br /&gt;
| prev_level = [[AE1/Dark Ruins|Dark Ruins]]&lt;br /&gt;
| next_level = [[AE1/Stadium Attack|Stadium Attack]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The first level where No IJ starts to deviate due to obvious reasons.&lt;br /&gt;
&lt;br /&gt;
== Slingshot Training Room ==&lt;br /&gt;
&lt;br /&gt;
=== No IJ ===&lt;br /&gt;
&amp;lt;youtube&amp;gt;MEzhFv6XuFw&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Any% ==&lt;br /&gt;
&lt;br /&gt;
talk about the any% route and tricks.&lt;br /&gt;
&lt;br /&gt;
== Any% No IJ ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cryptic Relics - Basic Routing and Cliff Monkey Explanation: Video Tutorial&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;RmqZH3pIFwg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The hardest monkey to catch in this level is Bazzle - (a.k.a. cliff monkey).&lt;br /&gt;
&lt;br /&gt;
You need to be able to neutral double jump in order to catch cliff monkey, there is a backup shown in the video above.&lt;br /&gt;
&lt;br /&gt;
== All Monkeys ==&lt;br /&gt;
talk about the all monks route and tricks.&lt;br /&gt;
&lt;br /&gt;
== Tricks ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Ill Catch&amp;quot; ===&lt;br /&gt;
The second monkey normally requires you to push the block onto the button to open a door.&lt;br /&gt;
&lt;br /&gt;
Instead you can catch him through the wall.&lt;br /&gt;
&lt;br /&gt;
IJ up from the first monkey onto the wall, here you want to walk towards the second monkey. As you are above him, jump and swing the net backwards to turn around. Hit L1 to center the camera.&lt;br /&gt;
&lt;br /&gt;
Here you want to grab onto the ledge. The easiest way to achieve this is by jumping and while midair moving down, if done this way you wont turn around as you move.&lt;br /&gt;
&lt;br /&gt;
On the ledge you&#039;ll see a darker line vaguely in the shape of an &#039;L&#039;. The monkey is directly under this spot on the wall.&lt;br /&gt;
&lt;br /&gt;
Grab onto the ledge on that line then tap down on the left stick to fall. As you&#039;re falling hold the net out upwards towards the wall to get the monkey through it.&lt;br /&gt;
[[File:Ae1Ill.gif|none|frame|Ill Catch]]&lt;/div&gt;</summary>
		<author><name>SioN</name></author>
	</entry>
	<entry>
		<id>https://apewiki.siontea.com/index.php?title=AE1/Dark_Ruins&amp;diff=205</id>
		<title>AE1/Dark Ruins</title>
		<link rel="alternate" type="text/html" href="https://apewiki.siontea.com/index.php?title=AE1/Dark_Ruins&amp;diff=205"/>
		<updated>2025-08-28T11:17:29Z</updated>

		<summary type="html">&lt;p&gt;SioN: infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox_level&lt;br /&gt;
| level = Dark Ruins&lt;br /&gt;
| image = File:DarkRuins-0.jpg&lt;br /&gt;
| monkeys = 6/12&lt;br /&gt;
| specter_coins = 4&lt;br /&gt;
| new_gadgets = None&lt;br /&gt;
| prev_level = [[AE1/Thick Jungle|Thick Jungle]]&lt;br /&gt;
| next_level = [[AE1/Cryptic Relics|Cryptic Relics]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Windy is a good boy.&lt;br /&gt;
&lt;br /&gt;
== All Categories (First Visit) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;todo: talk about the route and tricks.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>SioN</name></author>
	</entry>
	<entry>
		<id>https://apewiki.siontea.com/index.php?title=AE1/Thick_Jungle&amp;diff=204</id>
		<title>AE1/Thick Jungle</title>
		<link rel="alternate" type="text/html" href="https://apewiki.siontea.com/index.php?title=AE1/Thick_Jungle&amp;diff=204"/>
		<updated>2025-08-28T11:17:12Z</updated>

		<summary type="html">&lt;p&gt;SioN: infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox_level&lt;br /&gt;
| level = Thick Jungle&lt;br /&gt;
| image = File:ThickJungle-0.jpg&lt;br /&gt;
| monkeys = 6/14&lt;br /&gt;
| specter_coins = 4&lt;br /&gt;
| new_gadgets = Monkey Radar&lt;br /&gt;
| prev_level = [[AE1/Molten Lava|Molten Lava]]&lt;br /&gt;
| next_level = [[AE1/Dark Ruins|Dark Ruins]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This level can be a pain thanks to the fabled UFO monkey and the second cocoon monkey can act up.&lt;br /&gt;
&lt;br /&gt;
== Radar Training ==&lt;br /&gt;
This one can be a bit tricky, the monkeys have 9 patterns they can be in.  All monkeys being on one side is the pattern (all left/right).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Pictures of the patterns.&lt;br /&gt;
(In order of fastest-&amp;gt;slowest, estimated.)&lt;br /&gt;
!Pattern&lt;br /&gt;
!Image&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;#1 Fastest&#039;&#039;&#039;&lt;br /&gt;
|[[File:Ae1-radar-p3.png|300x300px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;#2&#039;&#039;&#039;&lt;br /&gt;
|[[File:Ae1-radar-p7.png|300x300px]]&lt;br /&gt;
|-&lt;br /&gt;
|#3&lt;br /&gt;
|[[File:Ae1-radar-p1.png|300x300px]]&lt;br /&gt;
|-&lt;br /&gt;
|#4&lt;br /&gt;
|[[File:Ae1-radar-p5.png|300x300px]]&lt;br /&gt;
|-&lt;br /&gt;
|#5&lt;br /&gt;
|[[File:Ae1-radar-p8.png|300x300px]]&lt;br /&gt;
|-&lt;br /&gt;
|#6&lt;br /&gt;
|[[File:Ae1-radar-p2.png|300x300px]]&lt;br /&gt;
|-&lt;br /&gt;
|#7&lt;br /&gt;
|[[File:Ae1-radar-p6.png|300x300px]]&lt;br /&gt;
|-&lt;br /&gt;
|#8&lt;br /&gt;
|[[File:Ae1-radar-p4.png|300x300px]]&lt;br /&gt;
|-&lt;br /&gt;
|#9&lt;br /&gt;
|Image missing :P&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Any% / Any% No IJ ==&lt;br /&gt;
talk about the any% no ij route and tricks.&lt;br /&gt;
&lt;br /&gt;
== All Monkeys ==&lt;br /&gt;
talk about the all monks route and tricks.&lt;br /&gt;
&lt;br /&gt;
== Tricks ==&lt;br /&gt;
&lt;br /&gt;
=== UFOless ===&lt;br /&gt;
&#039;&#039;todo: write something smart.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Slope Jump ===&lt;br /&gt;
After the UFO monkey you can get up onto the ledge behind him with a simple slope jump.&lt;br /&gt;
&lt;br /&gt;
Go into the left corner and run up the slope for a bit and then double jump to the right. &lt;br /&gt;
&lt;br /&gt;
More optimally you can do an [[AE1/tricks#Slope Jumps|Advanced Slope Jump]] which is harder but allows you to skip the ledge grab for a small time save.&lt;br /&gt;
[[File:AE1Leftslope.gif|none|frame|Left Side (Easiest Method)]]&lt;br /&gt;
&lt;br /&gt;
There is also the harder right side slope jump, which is a tiny bit faster but way cooler.&lt;br /&gt;
&lt;br /&gt;
Instead of the left corner, go to the right corner.&lt;br /&gt;
&lt;br /&gt;
Here you want to run towards the slope and aim to the left of the patch of grass on the wall.&lt;br /&gt;
&lt;br /&gt;
This requires the &amp;quot;Advanced Slope Jump&amp;quot; so: right before you hit the slope you want to let your left stick go neutral and jump quickly after, you will fly up the slope in a standing pose.&lt;br /&gt;
&lt;br /&gt;
From the standig pose, simply double jump to the left to get on the ledge.&lt;br /&gt;
[[File:AE1Rightslope.gif|none|thumb|349x349px|Right Side]]&lt;/div&gt;</summary>
		<author><name>SioN</name></author>
	</entry>
	<entry>
		<id>https://apewiki.siontea.com/index.php?title=AE1/Molten_Lava&amp;diff=203</id>
		<title>AE1/Molten Lava</title>
		<link rel="alternate" type="text/html" href="https://apewiki.siontea.com/index.php?title=AE1/Molten_Lava&amp;diff=203"/>
		<updated>2025-08-28T11:16:50Z</updated>

		<summary type="html">&lt;p&gt;SioN: infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox_level&lt;br /&gt;
| level = Molten Lava&lt;br /&gt;
| image = File:MoltenLava-0.jpg&lt;br /&gt;
| monkeys = 4/7&lt;br /&gt;
| specter_coins = 1&lt;br /&gt;
| new_gadgets = None&lt;br /&gt;
| prev_level = [[AE1/Primordial Ooze|Primordial Ooze]]&lt;br /&gt;
| next_level = [[AE1/Thick Jungle|Thick Jungle]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Classic first monkey not letting you catch the platform cycle.&lt;br /&gt;
&lt;br /&gt;
== Any% ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;FRKm7nZ4hbU&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>SioN</name></author>
	</entry>
	<entry>
		<id>https://apewiki.siontea.com/index.php?title=AE1/Primordial_Ooze&amp;diff=202</id>
		<title>AE1/Primordial Ooze</title>
		<link rel="alternate" type="text/html" href="https://apewiki.siontea.com/index.php?title=AE1/Primordial_Ooze&amp;diff=202"/>
		<updated>2025-08-28T11:16:23Z</updated>

		<summary type="html">&lt;p&gt;SioN: level infobox at the top of the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox_level&lt;br /&gt;
| level = Primordial Ooze&lt;br /&gt;
| image = File:PrimordialOoze-0.jpg&lt;br /&gt;
| monkeys = 4/6&lt;br /&gt;
| specter_coins = 1&lt;br /&gt;
| new_gadgets = Water Net&lt;br /&gt;
| prev_level = [[AE1/Fossil Field|Fossil Field]]&lt;br /&gt;
| next_level = [[AE1/Molten Lava|Molten Lava]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Nothing major in this level, Monkey 4 has two trick methods to reach up to him instead of riding the dinosaur.&lt;br /&gt;
&lt;br /&gt;
== Water Net Training ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Todo: write&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;uN1CqvHN288&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== All Categories (First visit) ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;uN1CqvHN288&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All categories are same on the first visit here too.&lt;br /&gt;
&lt;br /&gt;
On the reference image, i drew a red line that you want to follow through the first visit.&lt;br /&gt;
&lt;br /&gt;
[[File:PrimordialOoze-1.jpg|none|thumb|601x601px]]&lt;br /&gt;
&lt;br /&gt;
=== Monkey 1 ===&lt;br /&gt;
You want to start by running towards the very right edge of the bridge. once you&#039;re on the peak of it, do a [[AE1/tricks#Neutral Double Jump|Neutral Double]] over to the monkey and catch him.&lt;br /&gt;
&lt;br /&gt;
If you mess up your movement and don&#039;t catch him immediately, he will follow the yellow line drawn in the picture and you will have to get over to the mainland to catch him.&lt;br /&gt;
&lt;br /&gt;
=== Monkey 2 ===&lt;br /&gt;
From the first monkey you want to turn 180 and short hop (quick tap of the jump button) into the water and swim along the drawn line on the image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(note that swimming is faster than running on land so you want to stay in the water as long as possible).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Neutral Double over the gap and then run towards the second monkey and jump catch him quickly.&lt;br /&gt;
&lt;br /&gt;
If you miss the catch, he will jump down into the water and swim to the left.&lt;br /&gt;
&lt;br /&gt;
=== Monkey 3 ===&lt;br /&gt;
This catch is kind of cool. you have two ways of doing this but in short you walk off the edge and swing your net to catch the monkey in the water.&lt;br /&gt;
&lt;br /&gt;
(In the picture Spike has just caught the previous monkey straight on.)&lt;br /&gt;
&lt;br /&gt;
[[File:PrimordialOoze-2.jpg|none|thumb|278x278px]]&lt;br /&gt;
&lt;br /&gt;
=== Monkey 4 ===&lt;br /&gt;
This is a bit trickier but coming from where you caught Monkey 3 you can either do the [[AE1/Primordial Ooze#Ground Pound Catch|Ground Pound Catch]] or the [[AE1/Primordial Ooze#Slope Jump|Slope Jump]].&lt;br /&gt;
&lt;br /&gt;
The Slope Jump is technically faster but the Ground Pound Catch is easier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(note that if you miss the ground pound catch you cant try it again as the monkey has moved from his position, you then must do the slope jump).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Tricks ==&lt;br /&gt;
&lt;br /&gt;
=== Ground Pound Catch ===&lt;br /&gt;
The last monkey in the Any% route is usually caught with a ground pound.&lt;br /&gt;
&lt;br /&gt;
On the wall you can see light and dark stripes. you want to align yourself on the 2nd light stripe from the left.&lt;br /&gt;
&lt;br /&gt;
After you swim to this spot you want to double jump and at the peak of your jump do a ground pound with the net.&lt;br /&gt;
&lt;br /&gt;
If you miss him, don&#039;t bother trying again because now he is running around instead of being in place. Instead see the Slope Jump method.&lt;br /&gt;
[[File:AE1Oozegp.gif|none|frame|Ground Pound]]&lt;br /&gt;
&lt;br /&gt;
=== Slope Jump ===&lt;br /&gt;
Technically a faster way to catch the last Any% monkey.&lt;br /&gt;
&lt;br /&gt;
The easy way to do this is to normal swim (don&#039;t hold R1/2) into the corner, you&#039;ll see spike pop up from the water for a moment.&lt;br /&gt;
&lt;br /&gt;
During that moment you want to double jump up to the ledge.&lt;br /&gt;
[[File:PrimordialOoze-slopejump.gif|none|frame|Easy Slope Jump]]&lt;br /&gt;
&lt;br /&gt;
The harder but faster way has you swim into the corner with speed (make sure you&#039;re on the surface of the water).&lt;br /&gt;
&lt;br /&gt;
Right before you hit the corner you want to jump, the slope should help you move up quicker.  After flying up, double jump right to the monkey.&lt;br /&gt;
&lt;br /&gt;
With this method you can get enough height to skip the ledge grab, but this is considerably harder.&lt;br /&gt;
[[File:Primordialooze-slopejump2.gif|none|frame|Hard Slope Jump]]&lt;/div&gt;</summary>
		<author><name>SioN</name></author>
	</entry>
	<entry>
		<id>https://apewiki.siontea.com/index.php?title=AE1/Fossil_Field&amp;diff=201</id>
		<title>AE1/Fossil Field</title>
		<link rel="alternate" type="text/html" href="https://apewiki.siontea.com/index.php?title=AE1/Fossil_Field&amp;diff=201"/>
		<updated>2025-08-28T11:15:17Z</updated>

