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	<id>https://apewiki.siontea.com/index.php?action=history&amp;feed=atom&amp;title=AE1%2FMechanics</id>
	<title>AE1/Mechanics - Revision history</title>
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	<updated>2026-05-13T23:31:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://apewiki.siontea.com/index.php?title=AE1/Mechanics&amp;diff=217&amp;oldid=prev</id>
		<title>SioN: /* Movement Speeds */</title>
		<link rel="alternate" type="text/html" href="https://apewiki.siontea.com/index.php?title=AE1/Mechanics&amp;diff=217&amp;oldid=prev"/>
		<updated>2025-08-29T18:32:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Movement Speeds&lt;/span&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:32, 29 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l53&quot;&gt;Line 53:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 53:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Speed is set to running speed.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Speed is set to running speed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;35:55 in the video&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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		<author><name>SioN</name></author>
	</entry>
	<entry>
		<id>https://apewiki.siontea.com/index.php?title=AE1/Mechanics&amp;diff=214&amp;oldid=prev</id>
		<title>SioN: separate from tricks</title>
		<link rel="alternate" type="text/html" href="https://apewiki.siontea.com/index.php?title=AE1/Mechanics&amp;diff=214&amp;oldid=prev"/>
		<updated>2025-08-29T18:20:15Z</updated>

		<summary type="html">&lt;p&gt;separate from tricks&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Mechanics ==&lt;br /&gt;
Here is a list of good to know mechanics in the game.  Some the game won&amp;#039;t tell you about.&lt;br /&gt;
&lt;br /&gt;
* You can hit Start to immediately close a mailbox.&lt;br /&gt;
* Hitting R1 or L1 in the level select will move one era over.&lt;br /&gt;
* Both R3 and the button your gadget is on can active the alternate effect (like changing pellets or summoning the car).&lt;br /&gt;
* Select opens the pause menu straight into the gadget screen.&lt;br /&gt;
* You can use swingable gadgets (net/club) to quickly turn yourself around in place or midair! very useful for changing your angle midair to grab onto a ledge.&lt;br /&gt;
* The Net can interact with objects through walls. Example: The specter coin in the big open room in TV Tower can be gotten without breaking the box. same for the inside dexter coin beneath the slide.&lt;br /&gt;
* The Magic Punch and the net shot from the Water Net can collect energy chips (very important in time trial ILs).&lt;br /&gt;
* Spinning the right stick while already running with hoop speed, will extend the duration of the hoop slightly.&lt;br /&gt;
&lt;br /&gt;
== Movement Speeds ==&lt;br /&gt;
Note that you run slightly faster when going at a small angle rather than straight.&lt;br /&gt;
&lt;br /&gt;
The difference is so minimal you do not need to worry about it unless you&amp;#039;re doing a TAS.  Hornlitz estimated on discord that it saves at max 4 frames when walking over to [[AE1/tricks#Ill Catch|Ill Catch]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Action&lt;br /&gt;
!Speed&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|Running&lt;br /&gt;
|30&lt;br /&gt;
|The steepness of the ground (going up or down) decreases this.&lt;br /&gt;
|-&lt;br /&gt;
|Hooping&lt;br /&gt;
|62&lt;br /&gt;
|The steepness of the ground (going up or down) decreases this.&lt;br /&gt;
|-&lt;br /&gt;
|Landing a jump&lt;br /&gt;
|28&lt;br /&gt;
|Landing from a jump dips your speed to 28.&lt;br /&gt;
|-&lt;br /&gt;
|Air&lt;br /&gt;
|30&lt;br /&gt;
|If greater than 30, it&amp;#039;ll decelerate down to 30.&lt;br /&gt;
|-&lt;br /&gt;
|Swim&lt;br /&gt;
|20&lt;br /&gt;
|Depth doesn&amp;#039;t matter.&lt;br /&gt;
|-&lt;br /&gt;
|Swim (Boost)&lt;br /&gt;
|31&lt;br /&gt;
|Slightly faster than running. Depth doesn&amp;#039;t matter.&lt;br /&gt;
|-&lt;br /&gt;
|Double Jump&lt;br /&gt;
|15&lt;br /&gt;
|If a direction is held, Spike&amp;#039;s speed is set to 15.  Where it accelerates to air speed.&lt;br /&gt;
|-&lt;br /&gt;
|Jumping from hoop&lt;br /&gt;
|30&lt;br /&gt;
|Speed is set to running speed.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SioN</name></author>
	</entry>
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