<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://apewiki.siontea.com/index.php?action=history&amp;feed=atom&amp;title=AE1%2FMemory_Addresses</id>
	<title>AE1/Memory Addresses - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://apewiki.siontea.com/index.php?action=history&amp;feed=atom&amp;title=AE1%2FMemory_Addresses"/>
	<link rel="alternate" type="text/html" href="https://apewiki.siontea.com/index.php?title=AE1/Memory_Addresses&amp;action=history"/>
	<updated>2026-05-13T23:27:57Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://apewiki.siontea.com/index.php?title=AE1/Memory_Addresses&amp;diff=121&amp;oldid=prev</id>
		<title>SioN: start</title>
		<link rel="alternate" type="text/html" href="https://apewiki.siontea.com/index.php?title=AE1/Memory_Addresses&amp;diff=121&amp;oldid=prev"/>
		<updated>2025-05-13T22:03:45Z</updated>

		<summary type="html">&lt;p&gt;start&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Here are some memory addresses the game uses.&lt;br /&gt;
&lt;br /&gt;
These are from NTSC-J 1.1 but should be either usable on others versions or you can use them to help you find them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0EBE80			x spd&lt;br /&gt;
0EBE84			z spd&lt;br /&gt;
0EBE88			y spd&lt;br /&gt;
0EBF38			spike hp&lt;br /&gt;
0F4104			shirts&lt;br /&gt;
0EBEB0			spike angle&lt;br /&gt;
0C0452/0C04FA		spike angle flag &lt;br /&gt;
after turning 180 degrees, this flag is toggled.&lt;br /&gt;
&lt;br /&gt;
0EBE74			spike x pos&lt;br /&gt;
0EBE78			spike z pos&lt;br /&gt;
0EBE7C			spike y pos&lt;br /&gt;
0EBC38			fog distance&lt;br /&gt;
0F4108			level timer in frames&lt;br /&gt;
&lt;br /&gt;
0EBF40			gadget in hand&lt;br /&gt;
0F4E24			selected gadget highlight&lt;br /&gt;
0F4E18			facebutton layout current&lt;br /&gt;
the game doesn&amp;#039;t save each button separately, it&amp;#039;s all in one memory address which saves your whole layout.&lt;br /&gt;
&lt;br /&gt;
0F4E1C			facebutton layout memory&lt;br /&gt;
the game puts your current layout into here when you enter a training room.  When you leave the training room, it loads this value into the current one.&lt;br /&gt;
&lt;br /&gt;
0EBE6C			camera focus x&lt;br /&gt;
0EBE70			camera focus y&lt;br /&gt;
&lt;br /&gt;
139B00			selected level&lt;br /&gt;
first level in an era is 0 and the third one is 2.  Changing this value to go higher works fine and some values even have weird levels you can go into.&lt;br /&gt;
these levels either crash your game, start some level in the current era or enter you into a different room of a level in the era (like in era 0, level 20 goes to the slingshot room in molten lava).&lt;br /&gt;
&lt;br /&gt;
139AF8			selected era&lt;br /&gt;
similiar to the selected level.  First era is 0, peak point is 9.&lt;br /&gt;
Going further reveals weird stuff.  Era 10 is empty at least visually, era 11 has a model of the earth as a level (can&amp;#039;t select it), then eras 12 to 14 show darkened level models with the specter coin icon.&lt;br /&gt;
Things break after era 12 though, level models start to stack up until the game crashes on era 15.  Going negative works, but there is a million models loaded on screen and it lags.&lt;br /&gt;
&lt;br /&gt;
0F4130			chips&lt;br /&gt;
0F40EE			level/room id&lt;br /&gt;
hitting a loading zone or entering a level sets this value, it then uses this value to load the desired room or level.&lt;br /&gt;
&lt;br /&gt;
0F40ED			level/room id2&lt;br /&gt;
not sure what this is, changes in sync with the room id.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>SioN</name></author>
	</entry>
</feed>