		<summary type="html">&lt;p&gt;SioN: level infobox at the top of the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox_level&lt;br /&gt;
| level = Fossil Field&lt;br /&gt;
| image = File:FossilFields-1.jpg&lt;br /&gt;
| monkeys = 3/4&lt;br /&gt;
| specter_coins = 1&lt;br /&gt;
| new_gadgets = Time Net, Stun Club&lt;br /&gt;
| prev_level = None&lt;br /&gt;
| next_level = [[AE1/Primordial Ooze|Primordial Ooze]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The first level, you&#039;d think it&#039;s easy at but the third monkey is a pain.&lt;br /&gt;
&lt;br /&gt;
Timing starts when you land and gain control of spike.&lt;br /&gt;
&lt;br /&gt;
== All Categories (First visit) ==&lt;br /&gt;
&lt;br /&gt;
Beginner Any% Tutorial&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;4I2MQCj12y8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:FossilFields-1.jpg|none|thumb|601x601px|top down view]]&lt;br /&gt;
&lt;br /&gt;
=== Monkey 1 ===&lt;br /&gt;
The first monkey starts moving immediately when the level loads so he may be anywhere on the line, most likely in the middle of it if you skip the level preview.&lt;br /&gt;
&lt;br /&gt;
The closer the first monkey is to the second one, the better. you can up the chances of him being close to the second monkey by waiting out the level preview fully as he is moving the entire time.&lt;br /&gt;
&lt;br /&gt;
=== Monkey 2 ===&lt;br /&gt;
After you catch the first guy and start running towards monkey 2, he will jump behind the rock and then run to the cross road in the image.&lt;br /&gt;
&lt;br /&gt;
Since we know he is going to do this every time, we can run straight towards the cross road and do a jump swing with the net.&lt;br /&gt;
&lt;br /&gt;
If the first monkey was in a bad position or was mean to you, you might be too slow to catch the second monkey in the ideal position.&lt;br /&gt;
&lt;br /&gt;
In which case you&#039;ll have to adapt quickly, he can either run towards you and annoyingly go behind the camera or he can run straight away from you towards the corner.&lt;br /&gt;
&lt;br /&gt;
=== Monkey 3 ===&lt;br /&gt;
This one is the worst and it&#039;s all because of the terrain he is manouvering around.&lt;br /&gt;
&lt;br /&gt;
Coming from the second monkey you want to go from the right of the rock and depending on where the third monkey is you want to do different things.&lt;br /&gt;
&lt;br /&gt;
He is usually at one of the three points on the line and from that point he will most likely follow the line i drew in the picture.&lt;br /&gt;
&lt;br /&gt;
==== Position 1 ====&lt;br /&gt;
The easiest case is when he is at the tippy top of the formation. from there if you run straight at him he will always go to the left and off the formation where you can cut him off.&lt;br /&gt;
&lt;br /&gt;
==== Position 2 ====&lt;br /&gt;
When he is on the middle platform if you run towards a bit to the left of him, he will most likely jump up to the top where you can catch him or force him to jump off the formation to the left.&lt;br /&gt;
&lt;br /&gt;
If you run towards to the right of him, he will likely jump down to the lower platform and run away from you off the formation. &lt;br /&gt;
&lt;br /&gt;
==== Position 3 ====&lt;br /&gt;
Lastly if he is on the bottom platform you should run straight at him as he will either run away from you or towards you. If you&#039;re lucky he might be blind and stay in place in this location.&lt;/div&gt;</summary>
		<author><name>SioN</name></author>
	</entry>
	<entry>
		<id>https://apewiki.siontea.com/index.php?title=AE1/Cryptic_Relics&amp;diff=200</id>
		<title>AE1/Cryptic Relics</title>
		<link rel="alternate" type="text/html" href="https://apewiki.siontea.com/index.php?title=AE1/Cryptic_Relics&amp;diff=200"/>
		<updated>2025-08-28T11:13:00Z</updated>

		<summary type="html">&lt;p&gt;SioN: fix next level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first level where No IJ starts to deviate due to obvious reasons.{{infobox_level&lt;br /&gt;
| level = Cryptic Relics&lt;br /&gt;
| image = File:CrypticRelics-0.jpg&lt;br /&gt;
| monkeys = 5/8&lt;br /&gt;
| specter_coins = 1&lt;br /&gt;
| new_gadgets = Slingshot&lt;br /&gt;
| prev_level = [[AE1/Dark Ruins|Dark Ruins]]&lt;br /&gt;
| next_level = [[AE1/Stadium Attack|Stadium Attack]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Slingshot Training Room ==&lt;br /&gt;
&lt;br /&gt;
=== No IJ ===&lt;br /&gt;
&amp;lt;youtube&amp;gt;MEzhFv6XuFw&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Any% ==&lt;br /&gt;
&lt;br /&gt;
talk about the any% route and tricks.&lt;br /&gt;
&lt;br /&gt;
== Any% No IJ ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cryptic Relics - Basic Routing and Cliff Monkey Explanation: Video Tutorial&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;RmqZH3pIFwg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The hardest monkey to catch in this level is Bazzle - (a.k.a. cliff monkey).&lt;br /&gt;
&lt;br /&gt;
You need to be able to neutral double jump in order to catch cliff monkey, there is a backup shown in the video above.&lt;br /&gt;
&lt;br /&gt;
== All Monkeys ==&lt;br /&gt;
talk about the all monks route and tricks.&lt;br /&gt;
&lt;br /&gt;
== Tricks ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Ill Catch&amp;quot; ===&lt;br /&gt;
The second monkey normally requires you to push the block onto the button to open a door.&lt;br /&gt;
&lt;br /&gt;
Instead you can catch him through the wall.&lt;br /&gt;
&lt;br /&gt;
IJ up from the first monkey onto the wall, here you want to walk towards the second monkey. As you are above him, jump and swing the net backwards to turn around. Hit L1 to center the camera.&lt;br /&gt;
&lt;br /&gt;
Here you want to grab onto the ledge. The easiest way to achieve this is by jumping and while midair moving down, if done this way you wont turn around as you move.&lt;br /&gt;
&lt;br /&gt;
On the ledge you&#039;ll see a darker line vaguely in the shape of an &#039;L&#039;. The monkey is directly under this spot on the wall.&lt;br /&gt;
&lt;br /&gt;
Grab onto the ledge on that line then tap down on the left stick to fall. As you&#039;re falling hold the net out upwards towards the wall to get the monkey through it.&lt;br /&gt;
[[File:Ae1Ill.gif|none|frame|Ill Catch]]&lt;/div&gt;</summary>
		<author><name>SioN</name></author>
	</entry>
	<entry>
		<id>https://apewiki.siontea.com/index.php?title=AE1/RNG&amp;diff=199</id>
		<title>AE1/RNG</title>
		<link rel="alternate" type="text/html" href="https://apewiki.siontea.com/index.php?title=AE1/RNG&amp;diff=199"/>
		<updated>2025-08-28T10:12:58Z</updated>

		<summary type="html">&lt;p&gt;SioN: line ends please.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Still a bit of a mystery but here are some of the community&#039;s findings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From Ihavenoname248 at [https://www.speedrun.com/posts/7vxlz speedrun.com]&#039;&#039;    &lt;br /&gt;
 It has recently been discovered that what gadget is being held affects monkey behavior. These effects are fairly small, but have substantial impacts in some notable places, including 3 of the most inconsistent monkeys in the game becoming much more reliable.&lt;br /&gt;
 &lt;br /&gt;
  -Dexter&#039;s Island, RC Car monkey. Much larger alert with the RC Car equipped. Can catch with water net.&lt;br /&gt;
  -Thick Jungle, UFOless. Equip with net and neutral double from very far back. 60-70+% consistent.&lt;br /&gt;
  -Dark Ruins fan monkey. Club or Radar are much more reliable than Net, as Net results in a very aggressive pattern.&lt;br /&gt;
  -City Park 1st/Specter&#039;s Factory RC Car monkeys. Equip the hoop and they run out much more often.&lt;br /&gt;
  -Other City Park RC Car monkey. Stand at a distance with the car.&lt;br /&gt;
  -Cryptic Relics river monkey. Keep the club equipped as much as possible to increase the odds of close side.&lt;br /&gt;
  -Primordial Ooze 100% first visit ending. Jump from the 2nd monkey with the stun club instead of the net.&lt;br /&gt;
 &lt;br /&gt;
 Additionally, srgtsilent did some testing on Specter with different gadgets as well. Statistical significance is still low, but having the hoop or sling selected appears to give better luck on average than other gadgets.&lt;br /&gt;
Srgtsilent&#039;s [https://docs.google.com/spreadsheets/d/1JIiK4_jfcUmNNBKSkHwenVRT2ONl86WG3a4NagTjn28/edit?usp=sharing spreadsheet] about specter mentioned in above forum post.                                                &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0x0B4980&lt;br /&gt;
&lt;br /&gt;
This memory address is possibly a cooldown value for the monkeys actions, freezing it to 0 will make the monkeys constantly sneeze, dance or be alert. &lt;br /&gt;
&lt;br /&gt;
Freezing it at a higher value makes the monkeys do their actions less and less often.  &lt;br /&gt;
&lt;br /&gt;
This value changes at quite random, sometimes it&#039;ll stay on one value for 8 frames, sometimes 30.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0x0AE770&lt;br /&gt;
&lt;br /&gt;
0x0B4950&lt;br /&gt;
&lt;br /&gt;
Feezing these two values makes the first specter fight (2nd phase) repeat the same two attacks over and over again.&lt;br /&gt;
&lt;br /&gt;
Freezing both to 0 makes specter do: pink lazer (left), chest smacking and repeat.  If you then destroy the left arm, he&#039;ll just do the same but shoot with right arm.&lt;br /&gt;
&lt;br /&gt;
Just freezing 0x0AE770 at 1111 will do laser (left), slam. after breaking the left arm, he&#039;ll repeatedly do laser on the remaining arm. odd thing though is that despite doing the laser attack, no lasers are actually shot&lt;br /&gt;
&lt;br /&gt;
These two values change every single frame and seemingly most actions the player can do, will advance the values.  Such as:  Skipping the level intro, Changing gadget, Jumping, Pressing a D-pad direction.&lt;/div&gt;</summary>
		<author><name>SioN</name></author>
	</entry>
	<entry>
		<id>https://apewiki.siontea.com/index.php?title=AE1/RNG&amp;diff=198</id>
		<title>AE1/RNG</title>
		<link rel="alternate" type="text/html" href="https://apewiki.siontea.com/index.php?title=AE1/RNG&amp;diff=198"/>
		<updated>2025-08-28T10:03:27Z</updated>

		<summary type="html">&lt;p&gt;SioN: fixlineends&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Still a bit of a mystery but here are some of the community&#039;s findings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From Ihavenoname248 at [https://www.speedrun.com/posts/7vxlz speedrun.com]&#039;&#039;    &lt;br /&gt;
 It has recently been discovered that what gadget is being held affects monkey behavior. These effects are fairly small, but have substantial impacts in some notable places, including 3 of the most inconsistent monkeys in the game becoming much more reliable.&lt;br /&gt;
 &lt;br /&gt;
  -Dexter&#039;s Island, RC Car monkey. Much larger alert with the RC Car equipped. Can catch with water net.&lt;br /&gt;
  -Thick Jungle, UFOless. Equip with net and neutral double from very far back. 60-70+% consistent.&lt;br /&gt;
  -Dark Ruins fan monkey. Club or Radar are much more reliable than Net, as Net results in a very aggressive pattern.&lt;br /&gt;
  -City Park 1st/Specter&#039;s Factory RC Car monkeys. Equip the hoop and they run out much more often.&lt;br /&gt;
  -Other City Park RC Car monkey. Stand at a distance with the car.&lt;br /&gt;
  -Cryptic Relics river monkey. Keep the club equipped as much as possible to increase the odds of close side.&lt;br /&gt;
  -Primordial Ooze 100% first visit ending. Jump from the 2nd monkey with the stun club instead of the net.&lt;br /&gt;
 &lt;br /&gt;
 Additionally, srgtsilent did some testing on Specter with different gadgets as well. Statistical significance is still low, but having the hoop or sling selected appears to give better luck on average than other gadgets.&lt;br /&gt;
Srgtsilent&#039;s [https://docs.google.com/spreadsheets/d/1JIiK4_jfcUmNNBKSkHwenVRT2ONl86WG3a4NagTjn28/edit?usp=sharing spreadsheet] about specter mentioned in above forum post.                        &lt;br /&gt;
&lt;br /&gt;
0x0B4980&lt;br /&gt;
&lt;br /&gt;
This memory address is possibly a cooldown value for the monkeys actions, freezing it to 0 will make the monkeys constantly sneeze, dance or be alert. &lt;br /&gt;
&lt;br /&gt;
Freezing it at a higher value makes the monkeys do their actions less and less often.  &lt;br /&gt;
&lt;br /&gt;
This value changes at quite random, sometimes it&#039;ll stay on one value for 8 frames, sometimes 30.&lt;br /&gt;
&lt;br /&gt;
0x0AE770&lt;br /&gt;
&lt;br /&gt;
0x0B4950&lt;br /&gt;
&lt;br /&gt;
Feezing these two values makes the first specter fight (2nd phase) repeat the same two attacks over and over again.&lt;br /&gt;
&lt;br /&gt;
Freezing both to 0 makes specter do: pink lazer (left), chest smacking and repeat.  If you then destroy the left arm, he&#039;ll just do the same but shoot with right arm.&lt;br /&gt;
&lt;br /&gt;
Just freezing 0x0AE770 at 1111 will do laser (left), slam. after breaking the left arm, he&#039;ll repeatedly do laser on the remaining arm. odd thing though is that despite doing the laser attack, no lasers are actually shot&lt;br /&gt;
&lt;br /&gt;
These two values change every single frame and seemingly most actions the player can do, will advance the values.  Such as:  Skipping the level intro, Changing gadget, Jumping, Pressing a D-pad direction.&lt;/div&gt;</summary>
		<author><name>SioN</name></author>
	</entry>
	<entry>
		<id>https://apewiki.siontea.com/index.php?title=AE1/RNG&amp;diff=197</id>
		<title>AE1/RNG</title>
		<link rel="alternate" type="text/html" href="https://apewiki.siontea.com/index.php?title=AE1/RNG&amp;diff=197"/>
		<updated>2025-08-28T10:02:29Z</updated>

		<summary type="html">&lt;p&gt;SioN: fixlineends&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Still a bit of a mystery but here are some of the community&#039;s findings.        &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From Ihavenoname248 at [https://www.speedrun.com/posts/7vxlz speedrun.com]&#039;&#039;    &lt;br /&gt;
 It has recently been discovered that what gadget is being held affects monkey behavior. These effects are fairly small, but have substantial impacts in some notable places, including 3 of the most inconsistent monkeys in the game becoming much more reliable.&lt;br /&gt;
 &lt;br /&gt;
  -Dexter&#039;s Island, RC Car monkey. Much larger alert with the RC Car equipped. Can catch with water net.&lt;br /&gt;
  -Thick Jungle, UFOless. Equip with net and neutral double from very far back. 60-70+% consistent.&lt;br /&gt;
  -Dark Ruins fan monkey. Club or Radar are much more reliable than Net, as Net results in a very aggressive pattern.&lt;br /&gt;
  -City Park 1st/Specter&#039;s Factory RC Car monkeys. Equip the hoop and they run out much more often.&lt;br /&gt;
  -Other City Park RC Car monkey. Stand at a distance with the car.&lt;br /&gt;
  -Cryptic Relics river monkey. Keep the club equipped as much as possible to increase the odds of close side.&lt;br /&gt;
  -Primordial Ooze 100% first visit ending. Jump from the 2nd monkey with the stun club instead of the net.&lt;br /&gt;
 &lt;br /&gt;
 Additionally, srgtsilent did some testing on Specter with different gadgets as well. Statistical significance is still low, but having the hoop or sling selected appears to give better luck on average than other gadgets.&lt;br /&gt;
Srgtsilent&#039;s [https://docs.google.com/spreadsheets/d/1JIiK4_jfcUmNNBKSkHwenVRT2ONl86WG3a4NagTjn28/edit?usp=sharing spreadsheet] about specter mentioned in above forum post.                        &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0x0B4980&lt;br /&gt;
&lt;br /&gt;
This memory address is possibly a cooldown value for the monkeys actions, freezing it to 0 will make the monkeys constantly sneeze, dance or be alert. &lt;br /&gt;
&lt;br /&gt;
Freezing it at a higher value makes the monkeys do their actions less and less often.  &lt;br /&gt;
&lt;br /&gt;
This value changes at quite random, sometimes it&#039;ll stay on one value for 8 frames, sometimes 30.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0x0AE770&lt;br /&gt;
&lt;br /&gt;
0x0B4950&lt;br /&gt;
&lt;br /&gt;
Feezing these two values makes the first specter fight (2nd phase) repeat the same two attacks over and over again.&lt;br /&gt;
&lt;br /&gt;
Freezing both to 0 makes specter do: pink lazer (left), chest smacking and repeat.  If you then destroy the left arm, he&#039;ll just do the same but shoot with right arm.&lt;br /&gt;
&lt;br /&gt;
Just freezing 0x0AE770 at 1111 will do laser (left), slam. after breaking the left arm, he&#039;ll repeatedly do laser on the remaining arm. odd thing though is that despite doing the laser attack, no lasers are actually shot&lt;br /&gt;
&lt;br /&gt;
These two values change every single frame and seemingly most actions the player can do, will advance the values.  Such as:  Skipping the level intro, Changing gadget, Jumping, Pressing a D-pad direction.&lt;/div&gt;</summary>
		<author><name>SioN</name></author>
	</entry>
	<entry>
		<id>https://apewiki.siontea.com/index.php?title=AE1/RNG&amp;diff=196</id>
		<title>AE1/RNG</title>
		<link rel="alternate" type="text/html" href="https://apewiki.siontea.com/index.php?title=AE1/RNG&amp;diff=196"/>
		<updated>2025-08-28T10:01:23Z</updated>

		<summary type="html">&lt;p&gt;SioN: line ends&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Still a bit of a mystery but here are some of the community&#039;s findings.        &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From Ihavenoname248 at [https://www.speedrun.com/posts/7vxlz speedrun.com]&#039;&#039;    &lt;br /&gt;
 It has recently been discovered that what gadget is being held affects monkey behavior. These effects are fairly small, but have substantial impacts in some notable places, including 3 of the most inconsistent monkeys in the game becoming much more reliable.&lt;br /&gt;
 &lt;br /&gt;
  -Dexter&#039;s Island, RC Car monkey. Much larger alert with the RC Car equipped. Can catch with water net.&lt;br /&gt;
  -Thick Jungle, UFOless. Equip with net and neutral double from very far back. 60-70+% consistent.&lt;br /&gt;
  -Dark Ruins fan monkey. Club or Radar are much more reliable than Net, as Net results in a very aggressive pattern.&lt;br /&gt;
  -City Park 1st/Specter&#039;s Factory RC Car monkeys. Equip the hoop and they run out much more often.&lt;br /&gt;
  -Other City Park RC Car monkey. Stand at a distance with the car.&lt;br /&gt;
  -Cryptic Relics river monkey. Keep the club equipped as much as possible to increase the odds of close side.&lt;br /&gt;
  -Primordial Ooze 100% first visit ending. Jump from the 2nd monkey with the stun club instead of the net.&lt;br /&gt;
 &lt;br /&gt;
 Additionally, srgtsilent did some testing on Specter with different gadgets as well. Statistical significance is still low, but having the hoop or sling selected appears to give better luck on average than other gadgets.&lt;br /&gt;
Srgtsilent&#039;s [https://docs.google.com/spreadsheets/d/1JIiK4_jfcUmNNBKSkHwenVRT2ONl86WG3a4NagTjn28/edit?usp=sharing spreadsheet] about specter mentioned in above forum post.        &lt;br /&gt;
&lt;br /&gt;
0x0B4980  &lt;br /&gt;
&lt;br /&gt;
This memory address is possibly a cooldown value for the monkeys actions, freezing it to 0 will make the monkeys constantly sneeze, dance or be alert. &lt;br /&gt;
&lt;br /&gt;
Freezing it at a higher value makes the monkeys do their actions less and less often.  &lt;br /&gt;
&lt;br /&gt;
This value changes at quite random, sometimes it&#039;ll stay on one value for 8 frames, sometimes 30.  &lt;br /&gt;
&lt;br /&gt;
0x0AE770&lt;br /&gt;
&lt;br /&gt;
0x0B4950&lt;br /&gt;
&lt;br /&gt;
Feezing these two values makes the first specter fight (2nd phase) repeat the same two attacks over and over again.&lt;br /&gt;
&lt;br /&gt;
Freezing both to 0 makes specter do: pink lazer (left), chest smacking and repeat.  If you then destroy the left arm, he&#039;ll just do the same but shoot with right arm.&lt;br /&gt;
&lt;br /&gt;
Just freezing 0x0AE770 at 1111 will do laser (left), slam. after breaking the left arm, he&#039;ll repeatedly do laser on the remaining arm. odd thing though is that despite doing the laser attack, no lasers are actually shot&lt;br /&gt;
&lt;br /&gt;
These two values change every single frame and seemingly most actions the player can do, will advance the values.  Such as:  Skipping the level intro, Changing gadget, Jumping, Pressing a D-pad direction.&lt;/div&gt;</summary>
		<author><name>SioN</name></author>
	</entry>
	<entry>
		<id>https://apewiki.siontea.com/index.php?title=AE1/RNG&amp;diff=195</id>
		<title>AE1/RNG</title>
		<link rel="alternate" type="text/html" href="https://apewiki.siontea.com/index.php?title=AE1/RNG&amp;diff=195"/>
		<updated>2025-08-28T10:01:04Z</updated>

		<summary type="html">&lt;p&gt;SioN: add the old src post&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Still a bit of a mystery but here are some of the community&#039;s findings.        &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From Ihavenoname248 at [https://www.speedrun.com/posts/7vxlz speedrun.com]&#039;&#039;    &lt;br /&gt;
 It has recently been discovered that what gadget is being held affects monkey behavior. These effects are fairly small, but have substantial impacts in some notable places, including 3 of the most inconsistent monkeys in the game becoming much more reliable.&lt;br /&gt;
 &lt;br /&gt;
  -Dexter&#039;s Island, RC Car monkey. Much larger alert with the RC Car equipped. Can catch with water net.&lt;br /&gt;
  -Thick Jungle, UFOless. Equip with net and neutral double from very far back. 60-70+% consistent.&lt;br /&gt;
  -Dark Ruins fan monkey. Club or Radar are much more reliable than Net, as Net results in a very aggressive pattern.&lt;br /&gt;
  -City Park 1st/Specter&#039;s Factory RC Car monkeys. Equip the hoop and they run out much more often.&lt;br /&gt;
  -Other City Park RC Car monkey. Stand at a distance with the car.&lt;br /&gt;
  -Cryptic Relics river monkey. Keep the club equipped as much as possible to increase the odds of close side.&lt;br /&gt;
  -Primordial Ooze 100% first visit ending. Jump from the 2nd monkey with the stun club instead of the net.&lt;br /&gt;
 &lt;br /&gt;
 Additionally, srgtsilent did some testing on Specter with different gadgets as well. Statistical significance is still low, but having the hoop or sling selected appears to give better luck on average than other gadgets.&lt;br /&gt;
Srgtsilent&#039;s [https://docs.google.com/spreadsheets/d/1JIiK4_jfcUmNNBKSkHwenVRT2ONl86WG3a4NagTjn28/edit?usp=sharing spreadsheet] about specter mentioned in above forum post.    &lt;br /&gt;
&lt;br /&gt;
0x0B4980  &lt;br /&gt;
&lt;br /&gt;
This memory address is possibly a cooldown value for the monkeys actions, freezing it to 0 will make the monkeys constantly sneeze, dance or be alert. &lt;br /&gt;
&lt;br /&gt;
Freezing it at a higher value makes the monkeys do their actions less and less often.  &lt;br /&gt;
&lt;br /&gt;
This value changes at quite random, sometimes it&#039;ll stay on one value for 8 frames, sometimes 30. &lt;br /&gt;
&lt;br /&gt;
0x0AE770&lt;br /&gt;
&lt;br /&gt;
0x0B4950&lt;br /&gt;
&lt;br /&gt;
Feezing these two values makes the first specter fight (2nd phase) repeat the same two attacks over and over again.&lt;br /&gt;
&lt;br /&gt;
Freezing both to 0 makes specter do: pink lazer (left), chest smacking and repeat.  If you then destroy the left arm, he&#039;ll just do the same but shoot with right arm.&lt;br /&gt;
&lt;br /&gt;
Just freezing 0x0AE770 at 1111 will do laser (left), slam. after breaking the left arm, he&#039;ll repeatedly do laser on the remaining arm. odd thing though is that despite doing the laser attack, no lasers are actually shot&lt;br /&gt;
&lt;br /&gt;
These two values change every single frame and seemingly most actions the player can do, will advance the values.  Such as:  Skipping the level intro, Changing gadget, Jumping, Pressing a D-pad direction.&lt;/div&gt;</summary>
		<author><name>SioN</name></author>
	</entry>
	<entry>
		<id>https://apewiki.siontea.com/index.php?title=AE1/RNG&amp;diff=194</id>
		<title>AE1/RNG</title>
		<link rel="alternate" type="text/html" href="https://apewiki.siontea.com/index.php?title=AE1/RNG&amp;diff=194"/>
		<updated>2025-08-28T09:45:35Z</updated>

		<summary type="html">&lt;p&gt;SioN: Created page with &amp;quot;Still a bit of a mystery but here are some findings.    0x0B4980    This memory address is possibly a cooldown value for the monkeys actions, freezing it to 0 will make the monkeys constantly sneeze, dance or be alert.   Freezing it at a higher value makes the monkeys do their actions less and less often.    This value changes at quite random, sometimes it&amp;#039;ll stay on one value for 8 frames, sometimes 30.    0x0AE770  0x0B4950  Feezing these two values makes the first spe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Still a bit of a mystery but here are some findings.  &lt;br /&gt;
&lt;br /&gt;
0x0B4980  &lt;br /&gt;
&lt;br /&gt;
This memory address is possibly a cooldown value for the monkeys actions, freezing it to 0 will make the monkeys constantly sneeze, dance or be alert. &lt;br /&gt;
&lt;br /&gt;
Freezing it at a higher value makes the monkeys do their actions less and less often.  &lt;br /&gt;
&lt;br /&gt;
This value changes at quite random, sometimes it&#039;ll stay on one value for 8 frames, sometimes 30. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0x0AE770&lt;br /&gt;
&lt;br /&gt;
0x0B4950&lt;br /&gt;
&lt;br /&gt;
Feezing these two values makes the first specter fight (2nd phase) repeat the same two attacks over and over again.&lt;br /&gt;
&lt;br /&gt;
Freezing both to 0 makes specter do: pink lazer (left), chest smacking and repeat.  If you then destroy the left arm, he&#039;ll just do the same but shoot with right arm.&lt;br /&gt;
&lt;br /&gt;
Just freezing 0x0AE770 at 1111 will do laser (left), slam. after breaking the left arm, he&#039;ll repeatedly do laser on the remaining arm. odd thing though is that despite doing the laser attack, no lasers are actually shot&lt;br /&gt;
&lt;br /&gt;
These two values change every single frame and seemingly most actions the player can do, will advance the values.  Such as:  Skipping the level intro, Changing gadget, Jumping, Pressing a D-pad direction.&lt;/div&gt;</summary>
		<author><name>SioN</name></author>
	</entry>
	<entry>
		<id>https://apewiki.siontea.com/index.php?title=AE1&amp;diff=193</id>
		<title>AE1</title>
		<link rel="alternate" type="text/html" href="https://apewiki.siontea.com/index.php?title=AE1&amp;diff=193"/>
		<updated>2025-08-28T09:37:06Z</updated>

		<summary type="html">&lt;p&gt;SioN: add rng link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Information ==&lt;br /&gt;
&lt;br /&gt;
* [https://speedrun.com/ae1 speedrun.com]&lt;br /&gt;
* [[AE1/general|General Information]]&lt;br /&gt;
* [[AE1/tricks|Mechanics, Tricks, Glitches]]&lt;br /&gt;
* [[AE1/RNG|RNG]]&lt;br /&gt;
* [[AE1/Memory Addresses|Memory Addresses]]&lt;br /&gt;
* [[AE1/History|History]]&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Lost Land&#039;&#039;&#039;&lt;br /&gt;
** [[AE1/Fossil Field|Level 1-1 Fossil Field]]&lt;br /&gt;
** [[AE1/Primordial Ooze|Level 1-2 Primordial Ooze]]&lt;br /&gt;
** [[AE1/Molten Lava|Level 1-3 Molten Lava]]&lt;br /&gt;
* &#039;&#039;&#039;Mysterious Age&#039;&#039;&#039;&lt;br /&gt;
** [[AE1/Thick Jungle|Level 2-1 Thick Jungle]]&lt;br /&gt;
** [[AE1/Dark Ruins|Level 2-2 Dark Ruins]]&lt;br /&gt;
** [[AE1/Cryptic Relics|Level 2-3 Cryptic Relics]]&lt;br /&gt;
* &#039;&#039;&#039;Dimension X&#039;&#039;&#039;&lt;br /&gt;
** [[AE1/Stadium Attack|Level 3 - Stadium Attack]]&lt;br /&gt;
* &#039;&#039;&#039;Oceana&#039;&#039;&#039;&lt;br /&gt;
** [[AE1/Crabby Beach|Level 4-1 Crabby Beach]]&lt;br /&gt;
** [[AE1/Coral Cave|Level 4-2 Coral Cave]]&lt;br /&gt;
** [[AE1/Dexter&#039;s Island|Level 4-3 Dexter&#039;s Island]]&lt;br /&gt;
* &#039;&#039;&#039;New Freezeland&#039;&#039;&#039;&lt;br /&gt;
** [[AE1/Snowy Mammoth|Level 5-1 Snowy Mammoth]]&lt;br /&gt;
** [[AE1/Frosty Retreat|Level 5-2 Frosty Retreat]]&lt;br /&gt;
** [[AE1/Hot Springs|Level 5-3 Hot Springs]]&lt;br /&gt;
* &#039;&#039;&#039;Dimension X&#039;&#039;&#039;&lt;br /&gt;
** [[AE1/Gladiator Attack|Level 6 - Gladiator Attack]]&lt;br /&gt;
* &#039;&#039;&#039;Midieval Mayhem&#039;&#039;&#039;&lt;br /&gt;
** [[AE1/Sushi Temple|Level 7-1 Sushi Temple]]&lt;br /&gt;
** [[AE1/Wabi Sabi Wall|Level 7-2 Wabi Sabi Wall]]&lt;br /&gt;
** [[AE1/Crumbling Castle|Level 7-3 Crumbling Castle]]&lt;br /&gt;
* &#039;&#039;&#039;Futurama&#039;&#039;&#039;&lt;br /&gt;
** [[AE1/City Park|Level 8-1 City Park]]&lt;br /&gt;
** [[AE1/Specter&#039;s Factory|Level 8-2 Specter&#039;s Factory]]&lt;br /&gt;
** [[AE1/TV Tower|Level 8-3 TV Tower]]&lt;br /&gt;
* &#039;&#039;&#039;Specter Land&#039;&#039;&#039;&lt;br /&gt;
** [[AE1/Monkey Madness|Level 9-1 Monkey Madness]]&lt;br /&gt;
* &#039;&#039;&#039;Dimension X&#039;&#039;&#039;&lt;br /&gt;
** [[AE1/Peak Point Matrix|Level 10-1 Peak Point Matrix]]&lt;/div&gt;</summary>
		<author><name>SioN</name></author>
	</entry>
	<entry>
		<id>https://apewiki.siontea.com/index.php?title=AE1/History&amp;diff=192</id>
		<title>AE1/History</title>
		<link rel="alternate" type="text/html" href="https://apewiki.siontea.com/index.php?title=AE1/History&amp;diff=192"/>
		<updated>2025-08-26T18:02:34Z</updated>

		<summary type="html">&lt;p&gt;SioN: add remaining category wrs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General ==&lt;br /&gt;
Before speedrun.com became the big speedrunning hub that it is now.  Ape Escape was a part of the Spyro &amp;amp; Crash (&amp;quot;Sprash&amp;quot;) community, Sharing a [https://docs.google.com/spreadsheets/d/1HyxqfOB7QRz8nLQNpTovA5-ntLC1S8W_eD8rtpNRbvo/edit?usp=sharing Google sheets document] for leaderboards.&lt;br /&gt;
&lt;br /&gt;
== Glitches &amp;amp; Tricks ==&lt;br /&gt;
&lt;br /&gt;
=== Infinite Jump ===&lt;br /&gt;
This trick was very likely found independently by many people who played the game.&lt;br /&gt;
&lt;br /&gt;
=== Super Fly ===&lt;br /&gt;
Initial find by Japanese TASer [[yosuke77]] on Feb 15, 2015.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;Nt2QHS5s69I&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was believed to be TAS only as a whole, but occasionally people stumbled upon it in RTA: [https://clips.twitch.tv/AntsySavoryLegTwitchRPG example 1], [https://clips.twitch.tv/NaiveExpensivePineappleNomNom-3nuWEImHRw4nZkFx example 2].&lt;br /&gt;
&lt;br /&gt;
On May 10th, 2024. nearly a decade of knowing about Super Fly runner [[Finchie]] finally investigated the trick a bit more after stumbling on it while running No IJ.  He  realized it was possible to humanly do and in No IJ could be used to skip Specter&#039;s castle straight to the boss like in the normal Any%, saving a couple minutes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;Jppz-a74aro&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finchie&#039;s method used a difficult hoop bounce however.  Then two days later on the 12th of May, [[SioN]] found an easier way to perform a super fly using the slinghsot, club or net.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;TV6lOCCZqvU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;GQB94EQ9HDQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ultra Fly ===&lt;br /&gt;
Upon the discovery of the easy [[AE1/History#Super Fly|Super Flier]], [[SioN]] further investigated on why it works.  During his investigation, he realized that the flier breaks if its internal value goes negative.&lt;br /&gt;
&lt;br /&gt;
After a little more testing with this value, it was found that this value can be easily increased to high values in game and upon hitting the 16 bit integer limit of 32767 the value would loop back to negative 32767, breaking the flier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;GQB94EQ9HDQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;VI3adcQEaME&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== World Records ==&lt;br /&gt;
&#039;&#039;todo: link the rest of the videos&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;Any% World records&#039;&#039; &lt;br /&gt;
!Runner&lt;br /&gt;
!Time&lt;br /&gt;
!Date&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|[https://youtu.be/P9bvR4Zkoe0 48:41]&lt;br /&gt;
|2012/10/11&lt;br /&gt;
|Video deleted&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|[https://youtu.be/ZQzcLmgJ1fQ 47:30]&lt;br /&gt;
|2014/05/25&lt;br /&gt;
|Video deleted&lt;br /&gt;
|-&lt;br /&gt;
|kintonians&lt;br /&gt;
|[http://www.twitch.tv/kintonians/c/5390192 47:19]&lt;br /&gt;
|2014/10/26&lt;br /&gt;
|Video deleted&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|[https://youtu.be/pa1lq8zfgM0 47:15]&lt;br /&gt;
|2014/11/18&lt;br /&gt;
|Video deleted&lt;br /&gt;
|-&lt;br /&gt;
|kintonians&lt;br /&gt;
|[https://www.twitch.tv/videos/44736779 47:01]&lt;br /&gt;
|2014/12/12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|kintonians&lt;br /&gt;
|[https://www.twitch.tv/kintonians/v/44716599 46:33]&lt;br /&gt;
|2014/12/14&lt;br /&gt;
|First run of a &amp;quot;5 Any%&amp;quot; race with SSBMstuff&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|[https://www.twitch.tv/videos/3607211 46:31]&lt;br /&gt;
|2014/12/14&lt;br /&gt;
|Last run of a &amp;quot;5 Any%&amp;quot; race with kintonians&lt;br /&gt;
|-&lt;br /&gt;
|Hornlitz&lt;br /&gt;
|[https://www.youtube.com/watch?v=yBYCFrDWGHA 45:45]&lt;br /&gt;
|2016/02/19&lt;br /&gt;
|Video cut out, technically never counted as WR.&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|[https://www.twitch.tv/videos/56913902 45:44]&lt;br /&gt;
|2016/03/26&lt;br /&gt;
|Video deleted&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|[https://www.twitch.tv/videos/57107054 45:25]&lt;br /&gt;
|2016/03/27&lt;br /&gt;
|Video deleted&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|[https://youtu.be/L1h5YQMC3UQ 45:04]&lt;br /&gt;
|2016/04/06&lt;br /&gt;
|Video deleted&lt;br /&gt;
|-&lt;br /&gt;
|eednob&lt;br /&gt;
|[https://www.youtube.com/watch?v=HVcwLeHtbic 45:02]&lt;br /&gt;
|2017/07/16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|eednob&lt;br /&gt;
|[https://www.youtube.com/watch?v=iKHGlizpLRc 44:48]&lt;br /&gt;
|2017/07/29&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|El_Dorado&lt;br /&gt;
|[https://www.youtube.com/watch?v=j6wslNBK7iM 44:44]&lt;br /&gt;
|2019/01/05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+All Monkeys World Records&lt;br /&gt;
!Runner&lt;br /&gt;
!Time&lt;br /&gt;
!Date&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|Ihavenoname248&lt;br /&gt;
|01:34:08&lt;br /&gt;
|2014/01/20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|01:30:37&lt;br /&gt;
|2014/02/07&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|eednob&lt;br /&gt;
|01:30:01&lt;br /&gt;
|2016/12/05&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|eednob&lt;br /&gt;
|01:29:51&lt;br /&gt;
|2016/12/13&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|eednob&lt;br /&gt;
|01:29:15&lt;br /&gt;
|2017/01/24&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|eednob&lt;br /&gt;
|01:29:11&lt;br /&gt;
|2017/06/24&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|eednob&lt;br /&gt;
|01:28:45&lt;br /&gt;
|2017/06/28&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|El_Dorado&lt;br /&gt;
|01:27:20&lt;br /&gt;
|2020/02/22&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Evertyo&lt;br /&gt;
|01:27:11&lt;br /&gt;
|2021/12/18&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Evertyo&lt;br /&gt;
|01:26:57&lt;br /&gt;
|2021/12/19&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Evertyo&lt;br /&gt;
|01:25:37&lt;br /&gt;
|2021/12/20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|El_Dorado&lt;br /&gt;
|01:25:27&lt;br /&gt;
|2022/09/26&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Evertyo&lt;br /&gt;
|01:25:20&lt;br /&gt;
|2025/07/12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|El_Dorado&lt;br /&gt;
|01:24:42&lt;br /&gt;
|2025/07/16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|El_Dorado&lt;br /&gt;
|01:24:35&lt;br /&gt;
|2025/07/19&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|El_Dorado&lt;br /&gt;
|01:24:00&lt;br /&gt;
|2025/07/28&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+100% World Records&lt;br /&gt;
!Runner&lt;br /&gt;
!Time&lt;br /&gt;
!Date&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|Ihavenoname248&lt;br /&gt;
|02:13:26&lt;br /&gt;
|2013/02/03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ihavenoname248&lt;br /&gt;
|02:05:57&lt;br /&gt;
|2013/12/16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ihavenoname248&lt;br /&gt;
|02:02:33&lt;br /&gt;
|2013/12/19&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|markhest&lt;br /&gt;
|02:02:22&lt;br /&gt;
|2014/01/18&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|kintonians&lt;br /&gt;
|02:00:52&lt;br /&gt;
|2015/02/10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|01:58:42&lt;br /&gt;
|2015/10/11&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|01:56:59&lt;br /&gt;
|2015/10/12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|eednob&lt;br /&gt;
|01:55:59&lt;br /&gt;
|2016/12/12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|01:55:17&lt;br /&gt;
|2017/06/13&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|01:53:08&lt;br /&gt;
|2017/06/14&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|eednob&lt;br /&gt;
|01:52:48&lt;br /&gt;
|2017/07/21&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Evertyo&lt;br /&gt;
|01:51:45&lt;br /&gt;
|2022/06/06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Evertyo&lt;br /&gt;
|01:51:25&lt;br /&gt;
|2022/06/07&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Evertyo&lt;br /&gt;
|01:50:48&lt;br /&gt;
|2022/06/09&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|El_Dorado&lt;br /&gt;
|01:50:27&lt;br /&gt;
|2022/11/04&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Evertyo&lt;br /&gt;
|01:50:12&lt;br /&gt;
|2025/05/27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Evertyo&lt;br /&gt;
|01:50:08&lt;br /&gt;
|2025/05/29&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Evertyo&lt;br /&gt;
|01:49:49&lt;br /&gt;
|2025/05/30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Evertyo&lt;br /&gt;
|01:49:14&lt;br /&gt;
|2025/06/02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Evertyo&lt;br /&gt;
|01:48:06&lt;br /&gt;
|2025/06/13&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Evertyo&lt;br /&gt;
|01:47:49&lt;br /&gt;
|2025/07/12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|El_Dorado&lt;br /&gt;
|01:47:35&lt;br /&gt;
|2025/07/14&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Any% No IJ World Records&lt;br /&gt;
!Runner&lt;br /&gt;
!Time&lt;br /&gt;
!Date&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|Ihavenoname248&lt;br /&gt;
|01:00:20&lt;br /&gt;
|2013/09/14&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ihavenoname248&lt;br /&gt;
|59:53&lt;br /&gt;
|2013/09/18&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ihavenoname248&lt;br /&gt;
|59:08&lt;br /&gt;
|2013/10/10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ihavenoname248&lt;br /&gt;
|58:09&lt;br /&gt;
|2014/02/17&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ihavenoname248&lt;br /&gt;
|57:21&lt;br /&gt;
|2014/07/19&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|kintonians&lt;br /&gt;
|56:04&lt;br /&gt;
|2015/01/26&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ihavenoname248&lt;br /&gt;
|55:58&lt;br /&gt;
|2015/10/27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|eednob&lt;br /&gt;
|55:07&lt;br /&gt;
|2017/05/29&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|goatpuncherarctic&lt;br /&gt;
|54:51&lt;br /&gt;
|2018/09/11&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Finchie&lt;br /&gt;
|54:48&lt;br /&gt;
|2024/05/10&lt;br /&gt;
|First record with [[AE1/History#Super Flies|Super Flies]]&lt;br /&gt;
|-&lt;br /&gt;
|Finchie&lt;br /&gt;
|53:06&lt;br /&gt;
|2024/05/12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Evertyo&lt;br /&gt;
|52:36&lt;br /&gt;
|2024/05/12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Finchie&lt;br /&gt;
|52:26&lt;br /&gt;
|2024/05/14&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Evertyo&lt;br /&gt;
|52:00&lt;br /&gt;
|2024/05/14&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Finchie&lt;br /&gt;
|51:48&lt;br /&gt;
|2024/05/15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Drunk_Kami&lt;br /&gt;
|51:17&lt;br /&gt;
|2024/05/16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Finchie&lt;br /&gt;
|50:49&lt;br /&gt;
|2024/05/18&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Finchie&lt;br /&gt;
|50:30&lt;br /&gt;
|2024/05/25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Finchie&lt;br /&gt;
|50:24&lt;br /&gt;
|2024/05/31&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Finchie&lt;br /&gt;
|50:22&lt;br /&gt;
|2024/06/08&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Finchie&lt;br /&gt;
|50:16&lt;br /&gt;
|2024/06/15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Finchie&lt;br /&gt;
|50:13&lt;br /&gt;
|2024/07/10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Finchie&lt;br /&gt;
|49:57&lt;br /&gt;
|2024/07/21&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|El_Dorado&lt;br /&gt;
|49:49&lt;br /&gt;
|2024/08/15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Finchie&lt;br /&gt;
|49:42&lt;br /&gt;
|2025/07/29&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|El_Dorado&lt;br /&gt;
|49:38&lt;br /&gt;
|2025/08/24&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+All Monkeys No IJ&lt;br /&gt;
!Runner&lt;br /&gt;
!Time&lt;br /&gt;
!Date&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|eednob&lt;br /&gt;
|01:53:46&lt;br /&gt;
|2015/10/06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|eednob&lt;br /&gt;
|01:45:03&lt;br /&gt;
|2017/05/26&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Finchie&lt;br /&gt;
|01:44:04&lt;br /&gt;
|2024/07/12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Finchie&lt;br /&gt;
|01:42:35&lt;br /&gt;
|2024/07/14&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Finchie&lt;br /&gt;
|01:39:55&lt;br /&gt;
|2024/07/27&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+100% No IJ&lt;br /&gt;
!Runner&lt;br /&gt;
!Time&lt;br /&gt;
!Date&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|Ihavenoname248&lt;br /&gt;
|02:16:29&lt;br /&gt;
|2015/01/28&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|eednob&lt;br /&gt;
|02:11:33&lt;br /&gt;
|2017/06/04&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Finchie&lt;br /&gt;
|02:09:42&lt;br /&gt;
|2025/06/01&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SioN</name></author>
	</entry>
	<entry>
		<id>https://apewiki.siontea.com/index.php?title=AE1/History&amp;diff=191</id>
		<title>AE1/History</title>
		<link rel="alternate" type="text/html" href="https://apewiki.siontea.com/index.php?title=AE1/History&amp;diff=191"/>
		<updated>2025-08-26T17:39:20Z</updated>

		<summary type="html">&lt;p&gt;SioN: any wr notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Glitches &amp;amp; Tricks ==&lt;br /&gt;
&lt;br /&gt;
=== Infinite Jump ===&lt;br /&gt;
This trick was very likely found independently by many people who played the game.&lt;br /&gt;
&lt;br /&gt;
=== Super Fly ===&lt;br /&gt;
Initial find by Japanese TASer [[yosuke77]] on Feb 15, 2015.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;Nt2QHS5s69I&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was believed to be TAS only as a whole, but occasionally people stumbled upon it in RTA: [https://clips.twitch.tv/AntsySavoryLegTwitchRPG example 1], [https://clips.twitch.tv/NaiveExpensivePineappleNomNom-3nuWEImHRw4nZkFx example 2].&lt;br /&gt;
&lt;br /&gt;
On May 10th, 2024. nearly a decade of knowing about Super Fly runner [[Finchie]] finally investigated the trick a bit more after stumbling on it while running No IJ.  He  realized it was possible to humanly do and in No IJ could be used to skip Specter&#039;s castle straight to the boss like in the normal Any%, saving a couple minutes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;Jppz-a74aro&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finchie&#039;s method used a difficult hoop bounce however.  Then two days later on the 12th of May, [[SioN]] found an easier way to perform a super fly using the slinghsot, club or net.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;TV6lOCCZqvU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;GQB94EQ9HDQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ultra Fly ===&lt;br /&gt;
Upon the discovery of the easy [[AE1/History#Super Fly|Super Flier]], [[SioN]] further investigated on why it works.  During his investigation, he realized that the flier breaks if its internal value goes negative.&lt;br /&gt;
&lt;br /&gt;
After a little more testing with this value, it was found that this value can be easily increased to high values in game and upon hitting the 16 bit integer limit of 32767 the value would loop back to negative 32767, breaking the flier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;GQB94EQ9HDQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;VI3adcQEaME&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Any% ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;Any% World records&#039;&#039; &lt;br /&gt;
!Runner&lt;br /&gt;
!Time&lt;br /&gt;
!Date&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|[https://youtu.be/P9bvR4Zkoe0 48:41]&lt;br /&gt;
|2012/10/11&lt;br /&gt;
|Video deleted&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|[https://youtu.be/ZQzcLmgJ1fQ 47:30]&lt;br /&gt;
|2014/05/25&lt;br /&gt;
|Video deleted&lt;br /&gt;
|-&lt;br /&gt;
|kintonians&lt;br /&gt;
|[http://www.twitch.tv/kintonians/c/5390192 47:19]&lt;br /&gt;
|2014/10/26&lt;br /&gt;
|Video deleted&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|[https://youtu.be/pa1lq8zfgM0 47:15]&lt;br /&gt;
|2014/11/18&lt;br /&gt;
|Video deleted&lt;br /&gt;
|-&lt;br /&gt;
|kintonians&lt;br /&gt;
|[https://www.twitch.tv/videos/44736779 47:01]&lt;br /&gt;
|2014/12/12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|kintonians&lt;br /&gt;
|[https://www.twitch.tv/kintonians/v/44716599 46:33]&lt;br /&gt;
|2014/12/14&lt;br /&gt;
|First run of a &amp;quot;5 Any%&amp;quot; race with SSBMstuff&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|[https://www.twitch.tv/videos/3607211 46:31]&lt;br /&gt;
|2014/12/14&lt;br /&gt;
|Last run of a &amp;quot;5 Any%&amp;quot; race with kintonians&lt;br /&gt;
|-&lt;br /&gt;
|Hornlitz&lt;br /&gt;
|[https://www.youtube.com/watch?v=yBYCFrDWGHA 45:45]&lt;br /&gt;
|2016/02/19&lt;br /&gt;
|Video cut out, technically never counted as WR.&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|[https://www.twitch.tv/videos/56913902 45:44]&lt;br /&gt;
|2016/03/26&lt;br /&gt;
|Video deleted&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|[https://www.twitch.tv/videos/57107054 45:25]&lt;br /&gt;
|2016/03/27&lt;br /&gt;
|Video deleted&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|[https://youtu.be/L1h5YQMC3UQ 45:04]&lt;br /&gt;
|2016/04/06&lt;br /&gt;
|Video deleted&lt;br /&gt;
|-&lt;br /&gt;
|eednob&lt;br /&gt;
|[https://www.youtube.com/watch?v=HVcwLeHtbic 45:02]&lt;br /&gt;
|2017/07/16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|eednob&lt;br /&gt;
|[https://www.youtube.com/watch?v=iKHGlizpLRc 44:48]&lt;br /&gt;
|2017/07/29&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|El_Dorado&lt;br /&gt;
|[https://www.youtube.com/watch?v=j6wslNBK7iM 44:44]&lt;br /&gt;
|2019/01/05&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SioN</name></author>
	</entry>
	<entry>
		<id>https://apewiki.siontea.com/index.php?title=AE1/tricks&amp;diff=190</id>
		<title>AE1/tricks</title>
		<link rel="alternate" type="text/html" href="https://apewiki.siontea.com/index.php?title=AE1/tricks&amp;diff=190"/>
		<updated>2025-08-26T11:24:37Z</updated>

		<summary type="html">&lt;p&gt;SioN: /* Miscellaneous, Useless, Detrimental */ wall clips, pikachu clip, sound glithc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mechanics ==&lt;br /&gt;
Here is a list of good to know mechanics in the game.&lt;br /&gt;
&lt;br /&gt;
* You can hit Start to immediately close a mailbox.&lt;br /&gt;
* Hitting R1 or L1 in the level select will move one era over.&lt;br /&gt;
* Both R3 and the button your gadget is on can active the alternate effect (like changing pellets or summoning the car).&lt;br /&gt;
* Select opens the pause menu straight into the gadget screen.&lt;br /&gt;
* You can use swingable gadgets (net/club) to quickly turn yourself around in place or midair! very useful for changing your angle midair to grab onto a ledge.&lt;br /&gt;
* The Net can interact with objects through walls. Example: The specter coin in the big open room in TV Tower can be gotten without breaking the box. same for the inside dexter coin beneath the slide.&lt;br /&gt;
* The Magic Punch and the net shot from the Water Net can collect energy chips (very important in time trial ILs).&lt;br /&gt;
&lt;br /&gt;
== Tricks ==&lt;br /&gt;
&lt;br /&gt;
=== Gadget Cancel ===&lt;br /&gt;
You do this one a lot. Whenever you use a gadget you are stuck in its animation and cannot move until it completes.&lt;br /&gt;
&lt;br /&gt;
You can cancel this animation by simply switching to another gadget.&lt;br /&gt;
&lt;br /&gt;
This should be done after every monkey catch, if you miss a monkey catch, if you swing the club (either hit or miss your target) and basically whenever you use a gadget.&lt;br /&gt;
&lt;br /&gt;
=== Video(s) ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;mt1v4OzV3Rc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Neutral Double Jump ===&lt;br /&gt;
The most basic trick and one of the most used ones too.&lt;br /&gt;
&lt;br /&gt;
If you hold a direction as you do a double jump, your speed is set to a 15 which is lower than your running speed of 30.&lt;br /&gt;
&lt;br /&gt;
In a neutral double jump you let go of the left stick before you do the double jump. When done like this, you only lose minimal speed.&lt;br /&gt;
&lt;br /&gt;
The longer you have the left stick neutral, the more speed you lose. Optimally you would hold a direction right until the double jump and then start holding the direction again right after the double.&lt;br /&gt;
&lt;br /&gt;
==== Inputs ====&lt;br /&gt;
Forward (Hold) --&amp;gt; Jump --&amp;gt; Forward (Release) --&amp;gt; Double Jump --&amp;gt; Forward&lt;br /&gt;
&lt;br /&gt;
=== Video(s) ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;fXi46HZuM7o&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;T6coGIWPIuk&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;mt1v4OzV3Rc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Boost Jump ===&lt;br /&gt;
Another way to preserve your speed.&lt;br /&gt;
&lt;br /&gt;
If you are running with the hoop active and try to jump, you lose the hoop speed.&lt;br /&gt;
&lt;br /&gt;
You can cirumvent this by simply cancelling the hoop by pressing the face button it&#039;s on right before you jump.&lt;br /&gt;
&lt;br /&gt;
The timing is very lenient but note that the more it lags the longer you want to wait before pressing jump.&lt;br /&gt;
&lt;br /&gt;
combine with the neutral double for maximum distance.&lt;br /&gt;
==== Inputs ====&lt;br /&gt;
(Assuming you have hoop on X and you are currently running with the hoop active.)&lt;br /&gt;
&lt;br /&gt;
X --&amp;gt; Jump&lt;br /&gt;
&lt;br /&gt;
==== Video(s) ====&lt;br /&gt;
&amp;lt;youtube&amp;gt;fXi46HZuM7o&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;mt1v4OzV3Rc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fall Damage Cancel ===&lt;br /&gt;
You can negate all fall damage you would receive by simply using a gadget.&lt;br /&gt;
&lt;br /&gt;
It&#039;ll work when you&#039;re in the gadget using animation.&lt;br /&gt;
&lt;br /&gt;
Gadgets you can use are the net, the club and the slingshot.&lt;br /&gt;
&lt;br /&gt;
==== Inputs ====&lt;br /&gt;
Hold right stick to any direction before hitting the floor.&lt;br /&gt;
&lt;br /&gt;
=== Video(s) ===&lt;br /&gt;
&amp;lt;youtube&amp;gt;mt1v4OzV3Rc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Slope Jumps ===&lt;br /&gt;
There are effectively four types of slope jumps but they are all referred with the same name.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;todo: add gif.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Video(s) ===&lt;br /&gt;
&amp;lt;youtube&amp;gt;mt1v4OzV3Rc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Basic ====&lt;br /&gt;
You can slightly run up most slopes in the game and the steeper the slope is, the more vertical speed spike will have to run up it.&lt;br /&gt;
&lt;br /&gt;
For the highest slope jump you will want to jump the very frame you touch the slope.&lt;br /&gt;
&lt;br /&gt;
An example slope in Snowy Mammoth gives you 40 upwards velocity when you hit it, Jumping at that moment will add the 46 velocity from the jump on top of that, making you jump twice as high.&lt;br /&gt;
&lt;br /&gt;
The longer you wait to jump, the more your upwards velocity has decreased and the less extra height you will get.&lt;br /&gt;
&lt;br /&gt;
This can be done out of water too ([[AE1/Primordial Ooze|Primordial Ooze]]).&lt;br /&gt;
&lt;br /&gt;
==== Advanced ====&lt;br /&gt;
If a slope is steep enough, you can perform a slope jump that you can double jump out of.&lt;br /&gt;
&lt;br /&gt;
Jumping right before hitting the steep slope will make spike ride up it in the standing state, from which he can perform a normal jump and then a double jump.&lt;br /&gt;
&lt;br /&gt;
The steepness of the slope decides how precise this timing is, for example the &amp;quot;right side&amp;quot; in [[AE1/Thick Jungle|Thick Jungle]] is a 2 frame window to hit jump.&lt;br /&gt;
&lt;br /&gt;
This can be done out of water too ([[AE1/Primordial Ooze|Primordial Ooze]]).&lt;br /&gt;
&lt;br /&gt;
==== Hoop Basic ====&lt;br /&gt;
This one isn&#039;t technically even a jump.&lt;br /&gt;
&lt;br /&gt;
If you run at a steep slope with the hoop active and then hit the face button it&#039;s on right before touching the slope, spike will shoot up the slope in the standing state.&lt;br /&gt;
&lt;br /&gt;
That same Snowy Mammoth slope that gave you 40 velocity, will give you around 200 when you hoop at it.&lt;br /&gt;
&lt;br /&gt;
==== Hoop Advanced ====&lt;br /&gt;
You can combine the basic hoop slope jump with a boost jump.&lt;br /&gt;
&lt;br /&gt;
performing a boost jump right before hitting the slope will give you a small extra vertical velocity boost, making you go even higher.&lt;br /&gt;
&lt;br /&gt;
== Glitches ==&lt;br /&gt;
&lt;br /&gt;
=== Infinite Jump ===&lt;br /&gt;
The main glitch of the game which allows you to go as high as you want.&lt;br /&gt;
&lt;br /&gt;
When you jump and pull the slingshot back in the air with a flick of the right stick, the game allows spike to jump for a short period of time.&lt;br /&gt;
&lt;br /&gt;
This can be then chained to go up infinitely.&lt;br /&gt;
&lt;br /&gt;
Depending on how quickly or slowly you do the inputs you can either go more vertically or more horizontally.&lt;br /&gt;
&lt;br /&gt;
The optimal timing for most distance is by timing the jump to each note in a 120BPM metronome.&lt;br /&gt;
&lt;br /&gt;
Generally new runners do the inputs way too fast, essentially spamming the inputs which makes it easy to drop it.&lt;br /&gt;
&lt;br /&gt;
The inputs can be done way slower than you first might think.&lt;br /&gt;
&lt;br /&gt;
The timing is also affected by lag, as in: the more it lags the slower you need to do the inputs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that if you try to push up towards a wall right in front of you as you ij, spike will start to &amp;quot;hug it&amp;quot; which stops the IJ.&lt;br /&gt;
&lt;br /&gt;
You can use this as a back up for [[AE1/Dexter&#039;s Island#Dexter Skip|Dexter Skip]] because you can jump out of the push up animation, meaning that you can start ij&#039;ing from it.&lt;br /&gt;
&lt;br /&gt;
==== Technical Info ====&lt;br /&gt;
During the slingshot pull animation, spike&#039;s state is 3. Canceling the slingshot by letting go of the right stick will make his state go straight to 19 (standing on ground.).&lt;br /&gt;
&lt;br /&gt;
From the state 19 he is able to perform all normal actions he could when normally on ground, example: tiptoe, walk, run, jump, crawl.&lt;br /&gt;
&lt;br /&gt;
The shortest time it will take for the state to go from 3 to 19 is 10 frames.&lt;br /&gt;
&lt;br /&gt;
When spikes downward velocity goes above 20, he will change states again, meaning that he cannot jump anymore.&lt;br /&gt;
&lt;br /&gt;
The longest you can be in state 19 from a normal jump is 14 frames, this is from jumping and pulling the slingshot on the same frame.&lt;br /&gt;
&lt;br /&gt;
==== Inputs ====&lt;br /&gt;
Jump (big jump) --&amp;gt; Flick right stick (do not hold) --&amp;gt; repeat&lt;br /&gt;
&lt;br /&gt;
If spike ends up shooting a pellet, you held the right stick for too long.&lt;br /&gt;
&lt;br /&gt;
if spike just falls, then you were too late on the following jump.&lt;br /&gt;
&lt;br /&gt;
==== Video(s) ====&lt;br /&gt;
&amp;lt;youtube&amp;gt;P-dbmaZjWdY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;mt1v4OzV3Rc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Boost Jump to Infinite Jump ===&lt;br /&gt;
While not a separate glitch/trick from boost jumping or infinite jumping the two can be combined for even more horizontal distance and speed to your IJs.&lt;br /&gt;
&lt;br /&gt;
This trick is why some runners have the hoop on the X button so that they can easily slide their thumb from X to square.&lt;br /&gt;
&lt;br /&gt;
The timing is tough at first but thankfully this one isn&#039;t required in a run.&lt;br /&gt;
&lt;br /&gt;
==== Inputs ====&lt;br /&gt;
(Assuming you have slingshot on square and hoop on X and that you are running with the hoop active.)&lt;br /&gt;
&lt;br /&gt;
X --&amp;gt; Jump --&amp;gt; Square (immediately after) --&amp;gt; Flick right stick --&amp;gt; Repeat IJ inputs&lt;br /&gt;
&lt;br /&gt;
=== Video(s) ===&lt;br /&gt;
&amp;lt;youtube&amp;gt;mt1v4OzV3Rc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Super Fly ===&lt;br /&gt;
This is a big one for the no infinite jump categories.&lt;br /&gt;
&lt;br /&gt;
With the first usage of the sky flyer in a stage you may perform this glitch.&lt;br /&gt;
&lt;br /&gt;
It is quite simple, all you need to do is: jump and use a gadget (net,club or sling) at the sametime, then quickly (nearly immediately) hit select to open the gadget menu.&lt;br /&gt;
&lt;br /&gt;
In the gadget menu you want to equip the sky flyer over the button the gadget is that you just used, start spinning the right stick and hit select to unpause the game.&lt;br /&gt;
&lt;br /&gt;
Depending on your what part of the jump use you switched to the flier you get more or less height. (You can jump, swing and hit select on the same frame. This will yield maximum height.)&lt;br /&gt;
&lt;br /&gt;
=== Video(s) ===&lt;br /&gt;
&amp;lt;youtube&amp;gt;mt1v4OzV3Rc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Why it happens? ====&lt;br /&gt;
The sky flyer and the animation of spike entering a level use the same internal value.&lt;br /&gt;
&lt;br /&gt;
When you enter a stage, this value goes from 30 down to 0 after the animation ends.&lt;br /&gt;
&lt;br /&gt;
The sky flyer really doesn&#039;t like the value 0 and it causes you to fly super high.&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;youtube&amp;gt;GQB94EQ9HDQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ultra Fly ===&lt;br /&gt;
This glitch isn&#039;t useful in any situation sadly.&lt;br /&gt;
&lt;br /&gt;
The Ultra Fly is just a 16 bit integer overflow of the value the sky flyer uses.&lt;br /&gt;
&lt;br /&gt;
If you use the flyer so that you gain height, an internal value starts from 1 and increases by 1 every frame you keep hovering down.&lt;br /&gt;
&lt;br /&gt;
If this value goes over 32768, it wraps around to -32767 and this completely destroys the sky flyer.&lt;br /&gt;
&lt;br /&gt;
If you now spin the flyer you will keep going up with high speed as long as this value is below 1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;VI3adcQEaME&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous, Useless, Detrimental ==&lt;br /&gt;
The tricks, glitches and mechanics here are worthy enough to write up but likely will never have any practical use or they are straight up something that you do not want to experience.&lt;br /&gt;
&lt;br /&gt;
=== Slow Swing ===&lt;br /&gt;
If you slowly move your right stick with the club out, you will do a slow swing.&lt;br /&gt;
&lt;br /&gt;
This means you can hit something multiple times in quick succession from just one swing.&lt;br /&gt;
&lt;br /&gt;
I believe this makes the hitbox stay out for longer which causes the extra damage.&lt;br /&gt;
&lt;br /&gt;
* Instantly breaks the breakable wall at the start of dexter.&lt;br /&gt;
* Two swings will max out a cog wheel (Some longer ones need three while some only need one to be useful, like most gates.&lt;br /&gt;
&lt;br /&gt;
=== Fast First Person Turn ===&lt;br /&gt;
Using both the d-pad and the left stick to look around in first person doubles the turning speed.&lt;br /&gt;
&lt;br /&gt;
=== Clown ===&lt;br /&gt;
&lt;br /&gt;
==== Lingering Hitbox ====&lt;br /&gt;
After the first phase is done and he falls down, his hitbox is still invisible and active at the top of the cage for a moment.&lt;br /&gt;
&lt;br /&gt;
==== Clown Out Of Bounds ====&lt;br /&gt;
In the second phase, if you guide the clown to hit the wall nearly parallel to it and then make him roll towards you parallel to the wall he might bonk into the inside of the wall.&lt;br /&gt;
&lt;br /&gt;
Once he bonks the inside of the wall he is out of the cage.  He gets up and tries to roll again only to bonk immediately.  he&#039;ll eventually leave bonk far enough to leave the room.&lt;br /&gt;
&lt;br /&gt;
You might be able to use an explosive on him when he&#039;s out but the only way to stop this is to Infinite Jump up out of the cage, leave and come back into the room.  You&#039;ll have to redo the whole fight.&lt;br /&gt;
&lt;br /&gt;
==== Clown Clip ====&lt;br /&gt;
Not only can the clown escape the cage, he can fling you out of it too.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t know what the requirements for this is but getting between the wall and him rolling will clip you through the gate and out of it.&lt;br /&gt;
&lt;br /&gt;
(Audio warning)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;_5ORLqqjxP8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mech Crash ===&lt;br /&gt;
Sometimes for an unknown reason, the mech fight in the middle of specter&#039;s factory can crash the game upon dying.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;opFdHqqYqpU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;khDqzsNKKW0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;4i55ruMtdO0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== First Person Ledge Grab ===&lt;br /&gt;
If you either use the slingshot to go first person or go first person before sliding off a ledge you can grab onto a ledge while in first person.&lt;br /&gt;
&lt;br /&gt;
This allows you to turn left and right while still hanging off the ledge, turning too much so that spike&#039;s body enters the ledge will make spike climb up.&lt;br /&gt;
&lt;br /&gt;
With a sharp enough corner you can use this to clip inside it and die instantly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;D74wWt3LeUo&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fog Glitch ===&lt;br /&gt;
Sometimes the game might have a hard time loading an area so it might use a very small fog distance, making everything either black or invisible around you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;sGU17v1QcrE&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Crumbling Castle Hard Lock ===&lt;br /&gt;
If you die at the perfectly wrong moment after defeating the knight boss, the game marks the boss as defeated so it won&#039;t respawn again but since you died you weren&#039;t pulled out of the level which is required for you to unlock the next one.&lt;br /&gt;
&lt;br /&gt;
The outcome is that you cannot fight the boss again to beat the level and the city park will never be unlocked.  Only way out of this is to load your save file.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;JXkrBIU4rRQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ledge Zip ===&lt;br /&gt;
Hitting a ledge in a specific way will make spike teleport on top of it and to the end of the polygon on top.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;_2qH_tsuNoU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dying Inside Walls ===&lt;br /&gt;
In some spots of the game or under certain circumstances, spike might end up inside a wall which will kill him.&lt;br /&gt;
&lt;br /&gt;
Many bigger doors are easy to die to.  They don&#039;t have collision as they are opening so you can Boost Jump inside them and then die once they get their collision back.&lt;br /&gt;
&lt;br /&gt;
some examples: [https://clips.twitch.tv/TacitCharmingCrocodileBrainSlug-3-7iCRRKXUQpprRw 1], [https://clips.twitch.tv/SlickCogentStapleOhMyDog 2], [https://clips.twitch.tv/AmazingBreakablePidgeonPRChase-cN3reWQ5f5ACNf79 3], [https://clips.twitch.tv/AwkwardBrainyTireTheTarFu 4]&lt;br /&gt;
&lt;br /&gt;
=== Clipping Through Pipes (City Park) ===&lt;br /&gt;
The collision on those pipes is very thin, bonking a purple pikachu with a hoop will very easily send you through.&lt;br /&gt;
&lt;br /&gt;
Sometimes to your [https://www.twitch.tv/sion_510n/clip/MagnificentPiercingSquidTheTarFu-LncKmLpc9Qwf_MiF death].&lt;br /&gt;
&lt;br /&gt;
=== Sound Glitch ===&lt;br /&gt;
Starting the hoop and running with it multiple times in a single level will eventually break the audio of the hoop.&lt;br /&gt;
&lt;br /&gt;
Getting stuck on replaying loud glitched hoop audio.  Using the sky flyer sometimes makes the sound quieter.&lt;/div&gt;</summary>
		<author><name>SioN</name></author>
	</entry>
	<entry>
		<id>https://apewiki.siontea.com/index.php?title=AE1/History&amp;diff=189</id>
		<title>AE1/History</title>
		<link rel="alternate" type="text/html" href="https://apewiki.siontea.com/index.php?title=AE1/History&amp;diff=189"/>
		<updated>2025-08-26T11:10:24Z</updated>

		<summary type="html">&lt;p&gt;SioN: wr links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Glitches &amp;amp; Tricks ==&lt;br /&gt;
&lt;br /&gt;
=== Infinite Jump ===&lt;br /&gt;
This trick was very likely found independently by many people who played the game.&lt;br /&gt;
&lt;br /&gt;
=== Super Fly ===&lt;br /&gt;
Initial find by Japanese TASer [[yosuke77]] on Feb 15, 2015.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;Nt2QHS5s69I&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was believed to be TAS only as a whole, but occasionally people stumbled upon it in RTA: [https://clips.twitch.tv/AntsySavoryLegTwitchRPG example 1], [https://clips.twitch.tv/NaiveExpensivePineappleNomNom-3nuWEImHRw4nZkFx example 2].&lt;br /&gt;
&lt;br /&gt;
On May 10th, 2024. nearly a decade of knowing about Super Fly runner [[Finchie]] finally investigated the trick a bit more after stumbling on it while running No IJ.  He  realized it was possible to humanly do and in No IJ could be used to skip Specter&#039;s castle straight to the boss like in the normal Any%, saving a couple minutes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;Jppz-a74aro&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finchie&#039;s method used a difficult hoop bounce however.  Then two days later on the 12th of May, [[SioN]] found an easier way to perform a super fly using the slinghsot, club or net.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;TV6lOCCZqvU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;GQB94EQ9HDQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ultra Fly ===&lt;br /&gt;
Upon the discovery of the easy [[AE1/History#Super Fly|Super Flier]], [[SioN]] further investigated on why it works.  During his investigation, he realized that the flier breaks if its internal value goes negative.&lt;br /&gt;
&lt;br /&gt;
After a little more testing with this value, it was found that this value can be easily increased to high values in game and upon hitting the 16 bit integer limit of 32767 the value would loop back to negative 32767, breaking the flier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;GQB94EQ9HDQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;VI3adcQEaME&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Any% ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;Any% World records&#039;&#039; &lt;br /&gt;
!Runner&lt;br /&gt;
!Time&lt;br /&gt;
!Date&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|[https://youtu.be/P9bvR4Zkoe0 48:41*]&lt;br /&gt;
|2012/10/11&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|[https://youtu.be/ZQzcLmgJ1fQ 47:30*]&lt;br /&gt;
|2014/05/25&lt;br /&gt;
|-&lt;br /&gt;
|kintonians&lt;br /&gt;
|[http://www.twitch.tv/kintonians/c/5390192 47:19**]&lt;br /&gt;
|2014/10/26&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|[https://youtu.be/pa1lq8zfgM0 47:15*]&lt;br /&gt;
|2014/11/18&lt;br /&gt;
|-&lt;br /&gt;
|kintonians&lt;br /&gt;
|[https://www.twitch.tv/videos/44736779 47:01]&lt;br /&gt;
|2014/12/12&lt;br /&gt;
|-&lt;br /&gt;
|kintonians&lt;br /&gt;
|[https://www.twitch.tv/kintonians/v/44716599 46:33]&lt;br /&gt;
|2014/12/14&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|[https://www.twitch.tv/videos/3607211 46:31]&lt;br /&gt;
|2014/12/14&lt;br /&gt;
|-&lt;br /&gt;
|Hornlitz&lt;br /&gt;
|[https://www.youtube.com/watch?v=yBYCFrDWGHA 45:45]&lt;br /&gt;
|2016/02/19&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|[https://www.twitch.tv/videos/56913902 45:44*]&lt;br /&gt;
|2016/03/26&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|[https://www.twitch.tv/videos/57107054 45:25*]&lt;br /&gt;
|2016/03/27&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|[https://youtu.be/L1h5YQMC3UQ 45:04*]&lt;br /&gt;
|2016/04/06&lt;br /&gt;
|-&lt;br /&gt;
|eednob&lt;br /&gt;
|[https://www.youtube.com/watch?v=HVcwLeHtbic 45:02]&lt;br /&gt;
|2017/07/16&lt;br /&gt;
|-&lt;br /&gt;
|eednob&lt;br /&gt;
|[https://www.youtube.com/watch?v=iKHGlizpLRc 44:48]&lt;br /&gt;
|2017/07/29&lt;br /&gt;
|-&lt;br /&gt;
|El_Dorado&lt;br /&gt;
|[https://www.youtube.com/watch?v=j6wslNBK7iM 44:44]&lt;br /&gt;
|2019/01/05&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;SSBMstuff deleted a lot of his PB videos, so some WR videos are lost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;Video has been deleted from Twitch&lt;/div&gt;</summary>
		<author><name>SioN</name></author>
	</entry>
	<entry>
		<id>https://apewiki.siontea.com/index.php?title=AE1/History&amp;diff=188</id>
		<title>AE1/History</title>
		<link rel="alternate" type="text/html" href="https://apewiki.siontea.com/index.php?title=AE1/History&amp;diff=188"/>
		<updated>2025-08-26T10:53:13Z</updated>

		<summary type="html">&lt;p&gt;SioN: /* Any% */ add missing wr from kint&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Glitches &amp;amp; Tricks ==&lt;br /&gt;
&lt;br /&gt;
=== Infinite Jump ===&lt;br /&gt;
This trick was very likely found independently by many people who played the game.&lt;br /&gt;
&lt;br /&gt;
=== Super Fly ===&lt;br /&gt;
Initial find by Japanese TASer [[yosuke77]] on Feb 15, 2015.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;Nt2QHS5s69I&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was believed to be TAS only as a whole, but occasionally people stumbled upon it in RTA: [https://clips.twitch.tv/AntsySavoryLegTwitchRPG example 1], [https://clips.twitch.tv/NaiveExpensivePineappleNomNom-3nuWEImHRw4nZkFx example 2].&lt;br /&gt;
&lt;br /&gt;
On May 10th, 2024. nearly a decade of knowing about Super Fly runner [[Finchie]] finally investigated the trick a bit more after stumbling on it while running No IJ.  He  realized it was possible to humanly do and in No IJ could be used to skip Specter&#039;s castle straight to the boss like in the normal Any%, saving a couple minutes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;Jppz-a74aro&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finchie&#039;s method used a difficult hoop bounce however.  Then two days later on the 12th of May, [[SioN]] found an easier way to perform a super fly using the slinghsot, club or net.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;TV6lOCCZqvU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;GQB94EQ9HDQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ultra Fly ===&lt;br /&gt;
Upon the discovery of the easy [[AE1/History#Super Fly|Super Flier]], [[SioN]] further investigated on why it works.  During his investigation, he realized that the flier breaks if its internal value goes negative.&lt;br /&gt;
&lt;br /&gt;
After a little more testing with this value, it was found that this value can be easily increased to high values in game and upon hitting the 16 bit integer limit of 32767 the value would loop back to negative 32767, breaking the flier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;GQB94EQ9HDQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;VI3adcQEaME&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Any% ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;Any% World records&#039;&#039; &lt;br /&gt;
!Runner&lt;br /&gt;
!Time&lt;br /&gt;
!Date&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|47:30&lt;br /&gt;
|2014/05/25&lt;br /&gt;
|-&lt;br /&gt;
|kintonians&lt;br /&gt;
|47:19&lt;br /&gt;
|2014/10/26&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|47:15&lt;br /&gt;
|2014/11/18&lt;br /&gt;
|-&lt;br /&gt;
|kintonians&lt;br /&gt;
|47:01&lt;br /&gt;
|2014/12/12&lt;br /&gt;
|-&lt;br /&gt;
|kintonians&lt;br /&gt;
|46:33&lt;br /&gt;
|2014/12/14&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|46:31&lt;br /&gt;
|2014/12/14&lt;br /&gt;
|-&lt;br /&gt;
|Hornlitz&lt;br /&gt;
|45:45&lt;br /&gt;
|2016/02/19&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|45:44&lt;br /&gt;
|2016/03/26&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|45:25&lt;br /&gt;
|2016/03/27&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|45:04&lt;br /&gt;
|2016/04/06&lt;br /&gt;
|-&lt;br /&gt;
|eednob&lt;br /&gt;
|45:02&lt;br /&gt;
|2017/07/16&lt;br /&gt;
|-&lt;br /&gt;
|eednob&lt;br /&gt;
|44:48&lt;br /&gt;
|2017/07/29&lt;br /&gt;
|-&lt;br /&gt;
|El_Dorado&lt;br /&gt;
|44:44&lt;br /&gt;
|2019/01/05&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SioN</name></author>
	</entry>
	<entry>
		<id>https://apewiki.siontea.com/index.php?title=AE1/History&amp;diff=187</id>
		<title>AE1/History</title>
		<link rel="alternate" type="text/html" href="https://apewiki.siontea.com/index.php?title=AE1/History&amp;diff=187"/>
		<updated>2025-08-26T10:17:57Z</updated>

		<summary type="html">&lt;p&gt;SioN: ultra fly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Glitches &amp;amp; Tricks ==&lt;br /&gt;
&lt;br /&gt;
=== Infinite Jump ===&lt;br /&gt;
This trick was very likely found independently by many people who played the game.&lt;br /&gt;
&lt;br /&gt;
=== Super Fly ===&lt;br /&gt;
Initial find by Japanese TASer [[yosuke77]] on Feb 15, 2015.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;Nt2QHS5s69I&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was believed to be TAS only as a whole, but occasionally people stumbled upon it in RTA: [https://clips.twitch.tv/AntsySavoryLegTwitchRPG example 1], [https://clips.twitch.tv/NaiveExpensivePineappleNomNom-3nuWEImHRw4nZkFx example 2].&lt;br /&gt;
&lt;br /&gt;
On May 10th, 2024. nearly a decade of knowing about Super Fly runner [[Finchie]] finally investigated the trick a bit more after stumbling on it while running No IJ.  He  realized it was possible to humanly do and in No IJ could be used to skip Specter&#039;s castle straight to the boss like in the normal Any%, saving a couple minutes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;Jppz-a74aro&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finchie&#039;s method used a difficult hoop bounce however.  Then two days later on the 12th of May, [[SioN]] found an easier way to perform a super fly using the slinghsot, club or net.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;TV6lOCCZqvU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;GQB94EQ9HDQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ultra Fly ===&lt;br /&gt;
Upon the discovery of the easy [[AE1/History#Super Fly|Super Flier]], [[SioN]] further investigated on why it works.  During his investigation, he realized that the flier breaks if its internal value goes negative.&lt;br /&gt;
&lt;br /&gt;
After a little more testing with this value, it was found that this value can be easily increased to high values in game and upon hitting the 16 bit integer limit of 32767 the value would loop back to negative 32767, breaking the flier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;GQB94EQ9HDQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;VI3adcQEaME&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Any% ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;World records  (speedrun.com)&#039;&#039;&lt;br /&gt;
!Runner&lt;br /&gt;
!Time&lt;br /&gt;
!Date&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|47:30&lt;br /&gt;
|2014/05/25&lt;br /&gt;
|-&lt;br /&gt;
|kintonians&lt;br /&gt;
|47:19&lt;br /&gt;
|2014/10/26&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|47:15&lt;br /&gt;
|2014/11/18&lt;br /&gt;
|-&lt;br /&gt;
|kintonians&lt;br /&gt;
|47:01&lt;br /&gt;
|2014/12/12&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|46:31&lt;br /&gt;
|2014/12/14&lt;br /&gt;
|-&lt;br /&gt;
|Hornlitz&lt;br /&gt;
|45:45&lt;br /&gt;
|2016/02/19&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|45:44&lt;br /&gt;
|2016/03/26&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|45:25&lt;br /&gt;
|2016/03/27&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|45:04&lt;br /&gt;
|2016/04/06&lt;br /&gt;
|-&lt;br /&gt;
|eednob&lt;br /&gt;
|45:02&lt;br /&gt;
|2017/07/16&lt;br /&gt;
|-&lt;br /&gt;
|eednob&lt;br /&gt;
|44:48&lt;br /&gt;
|2017/07/29&lt;br /&gt;
|-&lt;br /&gt;
|El_Dorado&lt;br /&gt;
|44:44&lt;br /&gt;
|2019/01/05&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SioN</name></author>
	</entry>
	<entry>
		<id>https://apewiki.siontea.com/index.php?title=AE1/History&amp;diff=186</id>
		<title>AE1/History</title>
		<link rel="alternate" type="text/html" href="https://apewiki.siontea.com/index.php?title=AE1/History&amp;diff=186"/>
		<updated>2025-08-26T10:07:09Z</updated>

		<summary type="html">&lt;p&gt;SioN: base: any% wr table, superfly history&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Glitches &amp;amp; Tricks ==&lt;br /&gt;
&lt;br /&gt;
=== Infinite Jump ===&lt;br /&gt;
This trick was very likely found independently by many people who played the game.&lt;br /&gt;
&lt;br /&gt;
=== Super Fly ===&lt;br /&gt;
Found by Japanese TASer [[yosuke77]] on Feb 15, 2015.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;Nt2QHS5s69I&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was believed to be TAS only as a whole, but occasionally people stumbled upon it in RTA: [https://clips.twitch.tv/AntsySavoryLegTwitchRPG example 1], [https://clips.twitch.tv/NaiveExpensivePineappleNomNom-3nuWEImHRw4nZkFx example 2].&lt;br /&gt;
&lt;br /&gt;
On May 10th, 2024. nearly a decade of knowing about Super Fly runner [[Finchie]] finally investigated the trick a bit more after stumbling on it while running No IJ.  He  realized it was possible to humanly do and in No IJ could be used to skip Specter&#039;s castle straight to the boss like in the normal Any%, saving a couple minutes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;Jppz-a74aro&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finchie&#039;s method used a difficult hoop bounce however.  Then two days later on the 12th of May, [[SioN]] found an easier way to perform a super fly using the slinghsot, club or net.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;TV6lOCCZqvU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Any% ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;World records  (speedrun.com)&#039;&#039;&lt;br /&gt;
!Runner&lt;br /&gt;
!Time&lt;br /&gt;
!Date&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|47:30&lt;br /&gt;
|2014/05/25&lt;br /&gt;
|-&lt;br /&gt;
|kintonians&lt;br /&gt;
|47:19&lt;br /&gt;
|2014/10/26&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|47:15&lt;br /&gt;
|2014/11/18&lt;br /&gt;
|-&lt;br /&gt;
|kintonians&lt;br /&gt;
|47:01&lt;br /&gt;
|2014/12/12&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|46:31&lt;br /&gt;
|2014/12/14&lt;br /&gt;
|-&lt;br /&gt;
|Hornlitz&lt;br /&gt;
|45:45&lt;br /&gt;
|2016/02/19&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|45:44&lt;br /&gt;
|2016/03/26&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|45:25&lt;br /&gt;
|2016/03/27&lt;br /&gt;
|-&lt;br /&gt;
|SSBMstuff&lt;br /&gt;
|45:04&lt;br /&gt;
|2016/04/06&lt;br /&gt;
|-&lt;br /&gt;
|eednob&lt;br /&gt;
|45:02&lt;br /&gt;
|2017/07/16&lt;br /&gt;
|-&lt;br /&gt;
|eednob&lt;br /&gt;
|44:48&lt;br /&gt;
|2017/07/29&lt;br /&gt;
|-&lt;br /&gt;
|El_Dorado&lt;br /&gt;
|44:44&lt;br /&gt;
|2019/01/05&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SioN</name></author>
	</entry>
	<entry>
		<id>https://apewiki.siontea.com/index.php?title=AE1/Dark_Ruins&amp;diff=185</id>
		<title>AE1/Dark Ruins</title>
		<link rel="alternate" type="text/html" href="https://apewiki.siontea.com/index.php?title=AE1/Dark_Ruins&amp;diff=185"/>
		<updated>2025-08-26T08:12:57Z</updated>

		<summary type="html">&lt;p&gt;SioN: make base&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Windy is a good boy.&lt;br /&gt;
&lt;br /&gt;
{{infobox_level&lt;br /&gt;
| level = Dark Ruins&lt;br /&gt;
| image = File:DarkRuins-0.jpg&lt;br /&gt;
| monkeys = 6/12&lt;br /&gt;
| specter_coins = 4&lt;br /&gt;
| new_gadgets = None&lt;br /&gt;
| prev_level = [[AE1/Thick Jungle|Thick Jungle]]&lt;br /&gt;
| next_level = [[AE1/Cryptic Relics|Cryptic Relics]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== All Categories (First Visit) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;todo: talk about the route and tricks.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>SioN</name></author>
	</entry>
	<entry>
		<id>https://apewiki.siontea.com/index.php?title=AE1/Cryptic_Relics&amp;diff=184</id>
		<title>AE1/Cryptic Relics</title>
		<link rel="alternate" type="text/html" href="https://apewiki.siontea.com/index.php?title=AE1/Cryptic_Relics&amp;diff=184"/>
		<updated>2025-08-26T08:08:34Z</updated>

		<summary type="html">&lt;p&gt;SioN: add level info box&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first level where No IJ starts to deviate due to obvious reasons.&lt;br /&gt;
&lt;br /&gt;
{{infobox_level&lt;br /&gt;
| level = Cryptic Relics&lt;br /&gt;
| image = File:CrypticRelics-0.jpg&lt;br /&gt;
| monkeys = 5/8&lt;br /&gt;
| specter_coins = 1&lt;br /&gt;
| new_gadgets = Slingshot&lt;br /&gt;
| prev_level = [[AE1/Dark Ruins|Dark Ruins]]&lt;br /&gt;
| next_level = [[AE1/Crabby Beach|Crabby Beach]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Slingshot Training Room ==&lt;br /&gt;
&lt;br /&gt;
=== No IJ ===&lt;br /&gt;
&amp;lt;youtube&amp;gt;MEzhFv6XuFw&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Any% ==&lt;br /&gt;
&lt;br /&gt;
talk about the any% route and tricks.&lt;br /&gt;
&lt;br /&gt;
== Any% No IJ ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cryptic Relics - Basic Routing and Cliff Monkey Explanation: Video Tutorial&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;RmqZH3pIFwg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The hardest monkey to catch in this level is Bazzle - (a.k.a. cliff monkey).&lt;br /&gt;
&lt;br /&gt;
You need to be able to neutral double jump in order to catch cliff monkey, there is a backup shown in the video above.&lt;br /&gt;
&lt;br /&gt;
== All Monkeys ==&lt;br /&gt;
talk about the all monks route and tricks.&lt;br /&gt;
&lt;br /&gt;
== Tricks ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Ill Catch&amp;quot; ===&lt;br /&gt;
The second monkey normally requires you to push the block onto the button to open a door.&lt;br /&gt;
&lt;br /&gt;
Instead you can catch him through the wall.&lt;br /&gt;
&lt;br /&gt;
IJ up from the first monkey onto the wall, here you want to walk towards the second monkey. As you are above him, jump and swing the net backwards to turn around. Hit L1 to center the camera.&lt;br /&gt;
&lt;br /&gt;
Here you want to grab onto the ledge. The easiest way to achieve this is by jumping and while midair moving down, if done this way you wont turn around as you move.&lt;br /&gt;
&lt;br /&gt;
On the ledge you&#039;ll see a darker line vaguely in the shape of an &#039;L&#039;. The monkey is directly under this spot on the wall.&lt;br /&gt;
&lt;br /&gt;
Grab onto the ledge on that line then tap down on the left stick to fall. As you&#039;re falling hold the net out upwards towards the wall to get the monkey through it.&lt;br /&gt;
[[File:Ae1Ill.gif|none|frame|Ill Catch]]&lt;/div&gt;</summary>
		<author><name>SioN</name></author>
	</entry>
	<entry>
		<id>https://apewiki.siontea.com/index.php?title=AE1/Thick_Jungle&amp;diff=183</id>
		<title>AE1/Thick Jungle</title>
		<link rel="alternate" type="text/html" href="https://apewiki.siontea.com/index.php?title=AE1/Thick_Jungle&amp;diff=183"/>
		<updated>2025-08-26T08:05:40Z</updated>

		<summary type="html">&lt;p&gt;SioN: fix next level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This level can be a pain thanks to the fabled UFO monkey and the second cocoon monkey can act up.&lt;br /&gt;
&lt;br /&gt;
{{infobox_level&lt;br /&gt;
| level = Thick Jungle&lt;br /&gt;
| image = File:ThickJungle-0.jpg&lt;br /&gt;
| monkeys = 6/14&lt;br /&gt;
| specter_coins = 4&lt;br /&gt;
| new_gadgets = Monkey Radar&lt;br /&gt;
| prev_level = [[AE1/Molten Lava|Molten Lava]]&lt;br /&gt;
| next_level = [[AE1/Dark Ruins|Dark Ruins]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Radar Training ==&lt;br /&gt;
This one can be a bit tricky, the monkeys have 9 patterns they can be in.  All monkeys being on one side is the pattern (all left/right).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Pictures of the patterns.&lt;br /&gt;
(In order of fastest-&amp;gt;slowest, estimated.)&lt;br /&gt;
!Pattern&lt;br /&gt;
!Image&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;#1 Fastest&#039;&#039;&#039;&lt;br /&gt;
|[[File:Ae1-radar-p3.png|300x300px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;#2&#039;&#039;&#039;&lt;br /&gt;
|[[File:Ae1-radar-p7.png|300x300px]]&lt;br /&gt;
|-&lt;br /&gt;
|#3&lt;br /&gt;
|[[File:Ae1-radar-p1.png|300x300px]]&lt;br /&gt;
|-&lt;br /&gt;
|#4&lt;br /&gt;
|[[File:Ae1-radar-p5.png|300x300px]]&lt;br /&gt;
|-&lt;br /&gt;
|#5&lt;br /&gt;
|[[File:Ae1-radar-p8.png|300x300px]]&lt;br /&gt;
|-&lt;br /&gt;
|#6&lt;br /&gt;
|[[File:Ae1-radar-p2.png|300x300px]]&lt;br /&gt;
|-&lt;br /&gt;
|#7&lt;br /&gt;
|[[File:Ae1-radar-p6.png|300x300px]]&lt;br /&gt;
|-&lt;br /&gt;
|#8&lt;br /&gt;
|[[File:Ae1-radar-p4.png|300x300px]]&lt;br /&gt;
|-&lt;br /&gt;
|#9&lt;br /&gt;
|Image missing :P&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Any% / Any% No IJ ==&lt;br /&gt;
talk about the any% no ij route and tricks.&lt;br /&gt;
&lt;br /&gt;
== All Monkeys ==&lt;br /&gt;
talk about the all monks route and tricks.&lt;br /&gt;
&lt;br /&gt;
== Tricks ==&lt;br /&gt;
&lt;br /&gt;
=== UFOless ===&lt;br /&gt;
&#039;&#039;todo: write something smart.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Slope Jump ===&lt;br /&gt;
After the UFO monkey you can get up onto the ledge behind him with a simple slope jump.&lt;br /&gt;
&lt;br /&gt;
Go into the left corner and run up the slope for a bit and then double jump to the right. &lt;br /&gt;
&lt;br /&gt;
More optimally you can do an [[AE1/tricks#Slope Jumps|Advanced Slope Jump]] which is harder but allows you to skip the ledge grab for a small time save.&lt;br /&gt;
[[File:AE1Leftslope.gif|none|frame|Left Side (Easiest Method)]]&lt;br /&gt;
&lt;br /&gt;
There is also the harder right side slope jump, which is a tiny bit faster but way cooler.&lt;br /&gt;
&lt;br /&gt;
Instead of the left corner, go to the right corner.&lt;br /&gt;
&lt;br /&gt;
Here you want to run towards the slope and aim to the left of the patch of grass on the wall.&lt;br /&gt;
&lt;br /&gt;
This requires the &amp;quot;Advanced Slope Jump&amp;quot; so: right before you hit the slope you want to let your left stick go neutral and jump quickly after, you will fly up the slope in a standing pose.&lt;br /&gt;
&lt;br /&gt;
From the standig pose, simply double jump to the left to get on the ledge.&lt;br /&gt;
[[File:AE1Rightslope.gif|none|thumb|349x349px|Right Side]]&lt;/div&gt;</summary>
		<author><name>SioN</name></author>
	</entry>
	<entry>
		<id>https://apewiki.siontea.com/index.php?title=AE2&amp;diff=182</id>
		<title>AE2</title>
		<link rel="alternate" type="text/html" href="https://apewiki.siontea.com/index.php?title=AE2&amp;diff=182"/>
		<updated>2025-08-26T08:04:28Z</updated>

		<summary type="html">&lt;p&gt;SioN: /* Information */ src and history page links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Information ==&lt;br /&gt;
&lt;br /&gt;
* [https://speedrun.com/ae2 speedrun.com]&lt;br /&gt;
* [[AE2/general|General Information]]&lt;br /&gt;
* [[AE2/tricks|Mechanics, Tricks, Glitches]]&lt;br /&gt;
* [[AE2/History|History]]&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
todo&lt;/div&gt;</summary>
		<author><name>SioN</name></author>
	</entry>
	<entry>
		<id>https://apewiki.siontea.com/index.php?title=AE3&amp;diff=181</id>
		<title>AE3</title>
		<link rel="alternate" type="text/html" href="https://apewiki.siontea.com/index.php?title=AE3&amp;diff=181"/>
		<updated>2025-08-26T08:03:50Z</updated>

		<summary type="html">&lt;p&gt;SioN: src and history page links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Information ==&lt;br /&gt;
&lt;br /&gt;
* [https://speedrun.com/ae3 speedrun.com]&lt;br /&gt;
* [[AE3/general|General Information]]&lt;br /&gt;
* [[AE3/tricks|Mechanics, Tricks, Glitches]]&lt;br /&gt;
* [[AE3/PSN|Hacking Your PS3 to get the PSN version.]]&lt;br /&gt;
* [[AE3/History|History]]&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
&lt;br /&gt;
* [[AE3/Seaside Resort|Seaside Resort]]&lt;br /&gt;
* [[AE3/Hide-n-Seek Forest|Hide-n-Seek Forest]]&lt;br /&gt;
* [[AE3/Saru-mon&#039;s Castle|Saru-mon&#039;s Castle]]&lt;br /&gt;
* [[AE3/White Monkey|White Monkey Battle!]]&lt;br /&gt;
* [[AE3/The Big City|The Big City]]&lt;br /&gt;
* [[AE3/Specter TV Studio|Specter TV Studio]]&lt;br /&gt;
* [[AE3/Bootown|Bootown]]&lt;br /&gt;
* [[AE3/Wild West Town|Wild West Town]]&lt;br /&gt;
* [[AE3/Blue Monkey|Blue Monkey Battle!]]&lt;br /&gt;
* [[AE3/The Hot Springs|The Hot Springs]]&lt;br /&gt;
* [[AE3/Winterville|Winterville]]&lt;br /&gt;
* [[AE3/The Emperor&#039;s Castle|The Emperor&#039;s Castle]]&lt;br /&gt;
* [[AE3/Yellow Monkey Battle!|Yellow Monkey Battle!]]&lt;br /&gt;
* [[AE3/Mount Amazing|Mount Amazing]]&lt;br /&gt;
* [[AE3/Toytown|Toytown]]&lt;br /&gt;
* [[AE3/Arctic Wonderland|Arctic Wonderland]]&lt;br /&gt;
* [[AE3/Mirage Town|Mirage Town]]&lt;br /&gt;
* [[AE3/Pink Monkey Battle!|Pink Monkey Battle!]]&lt;br /&gt;
* [[AE3/Eversummer Island|Eversummer Island]]&lt;br /&gt;
* [[AE3/Airplane Squadron|Airplane Squadron]]&lt;br /&gt;
* [[AE3/Kung-Fu Alley|Kung-Fu Alley]]&lt;br /&gt;
* [[AE3/Red Monkey Battle!|Red Monkey Battle!]]&lt;br /&gt;
* [[AE3/Midnight Bay|Midnight Bay]]&lt;br /&gt;
* [[AE3/Tomouki City|Tomouki City]]&lt;br /&gt;
* [[AE3/Dr. Tomouki Battle!|Dr. Tomouki Battle!]]&lt;br /&gt;
* [[AE3/Space-TV Fortress|Space-TV Fortress]]&lt;br /&gt;
* [[AE3/Specter Battle!|Specter Battle!]]&lt;br /&gt;
* [[AE3/Specter&#039;s Final Battle|Specter&#039;s Final Battle]]&lt;/div&gt;</summary>
		<author><name>SioN</name></author>
	</entry>
	<entry>
		<id>https://apewiki.siontea.com/index.php?title=AE1&amp;diff=180</id>
		<title>AE1</title>
		<link rel="alternate" type="text/html" href="https://apewiki.siontea.com/index.php?title=AE1&amp;diff=180"/>
		<updated>2025-08-26T08:03:07Z</updated>

		<summary type="html">&lt;p&gt;SioN: /* Information */ src and history page links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Information ==&lt;br /&gt;
&lt;br /&gt;
* [https://speedrun.com/ae1 speedrun.com]&lt;br /&gt;
* [[AE1/general|General Information]]&lt;br /&gt;
* [[AE1/tricks|Mechanics, Tricks, Glitches]]&lt;br /&gt;
* [[AE1/Memory Addresses|Memory Addresses]]&lt;br /&gt;
* [[AE1/History|History]]&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Lost Land&#039;&#039;&#039;&lt;br /&gt;
** [[AE1/Fossil Field|Level 1-1 Fossil Field]]&lt;br /&gt;
** [[AE1/Primordial Ooze|Level 1-2 Primordial Ooze]]&lt;br /&gt;
** [[AE1/Molten Lava|Level 1-3 Molten Lava]]&lt;br /&gt;
* &#039;&#039;&#039;Mysterious Age&#039;&#039;&#039;&lt;br /&gt;
** [[AE1/Thick Jungle|Level 2-1 Thick Jungle]]&lt;br /&gt;
** [[AE1/Dark Ruins|Level 2-2 Dark Ruins]]&lt;br /&gt;
** [[AE1/Cryptic Relics|Level 2-3 Cryptic Relics]]&lt;br /&gt;
* &#039;&#039;&#039;Dimension X&#039;&#039;&#039;&lt;br /&gt;
** [[AE1/Stadium Attack|Level 3 - Stadium Attack]]&lt;br /&gt;
* &#039;&#039;&#039;Oceana&#039;&#039;&#039;&lt;br /&gt;
** [[AE1/Crabby Beach|Level 4-1 Crabby Beach]]&lt;br /&gt;
** [[AE1/Coral Cave|Level 4-2 Coral Cave]]&lt;br /&gt;
** [[AE1/Dexter&#039;s Island|Level 4-3 Dexter&#039;s Island]]&lt;br /&gt;
* &#039;&#039;&#039;New Freezeland&#039;&#039;&#039;&lt;br /&gt;
** [[AE1/Snowy Mammoth|Level 5-1 Snowy Mammoth]]&lt;br /&gt;
** [[AE1/Frosty Retreat|Level 5-2 Frosty Retreat]]&lt;br /&gt;
** [[AE1/Hot Springs|Level 5-3 Hot Springs]]&lt;br /&gt;
* &#039;&#039;&#039;Dimension X&#039;&#039;&#039;&lt;br /&gt;
** [[AE1/Gladiator Attack|Level 6 - Gladiator Attack]]&lt;br /&gt;
* &#039;&#039;&#039;Midieval Mayhem&#039;&#039;&#039;&lt;br /&gt;
** [[AE1/Sushi Temple|Level 7-1 Sushi Temple]]&lt;br /&gt;
** [[AE1/Wabi Sabi Wall|Level 7-2 Wabi Sabi Wall]]&lt;br /&gt;
** [[AE1/Crumbling Castle|Level 7-3 Crumbling Castle]]&lt;br /&gt;
* &#039;&#039;&#039;Futurama&#039;&#039;&#039;&lt;br /&gt;
** [[AE1/City Park|Level 8-1 City Park]]&lt;br /&gt;
** [[AE1/Specter&#039;s Factory|Level 8-2 Specter&#039;s Factory]]&lt;br /&gt;
** [[AE1/TV Tower|Level 8-3 TV Tower]]&lt;br /&gt;
* &#039;&#039;&#039;Specter Land&#039;&#039;&#039;&lt;br /&gt;
** [[AE1/Monkey Madness|Level 9-1 Monkey Madness]]&lt;br /&gt;
* &#039;&#039;&#039;Dimension X&#039;&#039;&#039;&lt;br /&gt;
** [[AE1/Peak Point Matrix|Level 10-1 Peak Point Matrix]]&lt;/div&gt;</summary>
		<author><name>SioN</name></author>
	</entry>
</feed>